[162] | 1 | #include "SamplingPreprocessor.h"
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| 2 | #include "ExactPreprocessor.h"
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| 3 | #include "Parser.h"
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| 4 | #include "UnigraphicsParser.h"
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[170] | 5 | #include "X3dParser.h"
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[162] | 6 | #include "Environment.h"
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| 7 | #include "Camera.h"
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[170] | 8 | #include "MeshKdTree.h"
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[264] | 9 | #include "Exporter.h"
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[162] | 10 |
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| 11 | #define USE_EXE_PATH false
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| 12 |
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| 13 |
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| 14 | int
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| 15 | main(int argc, const char **argv)
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| 16 | {
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| 17 | Debug.open("debug.log");
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| 18 | environment = new Environment;
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| 19 | environment->Parse(argc, argv, USE_EXE_PATH);
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[170] | 20 | MeshKdTree::ParseEnvironment();
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[235] | 21 | BspTree::ParseEnvironment();
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| 22 |
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[162] | 23 | Preprocessor *p =
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| 24 | new SamplingPreprocessor();
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| 25 |
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[170] | 26 | char buff[128];
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| 27 | environment->GetStringValue("Scene.filename", buff);
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| 28 | string filename(buff);
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| 29 |
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| 30 | p->LoadScene(filename);
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[235] | 31 |
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[162] | 32 | p->BuildKdTree();
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| 33 | p->KdTreeStatistics(cout);
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[260] | 34 |
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[235] | 35 | #ifdef TEST_BSP_VIEWCELLS
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[260] | 36 | environment->GetStringValue("Scene.viewcells", buff);
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| 37 |
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[264] | 38 | string vcFilename(buff);
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[261] | 39 |
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[263] | 40 | // if BSP tree construction method needs predefined view cells
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| 41 | if (BspTree::sConstructionMethod == BspTree::VIEW_CELLS)
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| 42 | {
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[264] | 43 | if (vcFilename != "")
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| 44 | p->LoadViewCells(vcFilename); |
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[263] | 45 | else
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| 46 | p->GenerateViewCells();
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[289] | 47 |
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| 48 | Exporter *exporter = Exporter::GetExporter("viewcells.x3d"); |
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| 49 | if (exporter) |
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| 50 | { |
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| 51 | exporter->ExportViewCells(&p->mViewCells); // export view cells |
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| 52 | delete exporter; |
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| 53 | }
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| 54 | Debug << "Viewcells loaded / generated. Number of view cells: " << p->mViewCells.size() << endl;
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[263] | 55 | }
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| 56 |
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| 57 | p->BuildBspTree();
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[235] | 58 | p->BspTreeStatistics(Debug);
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[289] | 59 | p->Export("vc_bsptree.x3d", false, false, true);
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[263] | 60 |
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[234] | 61 | #endif
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| 62 |
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[162] | 63 | // p->mSceneGraph->Export("soda.x3d");
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[176] | 64 | if (0) {
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[242] | 65 | p->Export(filename + "-out.x3d", true, false, false);
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[263] | 66 | p->Export(filename + "-kdtree.x3d", false, true, false);
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[170] | 67 | }
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| 68 |
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[261] | 69 |
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[176] | 70 | if (1) {
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| 71 | p->ComputeVisibility();
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| 72 | p->ExportPreprocessedData("scene.vis");
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| 73 | }
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[235] | 74 |
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[237] | 75 | if (1) {
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[170] | 76 | Camera camera;
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[237] | 77 | //camera.LookAtBox(p->mKdTree->GetBox());
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| 78 | camera.LookInBox(p->mKdTree->GetBox());
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| 79 | camera.SetPosition(camera.mPosition + Vector3(0,300,0));
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[191] | 80 | camera.SnapImage("camera.jpg", p->mKdTree);
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| 81 |
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[170] | 82 |
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| 83 | camera.LookInBox(p->mKdTree->GetBox());
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| 84 | camera.SetPosition(camera.mPosition - Vector3(0,100,0));
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| 85 | camera.SnapImage("camera2.png", p->mKdTree);
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| 86 | }
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[162] | 87 |
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[261] | 88 | // clean up
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| 89 | DEL_PTR(p);
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| 90 | DEL_PTR(environment);
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| 91 |
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[162] | 92 | return 0;
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| 93 | }
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| 94 |
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