1 | #include "SamplingPreprocessor.h"
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2 | #include "ExactPreprocessor.h"
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3 | #include "Parser.h"
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4 | #include "UnigraphicsParser.h"
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5 | #include "X3dParser.h"
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6 | #include "Environment.h"
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7 | #include "Camera.h"
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8 | #include "MeshKdTree.h"
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9 | #include "Exporter.h"
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10 | #include "X3dExporter.h" // delete later
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11 |
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12 | #define USE_EXE_PATH false
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13 |
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14 |
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15 | int
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16 | main(int argc, const char **argv)
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17 | {
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18 | Debug.open("debug.log");
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19 | environment = new Environment;
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20 | environment->Parse(argc, argv, USE_EXE_PATH);
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21 | MeshKdTree::ParseEnvironment();
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22 | BspTree::ParseEnvironment();
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23 |
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24 | Preprocessor *p =
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25 | new SamplingPreprocessor();
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26 |
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27 | char buff[128];
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28 | environment->GetStringValue("Scene.filename", buff);
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29 | string filename(buff);
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30 |
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31 | p->LoadScene(filename);
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32 |
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33 | p->BuildKdTree();
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34 | p->KdTreeStatistics(cout);
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35 |
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36 | #ifdef TEST_BSP_VIEWCELLS
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37 | environment->GetStringValue("Scene.viewcells", buff);
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38 |
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39 | string vcFilename(buff);
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40 |
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41 | // if BSP tree construction method needs predefined view cells
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42 | if (BspTree::sConstructionMethod == BspTree::VIEW_CELLS)
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43 | {
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44 | if (vcFilename != "")
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45 | p->LoadViewCells(vcFilename); |
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46 | else
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47 | p->GenerateViewCells();
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48 |
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49 | Debug << "Viewcells loaded / generated. Number of view cells: " << (int)p->mViewCells.size() << endl;
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50 | }
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51 |
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52 | p->BuildBspTree();
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53 | p->BspTreeStatistics(Debug);
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54 | p->Export("vc_bsptree.x3d", false, false, true);
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55 | |
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56 | //-- export the complementary view cells, i.e., the view cells not associated with leafs in the tree. |
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57 | Exporter *exporter = Exporter::GetExporter("viewcells_compl.x3d"); |
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58 | |
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59 | ViewCellContainer::iterator vc_compl_it; |
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60 | ViewCellContainer vc_compl(p->mViewCells.size() + X3dExporter::foundViewCells.size()); |
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61 | |
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62 | sort(p->mViewCells.begin(), p->mViewCells.end()); |
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63 | vc_compl_it = set_difference(p->mViewCells.begin(), p->mViewCells.end(),
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64 | X3dExporter::foundViewCells.begin(), X3dExporter::foundViewCells.end(),
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65 | vc_compl.begin()); |
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66 | vc_compl.erase(vc_compl_it, vc_compl.end()); |
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67 | |
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68 | |
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69 | if (exporter) |
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70 | { |
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71 | exporter->ExportViewCells(&vc_compl); // export view cells
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72 | delete exporter;
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73 | }
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74 |
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75 | #endif
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76 |
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77 | // p->mSceneGraph->Export("soda.x3d");
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78 | if (0) {
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79 | p->Export(filename + "-out.x3d", true, false, false);
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80 | p->Export(filename + "-kdtree.x3d", false, true, false);
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81 | }
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82 |
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83 |
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84 | if (1) {
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85 | p->ComputeVisibility();
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86 | p->ExportPreprocessedData("scene.vis");
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87 | }
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88 |
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89 | if (1) {
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90 | Camera camera;
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91 | //camera.LookAtBox(p->mKdTree->GetBox());
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92 | camera.LookInBox(p->mKdTree->GetBox());
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93 | camera.SetPosition(camera.mPosition + Vector3(0,300,0));
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94 | camera.SnapImage("camera.jpg", p->mKdTree);
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95 |
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96 |
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97 | camera.LookInBox(p->mKdTree->GetBox());
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98 | camera.SetPosition(camera.mPosition - Vector3(0,100,0));
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99 | camera.SnapImage("camera2.png", p->mKdTree);
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100 | }
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101 |
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102 | // clean up
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103 | DEL_PTR(p);
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104 | DEL_PTR(environment);
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105 |
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106 | return 0;
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107 | }
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108 |
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