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[163] | 1 |
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| 2 | TEMPLATE = app
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| 3 |
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| 4 | TARGET = preprocessor
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| 5 |
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| 6 | #win32:INCLUDEPATH += c:/STLport-4.6.2/stlport
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| 7 | INCLUDEPATH += ../src ../support/X3DToolKit/include ../support/zlib/include ../support/boost
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| 8 |
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| 9 | #win32:LIBPATH += c:/STLport-4.6.2/lib
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| 10 |
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| 11 | # debuc config
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| 12 | CONFIG += console warn_off thread release
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| 13 |
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| 14 | # RELEASE CONFIG
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| 15 | #CONFIG += windows warn_on thread
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| 16 |
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| 17 | # DEPENDPATH = ../../include
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| 18 |
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| 19 | # Input
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| 20 | HEADERS +=
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| 21 |
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| 22 |
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| 23 | SOURCES += \
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| 24 | Preprocessor.cpp SamplingPreprocessor.cpp ExactPreprocessor.cpp \
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| 25 | KdTree.cpp Environment.cpp gzstream.cpp common.cpp \
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| 26 | UnigraphicsParser.cpp X3dExporter.cpp SceneGraph.cpp Material.cpp \
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| 27 | Matrix4x4.cpp Vector3.cpp AxisAlignedBox3.cpp Ray.cpp main.cpp Mesh.cpp \
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| 28 | Exporter.cpp Camera.cpp
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| 29 |
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| 30 | #X3dParser.cpp
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| 31 |
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| 32 |
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