1 | /**
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2 | \file
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3 | TestCullingApplication.h
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4 | */
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5 | #include "CEGUIForwardRefs.h"
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6 | #include "ExampleApplication.h"
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7 | #include "OgreOcclusionCullingSceneManager.h"
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8 |
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9 | class MouseQueryListener : public ExampleFrameListener, public MouseListener, public MouseMotionListener
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10 | {
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11 | public:
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12 |
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13 | MouseQueryListener(RenderWindow* win, Camera* cam, SceneManager *sceneManager, CEGUI::Renderer *renderer,
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14 | SceneNode* shipNode)
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15 | : ExampleFrameListener(win, cam, false, true), mGUIRenderer(renderer), mShipNode(shipNode), mShutdownRequested(false)
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16 | {
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17 |
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18 | // Setup default variables
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19 | mCurrentObject = NULL;
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20 | mLMouseDown = false;
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21 | mRMouseDown = false;
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22 | mSceneMgr = sceneManager;
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23 |
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24 | // Reduce move speed
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25 | mMoveSpeed = 50;
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26 | mRotateSpeed *= 2;
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27 |
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28 | mAlgorithmType = OcclusionCullingSceneManager::RENDER_COHERENT;
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29 |
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30 | //mMyOverlay = OverlayManager::getSingleton().getByName("scripts/MyPanel");
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31 | mMyOverlay = OverlayManager::getSingleton().getByName("Core/MyPanel");
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32 |
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33 | //mDebugOverlay->hide();
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34 | //mMyOverlay->show();
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35 | // Register this so that we get mouse events.
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36 | mEventProcessor->addMouseListener(this);
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37 | mEventProcessor->addMouseMotionListener(this);
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38 | mEventProcessor->addKeyListener(this);
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39 | } // MouseQueryListener
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40 |
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41 | ~MouseQueryListener( )
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42 | {
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43 | }
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44 |
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45 | void myShowOverlay(bool show)
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46 | {
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47 | if (mDebugOverlay)
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48 | {
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49 | if (show)
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50 | {
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51 | mDebugOverlay->show();
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52 | }
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53 | else
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54 | {
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55 | mDebugOverlay->hide();
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56 | }
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57 | }
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58 | if(mMyOverlay)
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59 | {
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60 | mMyOverlay->show();
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61 | }
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62 |
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63 | }
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64 | bool frameStarted(const FrameEvent &evt)
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65 | {
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66 | /* Real MoveFactor = 80.0 * evt.timeSinceLastFrame;
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67 |
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68 | mInputDevice->capture();
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69 |
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70 | if(mInputDevice->isKeyDown(Ogre::KC_UP))
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71 | {
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72 | mAlgorithmType = (mAlgorithmType + 1) % OcclusionCullingSceneManager::NUM_RENDERMODES;
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73 | //mShipNode->translate(0.0, MoveFactor, 0.0);
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74 | }
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75 |
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76 | if(mInputDevice->isKeyDown(Ogre::KC_DOWN))
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77 | mShipNode->translate(0.0, -MoveFactor, 0.0);
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78 |
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79 | if(mInputDevice->isKeyDown(Ogre::KC_LEFT))
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80 | mShipNode->translate(-MoveFactor, 0.0, 0.0);
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81 |
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82 | if(mInputDevice->isKeyDown(Ogre::KC_RIGHT))
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83 | mShipNode->translate(MoveFactor, 0.0, 0.0);
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84 |
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85 | if(mInputDevice->isKeyDown(Ogre::KC_ESCAPE))
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86 | return false;*/
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87 |
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88 | if(mInputDevice->isKeyDown(Ogre::KC_L))
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89 | myShowOverlay(false);
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90 |
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91 | return ExampleFrameListener::frameStarted(evt);
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92 | }
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93 |
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94 | /* MouseListener callbacks. */
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95 | virtual void mouseClicked(MouseEvent* e) { }
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96 | virtual void mouseEntered(MouseEvent* e) { }
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97 | virtual void mouseExited(MouseEvent* e) { }
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98 |
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99 | // This is when the mouse button goes DOWN.
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100 | virtual void mousePressed(MouseEvent* e);
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101 |
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102 | // This is when the mouse button is let UP.
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103 | virtual void mouseReleased(MouseEvent* e);
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104 |
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105 | /* MouseMotionListener callbacks */
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106 | virtual void mouseMoved (MouseEvent *e);
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107 |
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108 | // This is when the mouse is clicked, held and dragged.
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109 | virtual void mouseDragged (MouseEvent *e);
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110 |
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111 | void keyPressed(KeyEvent* e)
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112 | {
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113 | if(e->getKey() == KC_ESCAPE)
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114 | {
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115 | mShutdownRequested = true;
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116 | e->consume();
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117 | return;
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118 | }
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119 |
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120 | CEGUI::System::getSingleton().injectKeyDown(e->getKey());
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121 | CEGUI::System::getSingleton().injectChar(e->getKeyChar());
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122 | e->consume();
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123 | }
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124 |
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125 | void keyReleased(KeyEvent* e)
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126 | {
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127 | CEGUI::System::getSingleton().injectKeyUp(e->getKey());
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128 | e->consume();
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129 | }
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130 | void keyClicked(KeyEvent* e)
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131 | {
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132 | // Do nothing
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133 | e->consume();
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134 | }
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135 |
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136 | bool frameEnded(const FrameEvent& evt)
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137 | {
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138 | if (mShutdownRequested)
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139 | return false;
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140 | else
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141 | return ExampleFrameListener::frameEnded(evt);
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142 | }
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143 |
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144 | void setAlgorithmType(int type) { mAlgorithmType = type; }
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145 | int getAlgorithmType() { return mAlgorithmType; }
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146 |
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147 | protected:
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148 | bool mLMouseDown, mRMouseDown; // True if the mouse buttons are down
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149 | SceneManager *mSceneMgr; // A pointer to the scene manager
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150 | SceneNode *mCurrentObject; // The newly created object
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151 | CEGUI::Renderer *mGUIRenderer; // cegui renderer
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152 | SceneNode* mShipNode;
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153 | bool mShutdownRequested;
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154 | int mAlgorithmType;
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155 | Overlay *mMyOverlay;
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156 | };
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157 |
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158 |
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159 | class TestCullingApplication : public ExampleApplication
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160 | {
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161 | public:
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162 | /*TestCullingApplication()
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163 | {
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164 |
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165 | }*/
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166 |
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167 | protected:
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168 | void createScene(void);
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169 |
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170 | void createFrameListener(void)
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171 | {
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172 | mFrameListener= new MouseQueryListener(mWindow, mCamera, mSceneMgr, mGUIRenderer, mShipNode);
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173 | mFrameListener->showDebugOverlay(true);
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174 | mRoot->addFrameListener(mFrameListener);
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175 | }
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176 |
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177 | CEGUI::OgreCEGUIRenderer *mGUIRenderer;
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178 | CEGUI::System *mGUISystem;
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179 |
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180 | private:
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181 | Entity* mShip;
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182 | SceneNode* mShipNode;
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183 |
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184 | /* String mQuakePk3;
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185 | String mQuakeLevel;
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186 |
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187 | // Override resource sources (include Quake3 archives)
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188 | void setupResources(void)
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189 | {
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190 |
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191 | // Load Quake3 locations from a file
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192 | ConfigFile cf;
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193 |
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194 | cf.load("quake3settings.cfg");
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195 |
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196 | mQuakePk3 = cf.getSetting("Pak0Location");
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197 | mQuakeLevel = cf.getSetting("Map");
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198 |
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199 | ExampleApplication::setupResources();
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200 | ResourceManager::addCommonArchiveEx(mQuakePk3, "Zip");
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201 |
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202 | }*/
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203 | // Override scene manager (use indoor instead of generic)
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204 | void chooseSceneManager(void)
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205 | {
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206 | mSceneMgr = mRoot->getSceneManager(ST_GENERIC);
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207 | }
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208 |
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209 | };
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210 |
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