1 | /**
|
---|
2 | \file
|
---|
3 | TestCullingApplication.h
|
---|
4 | */
|
---|
5 | #include "CEGUIForwardRefs.h"
|
---|
6 | #include "ExampleApplication.h"
|
---|
7 | #include "OgreOcclusionCullingSceneManager.h"
|
---|
8 |
|
---|
9 | Real timeDelay = 0;
|
---|
10 | #define KEY_PRESSED(_key,_timeDelay, _macro) \
|
---|
11 | { \
|
---|
12 | if (mInputDevice->isKeyDown(_key) && timeDelay <= 0) \
|
---|
13 | { \
|
---|
14 | timeDelay = _timeDelay; \
|
---|
15 | _macro ; \
|
---|
16 | } \
|
---|
17 | }
|
---|
18 |
|
---|
19 | String mAlgorithmTypeCaptions[OcclusionCullingSceneManager::NUM_RENDERMODES] =
|
---|
20 | {
|
---|
21 | "Cull Frustum",
|
---|
22 | "Stop and Wait",
|
---|
23 | "Coherent Occlusion Culling"
|
---|
24 | };
|
---|
25 |
|
---|
26 | class MouseQueryListener : public ExampleFrameListener, public MouseListener, public MouseMotionListener
|
---|
27 | {
|
---|
28 | public:
|
---|
29 |
|
---|
30 | MouseQueryListener(RenderWindow* win, Camera* cam, SceneManager *sceneManager, CEGUI::Renderer *renderer,
|
---|
31 | SceneNode* shipNode)
|
---|
32 | : ExampleFrameListener(win, cam, false, true), mGUIRenderer(renderer), mShipNode(shipNode)//, mShutdownRequested(false)
|
---|
33 | {
|
---|
34 |
|
---|
35 | // Setup default variables
|
---|
36 | mCurrentObject = NULL;
|
---|
37 | mLMouseDown = false;
|
---|
38 | mRMouseDown = false;
|
---|
39 | mSceneMgr = sceneManager;
|
---|
40 |
|
---|
41 | // Reduce move speed
|
---|
42 | mMoveSpeed = 50;
|
---|
43 | mRotateSpeed *= 2;
|
---|
44 |
|
---|
45 | mAlgorithmType = OcclusionCullingSceneManager::RENDER_COHERENT;
|
---|
46 |
|
---|
47 | // Register this so that we get mouse events.
|
---|
48 | mEventProcessor->addMouseListener(this);
|
---|
49 | mEventProcessor->addMouseMotionListener(this);
|
---|
50 | mEventProcessor->addKeyListener(this);
|
---|
51 |
|
---|
52 | // show overlay
|
---|
53 | Overlay* pOver = OverlayManager::getSingleton().getByName("Example/ShadowsOverlay");
|
---|
54 | mAlgorithmInfo = OverlayManager::getSingleton().getOverlayElement("Example/Shadows/ShadowTechniqueInfo");
|
---|
55 | //mMaterialInfo = OverlayManager::getSingleton().getOverlayElement("Example/Shadows/MaterialInfo");
|
---|
56 | //mInfo = OverlayManager::getSingleton().getOverlayElement("Example/Shadows/Info");
|
---|
57 |
|
---|
58 | mAlgorithmInfo->setCaption("Algorithm: " + mAlgorithmTypeCaptions[mAlgorithmType]);
|
---|
59 | //mMaterialInfo->setCaption("Current: " + mAtheneMaterials[mCurrentAtheneMaterial]);
|
---|
60 | pOver->show();
|
---|
61 | } // MouseQueryListener
|
---|
62 |
|
---|
63 | ~MouseQueryListener( )
|
---|
64 | {
|
---|
65 | }
|
---|
66 |
|
---|
67 | bool frameEnded(const FrameEvent& evt)
|
---|
68 | {
|
---|
69 | if (timeDelay >= 0)
|
---|
70 | timeDelay -= evt.timeSinceLastFrame;
|
---|
71 |
|
---|
72 | KEY_PRESSED(KC_O, 1, changeAlgorithm());
|
---|
73 |
|
---|
74 | return ExampleFrameListener::frameStarted(evt) && ExampleFrameListener::frameEnded(evt);
|
---|
75 | }
|
---|
76 |
|
---|
77 | /* MouseListener callbacks. */
|
---|
78 | virtual void mouseClicked(MouseEvent* e) { }
|
---|
79 | virtual void mouseEntered(MouseEvent* e) { }
|
---|
80 | virtual void mouseExited(MouseEvent* e) { }
|
---|
81 |
|
---|
82 | // This is when the mouse button goes DOWN.
|
---|
83 | virtual void mousePressed(MouseEvent* e);
|
---|
84 |
|
---|
85 | // This is when the mouse button is let UP.
|
---|
86 | virtual void mouseReleased(MouseEvent* e);
|
---|
87 |
|
---|
88 | /* MouseMotionListener callbacks */
|
---|
89 | virtual void mouseMoved (MouseEvent *e);
|
---|
90 |
|
---|
91 | // This is when the mouse is clicked, held and dragged.
|
---|
92 | virtual void mouseDragged (MouseEvent *e);
|
---|
93 | /*
|
---|
94 | void keyPressed(KeyEvent* e)
|
---|
95 | {
|
---|
96 | if(e->getKey() == KC_ESCAPE)
|
---|
97 | {
|
---|
98 | mShutdownRequested = true;
|
---|
99 | e->consume();
|
---|
100 | return;
|
---|
101 | }
|
---|
102 |
|
---|
103 | CEGUI::System::getSingleton().injectKeyDown(e->getKey());
|
---|
104 | CEGUI::System::getSingleton().injectChar(e->getKeyChar());
|
---|
105 | e->consume();
|
---|
106 | }
|
---|
107 |
|
---|
108 | void keyReleased(KeyEvent* e)
|
---|
109 | {
|
---|
110 | CEGUI::System::getSingleton().injectKeyUp(e->getKey());
|
---|
111 | e->consume();
|
---|
112 | }
|
---|
113 | void keyClicked(KeyEvent* e)
|
---|
114 | {
|
---|
115 | // Do nothing
|
---|
116 | e->consume();
|
---|
117 | }
|
---|
118 |
|
---|
119 | bool frameEnded(const FrameEvent& evt)
|
---|
120 | {
|
---|
121 | if (mShutdownRequested)
|
---|
122 | return false;
|
---|
123 | else
|
---|
124 | return ExampleFrameListener::frameEnded(evt);
|
---|
125 | }
|
---|
126 | */
|
---|
127 | void changeAlgorithm()
|
---|
128 | {
|
---|
129 | mAlgorithmType = ++mAlgorithmType % OcclusionCullingSceneManager::NUM_RENDERMODES;
|
---|
130 | mAlgorithmInfo->setCaption("Algorithm: " + mAlgorithmTypeCaptions[mAlgorithmType]);
|
---|
131 | }
|
---|
132 |
|
---|
133 |
|
---|
134 | protected:
|
---|
135 | bool mLMouseDown, mRMouseDown; // True if the mouse buttons are down
|
---|
136 | SceneManager *mSceneMgr; // A pointer to the scene manager
|
---|
137 | SceneNode *mCurrentObject; // The newly created object
|
---|
138 | CEGUI::Renderer *mGUIRenderer; // cegui renderer
|
---|
139 | SceneNode* mShipNode;
|
---|
140 | // bool mShutdownRequested;
|
---|
141 | int mAlgorithmType;
|
---|
142 | OverlayElement *mAlgorithmInfo;
|
---|
143 | };
|
---|
144 |
|
---|
145 |
|
---|
146 | class TestCullingApplication : public ExampleApplication
|
---|
147 | {
|
---|
148 | public:
|
---|
149 | /*TestCullingApplication()
|
---|
150 | {
|
---|
151 |
|
---|
152 | }*/
|
---|
153 |
|
---|
154 | protected:
|
---|
155 | void createScene(void);
|
---|
156 |
|
---|
157 | void createFrameListener(void)
|
---|
158 | {
|
---|
159 | mFrameListener= new MouseQueryListener(mWindow, mCamera, mSceneMgr, mGUIRenderer, mShipNode);
|
---|
160 | mFrameListener->showDebugOverlay(true);
|
---|
161 | mRoot->addFrameListener(mFrameListener);
|
---|
162 | }
|
---|
163 |
|
---|
164 | CEGUI::OgreCEGUIRenderer *mGUIRenderer;
|
---|
165 | CEGUI::System *mGUISystem;
|
---|
166 |
|
---|
167 | private:
|
---|
168 | Entity* mShip;
|
---|
169 | SceneNode* mShipNode;
|
---|
170 |
|
---|
171 | /* String mQuakePk3;
|
---|
172 | String mQuakeLevel;
|
---|
173 |
|
---|
174 | // Override resource sources (include Quake3 archives)
|
---|
175 | void setupResources(void)
|
---|
176 | {
|
---|
177 |
|
---|
178 | // Load Quake3 locations from a file
|
---|
179 | ConfigFile cf;
|
---|
180 |
|
---|
181 | cf.load("quake3settings.cfg");
|
---|
182 |
|
---|
183 | mQuakePk3 = cf.getSetting("Pak0Location");
|
---|
184 | mQuakeLevel = cf.getSetting("Map");
|
---|
185 |
|
---|
186 | ExampleApplication::setupResources();
|
---|
187 | ResourceManager::addCommonArchiveEx(mQuakePk3, "Zip");
|
---|
188 |
|
---|
189 | }*/
|
---|
190 | // Override scene manager (use indoor instead of generic)
|
---|
191 | void chooseSceneManager(void)
|
---|
192 | {
|
---|
193 | mSceneMgr = mRoot->getSceneManager(ST_GENERIC);
|
---|
194 | }
|
---|
195 |
|
---|
196 | };
|
---|
197 |
|
---|