source: trunk/VUT/OcclusionCullingSceneManager/include/OgreOcclusionCullingSceneManager.h @ 38

Revision 38, 1.6 KB checked in by mattausch, 19 years ago (diff)
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[12]1#ifndef _OcclusionCullingSceneManager_H__
2#define _OcclusionCullingSceneManager_H__
3
4#include "OgreSceneNode.h"
5#include "OgreSceneManager.h"
[32]6#include "OgreOcclusionCullingSceneTraverser.h"
[12]7#include "OgrePrerequisites.h"
[26]8#include "OgreSolidHalfBoundingBox.h"
[12]9#include <queue>
10
11using namespace std;
12
13namespace Ogre {
[32]14       
[12]15        /**
16                Class which implements a scene mangager which uses occlusion queries for culling occluded objects
17        */
18        class OcclusionCullingSceneManager : public SceneManager
19        {
20        public:
21                OcclusionCullingSceneManager();
[33]22                ~OcclusionCullingSceneManager();
[12]23       
[26]24                /** Overriden from SceneManager. Renders the scene with the specified algorithm
25                /**
26                        The algorithm is one of
27                        RENDER_CULL_FRUSTUM: renders the scene with view frustum culling only
28                        RENDER_STOP_AND_WAIT: renders the scene with the hierarchical stop and wait algorithm
29                        RENDER_COHERENT: renders the scene with the coherent hierarchical algorithm
30                */
[12]31                void _renderVisibleObjects(void);
[19]32                void _findVisibleObjects(Camera* cam, bool onlyShadowCasters);
[22]33                void _updateSceneGraph(Camera* cam);
34
[29]35                /** Sets the given option for the SceneManager
36                               @remarks
37                        Options are:
38                        "Algorithm", int *;                     
39                */
40                virtual bool setOption( const String &, const void * );
41                /** Gets the given option for the Scene Manager.
42                @remarks
43                    See setOption
44                */
45                virtual bool getOption( const String &, void * );
46
47                bool getOptionValues( const String & key, StringVector &refValueList );
48                bool getOptionKeys( StringVector &refKeys );
49
[12]50        protected:
[38]51               
[33]52                OcclusionCullingSceneTraverser *mOcclusionCullingSceneTraverser;
[12]53        };
54
55}
56#endif // OCCLUSIONCULLINGSCENEMANAGER_H
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