[12] | 1 | # Microsoft Developer Studio Project File - Name="Plugin_BSPSceneManager" - Package Owner=<4>
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| 2 | # Microsoft Developer Studio Generated Build File, Format Version 6.00
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| 3 | # ** DO NOT EDIT **
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| 4 |
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| 5 | # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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| 6 |
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| 7 | CFG=Plugin_BSPSceneManager - Win32 Debug
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| 8 | !MESSAGE This is not a valid makefile. To build this project using NMAKE,
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| 9 | !MESSAGE use the Export Makefile command and run
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| 10 | !MESSAGE
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| 11 | !MESSAGE NMAKE /f "Plugin_BSPSceneManager.mak".
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| 12 | !MESSAGE
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| 13 | !MESSAGE You can specify a configuration when running NMAKE
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| 14 | !MESSAGE by defining the macro CFG on the command line. For example:
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| 15 | !MESSAGE
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| 16 | !MESSAGE NMAKE /f "Plugin_BSPSceneManager.mak" CFG="Plugin_BSPSceneManager - Win32 Debug"
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| 17 | !MESSAGE
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| 18 | !MESSAGE Possible choices for configuration are:
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| 19 | !MESSAGE
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| 20 | !MESSAGE "Plugin_BSPSceneManager - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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| 21 | !MESSAGE "Plugin_BSPSceneManager - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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| 22 | !MESSAGE
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| 23 |
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| 24 | # Begin Project
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| 25 | # PROP AllowPerConfigDependencies 0
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| 26 | # PROP Scc_ProjName ""
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| 27 | # PROP Scc_LocalPath ""
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| 28 | CPP=cl.exe
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| 29 | MTL=midl.exe
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| 30 | RSC=rc.exe
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| 31 |
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| 32 | !IF "$(CFG)" == "Plugin_BSPSceneManager - Win32 Release"
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| 33 |
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| 34 | # PROP BASE Use_MFC 0
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| 35 | # PROP BASE Use_Debug_Libraries 0
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| 36 | # PROP BASE Output_Dir "Release"
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| 37 | # PROP BASE Intermediate_Dir "Release"
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| 38 | # PROP BASE Target_Dir ""
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| 39 | # PROP Use_MFC 0
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| 40 | # PROP Use_Debug_Libraries 0
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| 41 | # PROP Output_Dir "..\bin\Release"
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| 42 | # PROP Intermediate_Dir "..\obj\Release"
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| 43 | # PROP Ignore_Export_Lib 0
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| 44 | # PROP Target_Dir ""
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| 45 | # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLUGIN_BSPSCENEMANAGER_EXPORTS" /YX /FD /c
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| 46 | # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\include" /I "..\..\..\OgreMain\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLUGIN_BSPSCENEMANAGER_EXPORTS" /YX /FD /c
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| 47 | # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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| 48 | # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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| 49 | # ADD BASE RSC /l 0x418 /d "NDEBUG"
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| 50 | # ADD RSC /l 0x418 /d "NDEBUG"
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| 51 | BSC32=bscmake.exe
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| 52 | # ADD BASE BSC32 /nologo
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| 53 | # ADD BSC32 /nologo
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| 54 | LINK32=link.exe
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| 55 | # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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| 56 | # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib OgreMain.lib /nologo /dll /machine:I386 /libpath:"..\..\..\OgreMain\lib\Release"
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| 57 | # Begin Special Build Tool
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| 58 | SOURCE="$(InputPath)"
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| 59 | PostBuild_Cmds=copy ..\bin\Release\*.dll ..\..\..\Samples\Common\bin\Release
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| 60 | # End Special Build Tool
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| 61 |
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| 62 | !ELSEIF "$(CFG)" == "Plugin_BSPSceneManager - Win32 Debug"
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| 63 |
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| 64 | # PROP BASE Use_MFC 0
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| 65 | # PROP BASE Use_Debug_Libraries 1
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| 66 | # PROP BASE Output_Dir "Debug"
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| 67 | # PROP BASE Intermediate_Dir "Debug"
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| 68 | # PROP BASE Target_Dir ""
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| 69 | # PROP Use_MFC 0
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| 70 | # PROP Use_Debug_Libraries 1
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| 71 | # PROP Output_Dir "..\bin\Debug"
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| 72 | # PROP Intermediate_Dir "..\obj\Debug"
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| 73 | # PROP Ignore_Export_Lib 0
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| 74 | # PROP Target_Dir ""
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| 75 | # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLUGIN_BSPSCENEMANAGER_EXPORTS" /YX /FD /GZ /c
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| 76 | # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\include" /I "..\..\..\OgreMain\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLUGIN_BSPSCENEMANAGER_EXPORTS" /YX /FD /GZ /Zm200 /c
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| 77 | # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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| 78 | # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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| 79 | # ADD BASE RSC /l 0x418 /d "_DEBUG"
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| 80 | # ADD RSC /l 0x418 /d "_DEBUG"
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| 81 | BSC32=bscmake.exe
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| 82 | # ADD BASE BSC32 /nologo
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| 83 | # ADD BSC32 /nologo
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| 84 | LINK32=link.exe
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| 85 | # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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| 86 | # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib OgreMain_d.lib /nologo /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\OgreMain\lib\Debug"
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| 87 | # Begin Special Build Tool
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| 88 | SOURCE="$(InputPath)"
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| 89 | PostBuild_Cmds=copy ..\bin\Debug\*.dll ..\..\..\Samples\Common\bin\Debug
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| 90 | # End Special Build Tool
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| 91 |
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| 92 | !ENDIF
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| 93 |
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| 94 | # Begin Target
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| 95 |
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| 96 | # Name "Plugin_BSPSceneManager - Win32 Release"
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| 97 | # Name "Plugin_BSPSceneManager - Win32 Debug"
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| 98 | # Begin Group "Source Files"
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| 99 |
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| 100 | # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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| 101 | # Begin Source File
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| 102 |
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| 103 | SOURCE=..\src\OgreBspLevel.cpp
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| 104 | # End Source File
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| 105 | # Begin Source File
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| 106 |
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| 107 | SOURCE=..\src\OgreBspNode.cpp
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| 108 | # End Source File
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| 109 | # Begin Source File
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| 110 |
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| 111 | SOURCE=..\src\OgreBspResourceManager.cpp
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| 112 | # End Source File
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| 113 | # Begin Source File
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| 114 |
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| 115 | SOURCE=..\src\OgreBspSceneManager.cpp
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| 116 | # End Source File
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| 117 | # Begin Source File
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| 118 |
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| 119 | SOURCE=..\misc\OgreBspSceneManager.def
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| 120 | # End Source File
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| 121 | # Begin Source File
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| 122 |
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| 123 | SOURCE=..\src\OgreBspSceneManagerDll.cpp
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| 124 | # End Source File
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| 125 | # Begin Source File
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| 126 |
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| 127 | SOURCE=..\src\OgreBspSceneNode.cpp
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| 128 | # End Source File
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| 129 | # Begin Source File
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| 130 |
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| 131 | SOURCE=..\src\OgreQuake3Level.cpp
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| 132 | # End Source File
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| 133 | # Begin Source File
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| 134 |
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| 135 | SOURCE=..\src\OgreQuake3Shader.cpp
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| 136 | # End Source File
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| 137 | # Begin Source File
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| 138 |
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| 139 | SOURCE=..\src\OgreQuake3ShaderManager.cpp
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| 140 | # End Source File
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| 141 | # End Group
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| 142 | # Begin Group "Header Files"
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| 143 |
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| 144 | # PROP Default_Filter "h;hpp;hxx;hm;inl"
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| 145 | # Begin Source File
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| 146 |
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| 147 | SOURCE=..\include\OgreBspLevel.h
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| 148 | # End Source File
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| 149 | # Begin Source File
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| 150 |
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| 151 | SOURCE=..\include\OgreBspNode.h
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| 152 | # End Source File
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| 153 | # Begin Source File
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| 154 |
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| 155 | SOURCE=..\include\OgreBspPrerequisites.h
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| 156 | # End Source File
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| 157 | # Begin Source File
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| 158 |
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| 159 | SOURCE=..\include\OgreBspResourceManager.h
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| 160 | # End Source File
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| 161 | # Begin Source File
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| 162 |
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| 163 | SOURCE=..\include\OgreBspSceneManager.h
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| 164 | # End Source File
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| 165 | # Begin Source File
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| 166 |
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| 167 | SOURCE=..\include\OgreBspSceneNode.h
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| 168 | # End Source File
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| 169 | # Begin Source File
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| 170 |
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| 171 | SOURCE=..\include\OgreQuake3Level.h
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| 172 | # End Source File
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| 173 | # Begin Source File
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| 174 |
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| 175 | SOURCE=..\include\OgreQuake3Shader.h
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| 176 | # End Source File
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| 177 | # Begin Source File
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| 178 |
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| 179 | SOURCE=..\include\OgreQuake3ShaderManager.h
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| 180 | # End Source File
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| 181 | # Begin Source File
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| 182 |
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| 183 | SOURCE=..\include\OgreQuake3Types.h
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| 184 | # End Source File
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| 185 | # End Group
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| 186 | # Begin Group "Resource Files"
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| 187 |
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| 188 | # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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| 189 | # End Group
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| 190 | # End Target
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| 191 | # End Project
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