1 | #include "OgreOcclusionCullingTerrainSceneManager.h"
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2 | #include "OgreMath.h"
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3 | #include "OgreIteratorWrappers.h"
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4 | #include "OgreRenderSystem.h"
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5 | #include "OgreCamera.h"
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6 | #include "OgreHardwareOcclusionQuery.h"
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7 | //#include "OgreWireBoundingBox.h"
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8 | #include "OgreSolidHalfBoundingBox.h"
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9 |
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10 | //#include <windows.h>
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11 |
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12 | namespace Ogre {
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13 | //-----------------------------------------------------------------------
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14 | OcclusionCullingTerrainSceneManager::OcclusionCullingTerrainSceneManager()
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15 | {
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16 | mOcclusionCullingSceneTraverser = new OcclusionCullingSceneTraverser(this, mDestRenderSystem);
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17 | mDisplayNodes = true;
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18 | //mShowBoundingBoxes = true;
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19 | mShowBoxes = true;
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20 | }
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21 | //-----------------------------------------------------------------------
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22 | OcclusionCullingTerrainSceneManager::~OcclusionCullingTerrainSceneManager()
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23 | {
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24 | delete mOcclusionCullingSceneTraverser;
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25 | }
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26 | //-----------------------------------------------------------------------
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27 | /*void OcclusionCullingTerrainSceneManager::_renderVisibleObjects(void)
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28 | {
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29 | mOcclusionCullingSceneTraverser->renderScene(mCameraInProgress, mSceneRoot);
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30 | }
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31 | //-----------------------------------------------------------------------
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32 | void OcclusionCullingTerrainSceneManager::_findVisibleObjects(Camera* cam, bool onlyShadowCasters)
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33 | {
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34 | // must be empty because objects are found and rendered in an interleaved fashion
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35 | // in _renderVisibibleObjects
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36 | }
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37 | //-----------------------------------------------------------------------
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38 | void OcclusionCullingTerrainSceneManager::_updateSceneGraph(Camera* cam)
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39 | {
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40 | mOcclusionCullingSceneTraverser->preprocess();
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41 |
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42 | TerrainSceneManager::_updateSceneGraph(cam);
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43 | }*/
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44 | //-----------------------------------------------------------------------
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45 | bool OcclusionCullingTerrainSceneManager::setOption( const String & key, const void * val )
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46 | {
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47 | return mOcclusionCullingSceneTraverser->setOption( key, val) || TerrainSceneManager::setOption( key, val );
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48 | }
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49 | //-----------------------------------------------------------------------
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50 | bool OcclusionCullingTerrainSceneManager::getOption( const String & key, void *val )
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51 | {
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52 | return mOcclusionCullingSceneTraverser->getOption( key, val) || TerrainSceneManager::getOption( key, val ) ;
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53 | }
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54 | //-----------------------------------------------------------------------
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55 | bool OcclusionCullingTerrainSceneManager::getOptionValues( const String & key, StringVector &refValueList )
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56 | {
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57 | return TerrainSceneManager::getOptionValues( key, refValueList );
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58 | }
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59 | //-----------------------------------------------------------------------
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60 | bool OcclusionCullingTerrainSceneManager::getOptionKeys( StringVector & refKeys )
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61 | {
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62 | return mOcclusionCullingSceneTraverser->getOptionKeys ( refKeys ) || TerrainSceneManager::getOptionKeys( refKeys );
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63 | }
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64 | }
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