[32] | 1 | #include "OgreTerrainOcclusionCullingSceneManager.h"
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| 2 | #include "OgreMath.h"
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| 3 | #include "OgreIteratorWrappers.h"
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| 4 | #include "OgreRenderSystem.h"
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| 5 | #include "OgreCamera.h"
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| 6 | #include "OgreHardwareOcclusionQuery.h"
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| 7 | //#include "OgreWireBoundingBox.h"
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| 8 | #include "OgreSolidHalfBoundingBox.h"
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| 9 |
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| 10 | #include <windows.h>
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| 11 |
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| 12 | namespace Ogre {
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| 13 | //-----------------------------------------------------------------------
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| 14 | TerrainOcclusionCullingSceneManager::TerrainOcclusionCullingSceneManager()
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| 15 | {
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| 16 | }
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| 17 | /*//-----------------------------------------------------------------------
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| 18 | void TerrainOcclusionCullingSceneManager::_renderVisibleObjects(void)
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| 19 | {
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| 20 | //OcclusionCullingSceneManager::_renderVisibleObjects();
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| 21 | }
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| 22 | //-----------------------------------------------------------------------
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| 23 | void TerrainOcclusionCullingSceneManager::_findVisibleObjects(Camera* cam, bool onlyShadowCasters)
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| 24 | {
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| 25 | }
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| 26 | //-----------------------------------------------------------------------
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| 27 | void TerrainOcclusionCullingSceneManager::_updateSceneGraph(Camera* cam)
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| 28 | {
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| 29 | // OcclusionCullingSceneManager::_updateSceneGraph(cam);
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| 30 | // TerrainSceneManager::_updateSceneGraph(cam);
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| 31 | }
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| 32 | //-----------------------------------------------------------------------
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| 33 | bool TerrainOcclusionCullingSceneManager::setOption( const String & key, const void * val )
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| 34 | {
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| 35 | return TerrainSceneManager::setOption( key, val );
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| 36 | }
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| 37 | //-----------------------------------------------------------------------
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| 38 | bool TerrainOcclusionCullingSceneManager::getOption( const String & key, void *val )
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| 39 | {
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| 40 | return TerrainSceneManager::getOption( key, val );
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| 41 | }
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| 42 | //-----------------------------------------------------------------------
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| 43 | bool TerrainOcclusionCullingSceneManager::getOptionValues( const String & key, StringVector &refValueList )
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| 44 | {
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| 45 | return TerrainSceneManager::getOptionValues( key, refValueList );
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| 46 | }
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| 47 | //-----------------------------------------------------------------------
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| 48 | bool TerrainOcclusionCullingSceneManager::getOptionKeys( StringVector & refKeys )
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| 49 | {
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| 50 | return TerrainSceneManager::getOptionKeys( refKeys );
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| 51 | }*/
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| 52 | }
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