1 | #ifndef _OcclusionQueriesQueryManager_H__ |
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2 | #define _OcclusionQueriesQueryManager_H__ |
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3 | |
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4 | #include "OgrePlatformQueryManager.h" |
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5 | |
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6 | namespace Ogre {
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7 |
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8 | /**
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9 | Class which implements the QueryManager for Ogre scene queries using occlusion queries.
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10 | */
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11 | class __declspec(dllexport) OcclusionQueriesQueryManager: public PlatformQueryManager
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12 | {
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13 | public:
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14 | /** Constructor taking a hierarchy interface as an argument. This allows to operate
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15 | on different hierarchy types, while reusing the implementation of the query methods.
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16 | */
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17 | OcclusionQueriesQueryManager(PlatformHierarchyInterface *hierarchyInterface, Viewport *vp);
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18 |
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19 | void ComputeCameraVisibility(const Camera &camera,
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20 | InfoContainer<GtpVisibility::NodeInfo> *visibleNodes,
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21 | InfoContainer<GtpVisibility::MeshInfo> *visibleGeometry,
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22 | InfoContainer<GtpVisibility::PatchInfo> *visiblePatches,
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23 | bool relativeVisibility = false);
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24 |
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25 | /**
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26 | Uses the specified point to execute the visibility query in all directions.
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27 | @sa ComputeCameraVisibility()
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28 | */
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29 | void ComputeFromPointVisibility(const Vector3 &point,
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30 | InfoContainer<GtpVisibility::NodeInfo> *visibleNodes,
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31 | InfoContainer<GtpVisibility::MeshInfo> *visibleGeometry,
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32 | InfoContainer<GtpVisibility::PatchInfo> *visiblePatches,
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33 | bool relativeVisibility = false);
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34 |
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35 | bool ShootRay(const Ray &ray, std::vector<Mesh *> *visibleMeshes, bool isGlobalLine = false);
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36 | };
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37 |
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38 | } // namespace Ogre
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39 |
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40 | #endif // OcclusionQueriesQueryManager
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