[59] | 1 | #ifndef _PlatformHierarchyInterface_H__
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| 2 | #define _PlatformHierarchyInterface_H__
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| 3 |
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| 4 | #include <OgreSceneManager.h>
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| 5 | #include <OgrePrerequisites.h>
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| 6 | #include <OgreCamera.h>
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| 7 | #include <OgreRenderSystem.h>
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| 8 |
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[92] | 9 | //#include "OgreSolidHalfBoundingBox.h"
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| 10 | #include "OgreSolidBoundingBox.h"
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[59] | 11 | #include "HierarchyInterface.h"
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[130] | 12 | #include "VisibilityInfo.h"
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[59] | 13 | #include "OgrePlatformOcclusionQuery.h"
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| 14 |
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[71] | 15 | /** This namespace contains the Ogre dependent classes.
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| 16 | */
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[59] | 17 | namespace Ogre {
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| 18 |
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| 19 | /** Class which implements a hierarchy interface for a specific type of hierarchy.
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| 20 | @remark also provides methods for using occlusion queries on the hierarchy nodes
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| 21 | */
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| 22 | class PlatformHierarchyInterface: public GtpVisibility::HierarchyInterface
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| 23 | {
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| 24 | public:
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| 25 | /** Construction taking the current scene manager and the current rendersystem as argument
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| 26 | @param sm current scene manager
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| 27 | @param rsys current render system
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| 28 | */
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| 29 | PlatformHierarchyInterface(SceneManager *sm, RenderSystem *rsys);
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| 30 | ~PlatformHierarchyInterface();
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| 31 |
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| 32 | /** Returns next available occlusion query or creates new one.
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| 33 | @return the next occlusion query
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| 34 | */
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| 35 | GtpVisibility::OcclusionQuery *GetNextOcclusionQuery();
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| 36 |
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[94] | 37 | /** Sets the current camera used for the rendering.
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[59] | 38 | @param cam the current camera
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| 39 | */
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| 40 | void SetCamera(Camera *cam);
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[94] | 41 | /** Sets the current camera used for culling.
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| 42 | @param cam the current camera
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| 43 | @remark the default is the camera used for rendering
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| 44 | */
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| 45 | void SetCullCamera(Camera *cullCam);
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[59] | 46 | /** Initialises this scene traverser for the current frame.
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[103] | 47 | @remark This is a convenience method which resets the stats,
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| 48 | sets the current camera, and initialises the distance queue.
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| 49 | @param root root of the hierarchy
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| 50 | @param cam the actual camera definding the view frustum
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| 51 | @param cullCam the camera used for culling.
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| 52 | @remark If null, the actual camera is used for both viewing and culling
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[59] | 53 | */
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[130] | 54 | void InitFrame(GtpVisibility::HierarchyNode *root, Camera *cam, Camera *cullCam = NULL,
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[139] | 55 | int leavePassesInQueue = 0);
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[59] | 56 | /** Checks if the node is visible from the current view frustum.
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| 57 | @param node the current node
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| 58 | @param intersects returns true if the current node intersects the near plane
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| 59 | */
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| 60 | bool CheckFrustumVisible(GtpVisibility::HierarchyNode *node, bool &intersects);
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| 61 | /** Sets pointer to the current scene manager.
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| 62 | @param sm the scene manager
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| 63 | */
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| 64 | void SetSceneManager(SceneManager *sm);
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[103] | 65 | /** Sets pointer to the current render system .
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[59] | 66 | @param rsys the rendersystem
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| 67 | */
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| 68 | void SetRenderSystem(RenderSystem *rsys);
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| 69 | /** Returns pointer to bounding box of node.
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| 70 | @param node current hierarchy node
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| 71 | @returns bounding box of current node
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| 72 | */
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| 73 | virtual AxisAlignedBox *GetBoundingBox(GtpVisibility::HierarchyNode *node) = 0;
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| 74 | /** Issue a occlusion query for this node.
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| 75 | @param node the current hierarchy node
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[86] | 76 | @param wasVisible if the node was visible in the last frame
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[59] | 77 | @returns occlusion query for this node
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| 78 | */
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[86] | 79 | GtpVisibility::OcclusionQuery *IssueOcclusionQuery(
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| 80 | GtpVisibility::HierarchyNode *node, const bool wasVisible);
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[59] | 81 |
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[130] | 82 | /** Issue a occlusion query for this mesh.
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| 83 | @param node the current mesh
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| 84 | @returns occlusion query for this node
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| 85 | */
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| 86 | GtpVisibility::OcclusionQuery *IssueOcclusionQuery(GtpVisibility::Mesh *mesh);
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| 87 |
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[103] | 88 | /** If true, the interface finds and renders only objects which are marked as shadow casters.
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| 89 | @remark This is important for the shadow texture pass
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| 90 | */
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| 91 | void SetOnlyShadowCasters(bool onlyShadowCasters);
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[130] | 92 | /** see set
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| 93 | */
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[111] | 94 | bool GetOnlyShadowCasters();
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[130] | 95 | /** see set
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| 96 | */
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[120] | 97 | bool GetUseOptimization();
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[130] | 98 | /** see set
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| 99 | */
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| 100 | SceneManager *GetSceneManager();
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[103] | 101 |
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[130] | 102 | /** see set
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| 103 | */
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| 104 | RenderSystem *GetRenderSystem();
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| 105 |
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| 106 | /** true if bounding box query is currently active.
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| 107 | */
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[121] | 108 | bool IsBoundingBoxQuery();
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| 109 |
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[130] | 110 | /** Finds visible objects of hierarchy node using occlusion queries
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| 111 | @param node the current scene node
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| 112 | @param objs the visible objects
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| 113 | @param includeChildren if the children of current scene nodes should also be traversed
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| 114 | */
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| 115 | /*virtual bool FindVisibleObjects(GtpVisibility::HierarchyNode *node,
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| 116 | InfoContainer<GtpVisibility::MeshInfo> *visibleGeometry,
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| 117 | bool includeChildren = false) = 0;*/
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[59] | 118 | protected:
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[130] | 119 | /** Renders geometry
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| 120 | */
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| 121 | void RenderGeometry(GtpVisibility::Mesh *geom);
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[112] | 122 |
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[130] | 123 | /** Materials for visualizing frustum and query culled nodes.
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[103] | 124 | */
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[130] | 125 | void CreateNodeVizMaterials();
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[103] | 126 |
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[59] | 127 | /** Deletes all occlusion queries.
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| 128 | */
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| 129 | void DeleteQueries();
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[130] | 130 |
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[59] | 131 | /** Renders bounding box of specified node.
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| 132 | @param box the bounding box of the scene node to be rendered
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| 133 | */
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| 134 | void RenderBoundingBox(AxisAlignedBox *box);
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[103] | 135 |
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[130] | 136 | /** Returns pointer to current renderable bounding box geometry.
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[92] | 137 | */
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| 138 | SolidBoundingBox *GetSolidBoundingBox();
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[59] | 139 |
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[130] | 140 | /** A pass that prepares an occlusion query.
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| 141 | @remark disables depth write, colour write, lighting,
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| 142 | vertex and fragment program.
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[59] | 143 | */
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[130] | 144 | //void SetOcclusionPass();
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| 145 |
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| 146 | /** Returns pointer to current renderable half bounding box geometry.*/
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[103] | 147 | //SolidHalfBoundingBox *GetSolidHalfBoundingBox();
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| 148 |
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[130] | 149 | /** Renderable of an aabb.
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[103] | 150 | */
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[92] | 151 | SolidBoundingBox *mSolidBoundingBox;
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[59] | 152 |
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| 153 | SceneManager *mSceneManager;
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| 154 | RenderSystem *mRenderSystem;
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| 155 |
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| 156 | Camera *mCamera;
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[94] | 157 | Camera *mCullCamera;
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| 158 |
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[59] | 159 | AxisAlignedBox mBox;
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[85] | 160 |
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[59] | 161 | std::vector<PlatformOcclusionQuery *> mOcclusionQueries;
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[103] | 162 |
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| 163 | bool mOnlyShadowCasters;
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[139] | 164 | int mLeavePassesInQueue;
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[121] | 165 | bool mIsBoundingBoxQuery;
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[59] | 166 | };
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| 167 |
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| 168 | } // namespace Ogre
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| 169 |
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| 170 | #endif // PlatformHierarchyInterface_H |
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