Ignore:
Timestamp:
06/20/05 08:13:57 (19 years ago)
Author:
mattausch
Message:

fixed bug with tight octree boxes
added more flexible renderqueue (can delete per flag)
reordered functions in visibility terrain scene manager

File:
1 edited

Legend:

Unmodified
Added
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  • trunk/VUT/Ogre/include/OgrePlatformHierarchyInterface.h

    r130 r139  
    5353        */ 
    5454        void InitFrame(GtpVisibility::HierarchyNode *root, Camera *cam, Camera *cullCam = NULL,  
    55                 bool leaveTransparentsInQueue = false); 
     55                int leavePassesInQueue = 0); 
    5656        /** Checks if the node is visible from the current view frustum. 
    5757                @param node the current node 
     
    162162 
    163163        bool mOnlyShadowCasters; 
    164         bool mLeaveTransparentsInQueue; 
     164        int mLeavePassesInQueue; 
    165165        bool mIsBoundingBoxQuery; 
    166166}; 
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