source: trunk/VUT/Ogre/include/OgreSceneNodeHierarchyInterface.h @ 370

Revision 370, 1.7 KB checked in by mattausch, 19 years ago (diff)

fixed specular bug in trees
added batched query manager
added t information to ray bsp leaves

RevLine 
[59]1#ifndef _SceneNodeHierarchyInterface_H__
2#define _SceneNodeHierarchyInterface_H__
3
4#include "OgrePlatformHierarchyInterface.h"
[370]5#include "VisibilityInfo.h"
[130]6#include "QueryManager.h"
[59]7
[130]8
[59]9namespace Ogre {
10
11/**
12        This class implements the hierarchy interface for the Ogre scene node hierarchy.
13*/
14class SceneNodeHierarchyInterface: public PlatformHierarchyInterface
15{
16public:
17        /** Construction taking the current scene manager and the current
18                rendersystem as argument
19                @param sm current scene manager
20                @param rsys current render system
21        */
22        SceneNodeHierarchyInterface(SceneManager *sm, RenderSystem *rsys);
23       
[74]24        bool IsLeaf(GtpVisibility::HierarchyNode *node) const;
[59]25       
[158]26        void TraverseNode(GtpVisibility::HierarchyNode *node);
[59]27        void RenderNode(GtpVisibility::HierarchyNode *node);
[345]28        void PullUpVisibility(GtpVisibility::HierarchyNode *node) const;
[74]29        bool HasGeometry(GtpVisibility::HierarchyNode *node) const;
[87]30        float GetSquaredDistance(GtpVisibility::HierarchyNode *node) const;
[59]31
[345]32        void SetNodeVisible(GtpVisibility::HierarchyNode *node, const bool visible) const;
[74]33        void SetLastVisited(GtpVisibility::HierarchyNode *node,
[345]34                                                const unsigned int frameId) const;
[59]35
[74]36        bool IsNodeVisible(GtpVisibility::HierarchyNode *node) const;
37        unsigned int LastVisited(GtpVisibility::HierarchyNode *node) const;
[59]38
39        AxisAlignedBox *GetBoundingBox(GtpVisibility::HierarchyNode *node);
[112]40
41        void VisualizeCulledNode(GtpVisibility::HierarchyNode *node,
[345]42                                                        GtpVisibility::CullingType type) const;
[130]43       
[155]44        void GetNodeGeometryList(GtpVisibility::HierarchyNode *node,   
[370]45                                         GtpVisibility::GeometryVector *geometryList,
[130]46                                         bool includeChildren);
[154]47
[59]48};
49
50} // namespace Ogre
51#endif // SceneNodeHierarchyInterface_H
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