[92] | 1 | #ifndef _SolidBoundingBox_H__
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| 2 | #define _SolidBoundingBox_H__
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| 3 |
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| 4 | #include "OgreSimpleRenderable.h"
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| 5 |
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| 6 | namespace Ogre {
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| 7 |
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| 8 | /** A renderable of a solid bounding box using a material with no depth write,
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| 9 | no colors, and no lighting.
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| 10 | */
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[156] | 11 | class __declspec(dllexport) SolidBoundingBox : public SimpleRenderable
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[92] | 12 | {
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| 13 | public:
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| 14 |
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| 15 | SolidBoundingBox();
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| 16 | ~SolidBoundingBox();
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| 17 | /** Sets up the solid box.
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| 18 | @param aab the axis aligned bounding box
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| 19 | */
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| 20 | void SetupBoundingBox(const AxisAlignedBox& aabb);
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| 21 |
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| 22 | /** Builds the wireframe line list.
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| 23 | @param aab the axis aligned bounding box for setting up the vertices
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| 24 | */
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| 25 | void SetupBoundingBoxVertices(const AxisAlignedBox& aab);
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| 26 |
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| 27 | Real getSquaredViewDepth(const Camera* cam) const;
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| 28 |
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| 29 | Real getBoundingRadius(void) const { return mRadius; }
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| 30 |
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| 31 | protected:
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[156] | 32 | /**
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| 33 | Sets the material used for occlusion queries.
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| 34 | @remark the material is called "Visibility/QueryMaterial" and
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| 35 | uses no lighting, no depth write, and no colours
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| 36 | */
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| 37 | void SetOcclusionQueryMaterial();
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| 38 |
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| 39 | /** Override this method to prevent parent transforms (rotation,translation,scale)
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| 40 | */
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| 41 | void getWorldTransforms( Matrix4* xform ) const;
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| 42 | /** @copydoc Renderable::getWorldOrientation */
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| 43 | const Quaternion& getWorldOrientation(void) const;
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| 44 | /** @copydoc Renderable::getWorldPosition */
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| 45 | const Vector3& getWorldPosition(void) const;
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[92] | 46 |
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[156] | 47 | /** Builds the wireframe line list.
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| 48 | */
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| 49 | void setupBoundingBoxVertices(const AxisAlignedBox& aab);
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[92] | 50 |
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[156] | 51 | Real mRadius;
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[92] | 52 | };
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| 53 |
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| 54 | }// namespace Ogre
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| 55 |
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| 56 | #endif // SolidBoundingBox
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| 57 |
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| 58 |
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