1 | #ifndef _VisibilitySceneManager_H__
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2 | #define _VisibilitySceneManager_H__
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3 |
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4 | #include "OgreSceneNodeHierarchyInterface.h"
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5 | #include "VisibilityManager.h"
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6 |
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7 | #include <OgreSceneNode.h>
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8 | #include <OgreSceneManager.h>
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9 | #include <OgrePrerequisites.h>
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10 |
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11 | namespace Ogre {
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12 |
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13 | /**
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14 | This class implements the default scene manager, using occlusion queries for
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15 | visibility culling.
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16 | */
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17 | class VisibilitySceneManager: public SceneManager
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18 | {
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19 | public:
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20 | VisibilitySceneManager(GtpVisibility::VisibilityManager *visManager);
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21 | ~VisibilitySceneManager();
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22 |
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23 | /** Overriden from SceneManager. Renders the scene using occlusion culling.
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24 | @remark the type of algorithm is specified by the occlusion culling manager type
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25 | using by the visibility manager.
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26 | */
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27 | void _renderVisibleObjects();
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28 | void _findVisibleObjects(Camera* cam, bool onlyShadowCasters);
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29 | void _updateSceneGraph(Camera* cam);
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30 |
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31 | /** Sets the given option for the SceneManager
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32 | @remarks
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33 | Options are:
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34 | "Algorithm", int *;
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35 | */
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36 | virtual bool setOption(const String &, const void *);
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37 | /** Gets the given option for the Scene VisibilityManager.
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38 | @remarks
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39 | See setOption
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40 | */
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41 | virtual bool getOption(const String &, void *);
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42 |
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43 | bool getOptionValues(const String & key, StringVector &refValueList);
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44 | bool getOptionKeys( StringVector &refKeys );
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45 |
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46 | /** Sets the visibility manager.
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47 | @param visManager the visibility manager
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48 | */
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49 | void setVisibilityManager(GtpVisibility::VisibilityManager *visManager);
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50 | /** See set.
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51 | */
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52 | GtpVisibility::VisibilityManager *getVisibilityManager();
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53 |
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54 | protected:
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55 |
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56 | SceneNodeHierarchyInterface *mHierarchyInterface;
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57 | GtpVisibility::VisibilityManager *mVisibilityManager;
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58 |
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59 | bool mUseDepthPass;
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60 | bool mShowVisualization;
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61 |
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62 | bool mVisualizeCulledNodes;
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63 | };
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64 | } // namespace Ogre
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65 | #endif // VisibilitySceneManager_H |
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