Ignore:
Timestamp:
05/30/05 03:20:23 (19 years ago)
Author:
mattausch
Message:

added depth pass algorithm + delayed transparent object rendering (so depth ordering is right)

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/VUT/Ogre/include/OgreVisibilitySceneManager.h

    r112 r115  
    1515        visibility culling. 
    1616*/ 
    17 class VisibilitySceneManager : public SceneManager 
     17class VisibilitySceneManager: public SceneManager 
    1818{ 
    1919public: 
     
    5757        GtpVisibility::VisibilityManager *mVisibilityManager; 
    5858 
    59         bool mUseVisibilityCulling; 
     59        bool mUseDepthPass; 
    6060        bool mShowVisualization; 
    6161 
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