[59] | 1 | #ifndef _VisibilityTerrainSceneManager_H__
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| 2 | #define _VisibilityTerrainSceneManager_H__
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| 3 |
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| 4 | #include <OgreSceneNode.h>
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| 5 | #include <OgreOctreeSceneManager.h>
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| 6 | #include <OgreTerrainSceneManager.h>
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| 7 | #include <OgreOctreeSceneQuery.h>
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| 8 | #include <OgreOctreeNode.h>
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| 9 | #include <OgreOctreeCamera.h>
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| 10 | #include <OgrePrerequisites.h>
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| 11 |
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| 12 | #include "OgreOctreeHierarchyInterface.h"
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| 13 | #include "VisibilityManager.h"
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| 14 |
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| 15 | namespace Ogre {
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| 16 |
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| 17 | /**
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| 18 | This class extends the terrain scene manager,
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| 19 | using occlusion queries for visibility culling.
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| 20 | */
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| 21 | class VisibilityTerrainSceneManager: public TerrainSceneManager
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| 22 | {
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| 23 | public:
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| 24 | VisibilityTerrainSceneManager(GtpVisibility::VisibilityManager *visManager);
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| 25 | ~VisibilityTerrainSceneManager();
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| 26 |
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| 27 | void _renderVisibleObjects(void);
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| 28 | void _findVisibleObjects(Camera* cam, bool onlyShadowCasters);
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| 29 | void _updateSceneGraph(Camera* cam);
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| 30 |
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| 31 | /** Sets the given option for the SceneManager
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[103] | 32 | @remarks Options are: "Algorithm", int *;
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[59] | 33 | */
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| 34 |
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| 35 | virtual bool setOption( const String &, const void * );
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| 36 | /** Gets the given option for the Scene VisibilityManager.
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| 37 | @remarks
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| 38 | See setOption
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| 39 | */
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| 40 | virtual bool getOption( const String &, void * );
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| 41 |
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| 42 | bool getOptionValues( const String & key, StringVector &refValueList );
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| 43 | bool getOptionKeys( StringVector &refKeys );
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| 44 |
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[103] | 45 | /** Sets the visibility manager
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[59] | 46 | @param visManager the visibility manager
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| 47 | */
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| 48 | void setVisibilityManager(GtpVisibility::VisibilityManager *visManager);
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[103] | 49 | /** See set
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[59] | 50 | */
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| 51 | GtpVisibility::VisibilityManager *getVisibilityManager();
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[113] | 52 |
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[114] | 53 | /** Render a set of objects, see renderSingleObject for param definitions
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| 54 | Override so we can handle delayed rendering of transparent objects
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| 55 | */
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| 56 | virtual void renderObjects(const RenderPriorityGroup::TransparentRenderablePassList& objs,
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| 57 | bool doLightIteration, const LightList* manualLightList = 0);
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[115] | 58 |
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| 59 | /** Writes out stats into the Ogre log file.
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[103] | 60 | */
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| 61 | void WriteLog();
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| 62 |
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[115] | 63 | /** Override pass so we can do the z-fail pass */
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| 64 | Pass* setPass(Pass* pass);
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| 65 |
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| 66 | protected:
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| 67 | /** Creates material for depth pass, e.g., a pass that only fills the depth buffer */
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| 68 | void CreateDepthPass();
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| 69 | void ShowVisualization(Camera *cam);
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[59] | 70 | OctreeHierarchyInterface *mHierarchyInterface;
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| 71 | GtpVisibility::VisibilityManager *mVisibilityManager;
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[99] | 72 |
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| 73 | bool mShowVisualization;
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[115] | 74 | bool mSkipTransparents;
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[114] | 75 | bool mVisualizeCulledNodes;
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| 76 |
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[103] | 77 | bool mRenderNodesForViz;
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[113] | 78 | bool mRenderNodesContentForViz;
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[115] | 79 | bool mDelayRenderTransparents;
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| 80 | bool mUseDepthPass;
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| 81 | bool mIsDepthPass;
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| 82 |
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| 83 | Pass *mDepthPass;
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[59] | 84 | };
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| 85 |
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| 86 | } // namespace Ogre
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| 87 |
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| 88 | #endif // CullingTerrainSceneManager_H |
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