- Timestamp:
- 05/27/05 18:59:23 (19 years ago)
- File:
-
- 1 edited
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trunk/VUT/Ogre/include/OgreVisibilityTerrainSceneManager.h
r113 r114 51 51 GtpVisibility::VisibilityManager *getVisibilityManager(); 52 52 53 /** Render a set of objects, see renderSingleObject for param definitions 54 Override so we can handle delayed rendering of transparent objects 55 */ 56 virtual void renderObjects(const RenderPriorityGroup::TransparentRenderablePassList& objs, 57 bool doLightIteration, const LightList* manualLightList = 0); 53 58 protected: 54 59 … … 62 67 bool mUseVisibilityCulling; 63 68 bool mShowVisualization; 69 bool mRenderTransparentObjects; 70 bool mVisualizeCulledNodes; 71 64 72 bool mRenderNodesForViz; 65 73 bool mRenderNodesContentForViz; 66 bool mVisualizeCulledNodes;67 74 }; 68 75
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