[154] | 1 | #include "OgreOcclusionQueriesQueryManager.h" |
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| 2 | #include <OgreLogManager.h> |
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| 3 | #include <OgreStringConverter.h> |
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| 4 | #include <vector> |
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[171] | 5 | #include <OgreSubEntity.h> |
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[154] | 6 | |
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| 7 | |
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| 8 | namespace Ogre { |
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[171] | 9 | |
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| 10 | /** |
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| 11 | These functions necessary to enable sorting of node / mesh / patch info. |
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| 12 | */ |
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| 13 | //----------------------------------------------------------------------- |
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| 14 | inline bool nodeinfo_eq(const GtpVisibility::NodeInfo &info1, const GtpVisibility::NodeInfo &info2) |
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| 15 | { |
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| 16 | return info1.GetNode() == info2.GetNode(); |
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[154] | 17 | } |
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| 18 | //----------------------------------------------------------------------- |
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[171] | 19 | inline bool meshinfo_eq(const GtpVisibility::MeshInfo &info1, const GtpVisibility::MeshInfo &info2) |
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| 20 | { |
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| 21 | return info1.GetMesh() == info2.GetMesh(); |
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| 22 | } |
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| 23 | //----------------------------------------------------------------------- |
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[173] | 24 | inline bool patchinfo_eq(const GtpVisibility::PatchInfo &info1, const GtpVisibility::PatchInfo &info2) |
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| 25 | { |
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| 26 | return info1.GetPatch() == info2.GetPatch(); |
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| 27 | } |
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| 28 | //----------------------------------------------------------------------- |
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[171] | 29 | inline bool nodeinfo_lower(const GtpVisibility::NodeInfo &info1, const GtpVisibility::NodeInfo &info2) |
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| 30 | { |
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| 31 | return info1.GetNode() < info2.GetNode(); |
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| 32 | } |
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| 33 | //----------------------------------------------------------------------- |
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| 34 | inline bool meshinfo_lower(const GtpVisibility::MeshInfo &info1, const GtpVisibility::MeshInfo &info2) |
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| 35 | { |
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| 36 | return info1.GetMesh() < info2.GetMesh(); |
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| 37 | } |
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[173] | 38 | //----------------------------------------------------------------------- |
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| 39 | inline bool patchinfo_lower(const GtpVisibility::PatchInfo &info1, const GtpVisibility::PatchInfo &info2) |
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| 40 | { |
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| 41 | return info1.GetPatch() < info2.GetPatch(); |
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| 42 | } |
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[171] | 43 | |
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| 44 | |
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| 45 | //----------------------------------------------------------------------- |
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| 46 | OcclusionQueriesQueryManager::OcclusionQueriesQueryManager( |
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| 47 | PlatformHierarchyInterface *hierarchyInterface, |
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| 48 | Viewport *vp, |
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[174] | 49 | int queryModes, |
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| 50 | int itemBufferMode): |
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| 51 | PlatformQueryManager(hierarchyInterface, vp, queryModes), |
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| 52 | mItemBufferMode(itemBufferMode) |
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[154] | 53 | { |
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| 54 | } |
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| 55 | //----------------------------------------------------------------------- |
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| 56 | void OcclusionQueriesQueryManager::ComputeCameraVisibility(const Camera &camera, |
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| 57 | InfoContainer<GtpVisibility::NodeInfo> *visibleNodes, |
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| 58 | InfoContainer<GtpVisibility::MeshInfo> *visibleGeometry, |
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[159] | 59 | InfoContainer<GtpVisibility::PatchInfo> *visiblePatches, |
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[154] | 60 | bool relativeVisibility) |
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| 61 | { |
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[174] | 62 | // we need access to the scene manager and the rendersystem |
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[154] | 63 | PlatformHierarchyInterface *pfHierarchyInterface = |
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| 64 | dynamic_cast<PlatformHierarchyInterface *>(mHierarchyInterface); |
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| 65 | |
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| 66 | // disable overlays, reset them later |
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| 67 | bool overlayEnabled = mViewport->getOverlaysEnabled(); |
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| 68 | |
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[171] | 69 | //-- render scene with item buffer (i.e., objects with their id as color codes) |
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[175] | 70 | //mItemBufferMode = 0; |
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[174] | 71 | if ((mItemBufferMode && mQueryModes) != 0) |
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[171] | 72 | { |
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[174] | 73 | int savedQueryModes = mQueryModes; |
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| 74 | mQueryModes = mItemBufferMode; |
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| 75 | |
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[171] | 76 | PlatformQueryManager::ComputeCameraVisibility(camera, visibleNodes, |
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| 77 | visibleGeometry, visiblePatches, relativeVisibility); |
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[174] | 78 | |
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| 79 | // overlays cause false visibility |
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[171] | 80 | mViewport->setOverlaysEnabled(false); |
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[174] | 81 | mQueryModes = savedQueryModes; |
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[171] | 82 | } |
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| 83 | else |
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| 84 | { |
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| 85 | // const_cast allowed because camera is not changed in renderScene |
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| 86 | Camera *pCam = const_cast<Camera *>(&camera); |
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| 87 | mViewport->setOverlaysEnabled(false); |
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| 88 | |
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| 89 | //-- Render scene to get conservative visibility and fill depth buffer |
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| 90 | pfHierarchyInterface->GetSceneManager()->_renderScene(pCam, mViewport, false); |
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| 91 | } |
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| 92 | |
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| 93 | |
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| 94 | /* Two query lists for projected pixels and for visibile pixels: |
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[154] | 95 | We test queries after a rendering pass |
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| 96 | to get exact visibility with regard to the current camera. |
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| 97 | We issue all queries at once to avoid starvation & stalls. |
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| 98 | */ |
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| 99 | GtpVisibility::QueryList queryList[2]; |
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| 100 | |
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[174] | 101 | // rendered visibile hierarchy nodes from previous rendering |
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| 102 | GtpVisibility::HierarchyNodeList *visNodes = mHierarchyInterface->GetVisibleNodes(); |
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| 103 | GtpVisibility::HierarchyNodeList::iterator visNodesIt, visNodesIt_end = visNodes->end(); |
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[171] | 104 | |
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[174] | 105 | GtpVisibility::HierarchyNodeList nodeList; |
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| 106 | |
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[175] | 107 | if (mQueryModes & NODE_VISIBILITY) |
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[174] | 108 | { |
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| 109 | for (visNodesIt = visNodes->begin(); visNodesIt != visNodesIt_end; ++visNodesIt) |
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| 110 | { |
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| 111 | nodeList.push_back((*visNodesIt)); |
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| 112 | } |
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| 113 | } |
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| 114 | |
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| 115 | GtpVisibility::HierarchyNodeList::iterator nodeIt, nodeIt_end = nodeList.end(); |
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| 116 | |
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[154] | 117 | // vector for storing entities of meshes |
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| 118 | GtpVisibility::GeometryList geometryList; |
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| 119 | |
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[174] | 120 | // store geometry of the hierarchy nodes in a geometry list |
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[175] | 121 | if (mQueryModes & GEOMETRY_VISIBILITY) |
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[174] | 122 | { |
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| 123 | for (visNodesIt = visNodes->begin(); visNodesIt != visNodesIt_end; ++visNodesIt) |
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| 124 | { |
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| 125 | mHierarchyInterface->GetNodeGeometryList(*visNodesIt, &geometryList, false); |
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| 126 | } |
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[171] | 127 | } |
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[174] | 128 | |
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[171] | 129 | // geometry list iterator |
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| 130 | GtpVisibility::GeometryList::iterator geometryIt, geometryIt_end = geometryList.end(); |
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| 131 | |
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[173] | 132 | // vector for storing subentities of meshes |
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| 133 | GtpVisibility::PatchList patchList; |
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[174] | 134 | |
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| 135 | // store patchges of the geometries in a patch list |
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[175] | 136 | if (mQueryModes & PATCH_VISIBILITY) |
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[174] | 137 | { |
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| 138 | for (visNodesIt = visNodes->begin(); visNodesIt != visNodesIt_end; ++visNodesIt) |
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| 139 | { |
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| 140 | GetNodePatchList(*visNodesIt, &patchList); |
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| 141 | } |
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| 142 | } |
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| 143 | |
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[173] | 144 | GtpVisibility::PatchList::iterator patchIt, patchIt_end = patchList.end(); |
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[171] | 145 | |
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[154] | 146 | // to obtain the correct number of projected pixels, depth write must be disabled |
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| 147 | bool enableDepthWrite = false; |
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| 148 | // this option must be provided by the scene manager |
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| 149 | pfHierarchyInterface->GetSceneManager()->setOption("DepthWrite", &enableDepthWrite); |
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| 150 | |
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[171] | 151 | |
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[154] | 152 | /* relative visiblity: |
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[171] | 153 | 1) get visible pixels count of objects |
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| 154 | 2) clear frame buffer |
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| 155 | 3) get projected visible pixels count: |
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| 156 | test all objects again without depth write (set as option in scene manager) |
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| 157 | 4) calculate ratio between visible vs. projected pixels |
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[154] | 158 | */ |
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[171] | 159 | |
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[154] | 160 | // for relative visibility we need 2 rendering passes |
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| 161 | int n = relativeVisibility ? 2 : 1; |
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[175] | 162 | if (mItemBufferMode > 0) |
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| 163 | LogManager::getSingleton().logMessage("item buffer"); |
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| 164 | |
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[171] | 165 | for (int i = 0; i < n; ++i) |
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[154] | 166 | { |
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| 167 | //-- queries for hierarchy nodes |
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[174] | 168 | for (nodeIt = nodeList.begin(); nodeIt != nodeIt_end; ++nodeIt) |
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[154] | 169 | { |
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| 170 | // TODO: DELETE QUERIES FROM PREVIOUS RENDER |
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[175] | 171 | queryList[i].push_back(mHierarchyInterface->IssueNodeOcclusionQuery(*nodeIt, false)); |
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[154] | 172 | } |
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| 173 | |
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[171] | 174 | //-- queries for geometry: if item buffer, capture only projected visibility |
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[174] | 175 | if ((mItemBufferMode != GEOMETRY_VISIBILITY) || (i == 1)) |
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[175] | 176 | { |
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[174] | 177 | for (geometryIt = geometryList.begin(); geometryIt != geometryIt_end; ++geometryIt) |
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| 178 | { |
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[175] | 179 | queryList[i].push_back(pfHierarchyInterface->IssueMeshOcclusionQuery(*geometryIt)); |
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[174] | 180 | } |
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[173] | 181 | } |
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| 182 | |
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| 183 | //-- queries for patches: if item buffer, capture only projected visibility |
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[174] | 184 | if ((mItemBufferMode != PATCH_VISIBILITY) || (i == 1)) |
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[154] | 185 | { |
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[173] | 186 | for (patchIt = patchList.begin(); patchIt != patchIt_end; ++patchIt) |
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[171] | 187 | { |
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[175] | 188 | queryList[i].push_back(pfHierarchyInterface->IssuePatchOcclusionQuery(*patchIt)); |
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[171] | 189 | } |
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[154] | 190 | } |
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| 191 | |
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| 192 | pfHierarchyInterface->GetRenderSystem()->clearFrameBuffer(FBT_DEPTH); |
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| 193 | } |
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| 194 | |
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[171] | 195 | |
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| 196 | //-- collect results |
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| 197 | GtpVisibility::QueryList::iterator visQueryIt = queryList[0].begin(); |
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| 198 | GtpVisibility::QueryList::iterator projQueryIt = queryList[1].begin(); |
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| 199 | |
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[174] | 200 | // collect occlusion queries for hierarchy nodes |
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| 201 | CollectNodeVisibility(visQueryIt, projQueryIt, &nodeList, visibleNodes, relativeVisibility); |
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[171] | 202 | |
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[174] | 203 | |
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| 204 | // collect occlusion queries for geometry |
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| 205 | if ((mItemBufferMode == GEOMETRY_VISIBILITY) && relativeVisibility) |
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[171] | 206 | { |
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[174] | 207 | // if visibility was established using the item buffer, |
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| 208 | // the array is organized different (e.g., ordered by id, all possible objects) |
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| 209 | CollectRelativeGeometryVisibilityForItemBuffer(projQueryIt, &geometryList, visibleGeometry); |
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| 210 | } |
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[175] | 211 | else if (mItemBufferMode != GEOMETRY_VISIBILITY) |
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[171] | 212 | { |
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[174] | 213 | CollectGeometryVisibility(visQueryIt, projQueryIt, &geometryList, visibleGeometry, |
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| 214 | relativeVisibility); |
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| 215 | } |
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| 216 | |
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| 217 | |
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| 218 | // collect occlusion queries for patches |
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| 219 | if ((mItemBufferMode == PATCH_VISIBILITY) && relativeVisibility) |
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| 220 | { |
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| 221 | CollectRelativePatchVisibilityForItemBuffer(projQueryIt, &patchList, visiblePatches); |
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| 222 | } |
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[175] | 223 | else if (mItemBufferMode != PATCH_VISIBILITY) |
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[174] | 224 | { |
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[173] | 225 | CollectPatchVisibility(visQueryIt, projQueryIt, &patchList, visiblePatches, relativeVisibility); |
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| 226 | } |
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[174] | 227 | |
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[173] | 228 | |
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[171] | 229 | //-- reset options
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[154] | 230 | enableDepthWrite = true; |
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| 231 | // this option must be provided by the scene manager |
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| 232 | pfHierarchyInterface->GetSceneManager()->setOption("DepthWrite", &enableDepthWrite); |
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| 233 | // reset old overlay status |
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[171] | 234 | mViewport->setOverlaysEnabled(overlayEnabled);
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| 235 |
|
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| 236 | mWasInitialised = false;
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| 237 | } |
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| 238 | //----------------------------------------------------------------------- |
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| 239 | void OcclusionQueriesQueryManager::ComputeFromPointVisibility(const Vector3 &point, |
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| 240 | InfoContainer<GtpVisibility::NodeInfo> *visibleNodes, |
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| 241 | InfoContainer<GtpVisibility::MeshInfo> *visibleGeometry, |
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| 242 | InfoContainer<GtpVisibility::PatchInfo> *visiblePatches, |
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| 243 | bool relativeVisibility) |
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| 244 | { |
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| 245 | PlatformQueryManager::ComputeFromPointVisibility(point, visibleNodes, |
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| 246 | visibleGeometry, visiblePatches, relativeVisibility); |
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[154] | 247 | |
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[175] | 248 | // adds up their visibility and removes duplicates |
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| 249 | // (duplicates occur if an object is on the edge of the viewport) |
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[171] | 250 | RemoveDuplicateNodes(visibleNodes); |
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[154] | 251 | |
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[174] | 252 | if (mItemBufferMode != GEOMETRY_VISIBILITY) |
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[154] | 253 | { |
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[171] | 254 | RemoveDuplicateGeometry(visibleGeometry); |
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| 255 | } |
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[174] | 256 | |
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| 257 | if (mItemBufferMode != PATCH_VISIBILITY) |
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| 258 | { |
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| 259 | RemoveDuplicatePatches(visiblePatches); |
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| 260 | } |
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[171] | 261 | } |
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[175] | 262 | //------j----------------------------------------------------------------- |
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[171] | 263 | void OcclusionQueriesQueryManager::CollectNodeVisibility( |
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| 264 | GtpVisibility::QueryList::iterator &visQueryIt, |
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| 265 | GtpVisibility::QueryList::iterator &projQueryIt, |
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| 266 | GtpVisibility::HierarchyNodeList *nodeList, |
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| 267 | InfoContainer<GtpVisibility::NodeInfo> *visibleNodes, |
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| 268 | bool relativeVisibility) |
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| 269 | { |
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| 270 | GtpVisibility::HierarchyNodeList::iterator nodeIt; |
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| 271 | |
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| 272 | //-- queries for nodes |
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| 273 | for (nodeIt = nodeList->begin(); nodeIt != nodeList->end(); ++nodeIt) |
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| 274 | { |
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[154] | 275 | unsigned int visiblePixels = 0; |
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| 276 | (*visQueryIt)->GetQueryResult(visiblePixels, true); |
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| 277 | |
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| 278 | unsigned int projectedPixels = 0; |
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| 279 | |
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| 280 | if (relativeVisibility) |
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| 281 | { |
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| 282 | (*projQueryIt)->GetQueryResult(projectedPixels, true); |
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| 283 | |
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| 284 | ++projQueryIt; |
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| 285 | } |
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| 286 | |
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| 287 | ++visQueryIt; |
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| 288 | |
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| 289 | // node with visibilty 0 in queue (e.g., if node is intersected by near plane) |
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| 290 | if (visiblePixels > 0) |
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| 291 | { |
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[171] | 292 | visibleNodes->push_back(GtpVisibility::NodeInfo(*nodeIt, visiblePixels, |
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| 293 | projectedPixels)); |
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[154] | 294 | } |
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| 295 | }
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[171] | 296 | }
|
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| 297 | //----------------------------------------------------------------------- |
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| 298 | void OcclusionQueriesQueryManager::CollectRelativeGeometryVisibilityForItemBuffer( |
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| 299 | GtpVisibility::QueryList::iterator &projQueryIt,
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| 300 | GtpVisibility::GeometryList *geometryList,
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| 301 | InfoContainer<GtpVisibility::MeshInfo> *visibleGeometry)
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| 302 | {
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| 303 | GtpVisibility::GeometryList::iterator geometryIt;
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[154] | 304 |
|
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[171] | 305 | //-- queries for geometry |
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| 306 | for (geometryIt = geometryList->begin(); geometryIt != geometryList->end(); ++ geometryIt) |
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[154] | 307 | { |
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[171] | 308 | unsigned int projectedPixels = 0; |
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| 309 | |
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| 310 | (*projQueryIt)->GetQueryResult(projectedPixels, true); |
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| 311 | |
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| 312 | ++projQueryIt; |
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| 313 | int id = (*geometryIt)->getSubEntity(0)->getId(); |
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| 314 | |
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| 315 | if ((id > 0) && (id < (int)visibleGeometry->size())) |
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| 316 | { |
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| 317 | (*visibleGeometry)[id].AddVisibility(0, projectedPixels); |
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| 318 | } |
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| 319 | }
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| 320 | }
|
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| 321 | //----------------------------------------------------------------------- |
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| 322 | void OcclusionQueriesQueryManager::CollectRelativePatchVisibilityForItemBuffer( |
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| 323 | GtpVisibility::QueryList::iterator &projQueryIt,
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| 324 | GtpVisibility::PatchList *patchList,
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| 325 | InfoContainer<GtpVisibility::PatchInfo> *visiblePatches)
|
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| 326 | {
|
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| 327 | GtpVisibility::PatchList::iterator patchIt;
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| 328 |
|
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| 329 | //-- queries for geometry |
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| 330 | for (patchIt = patchList->begin(); patchIt != patchList->end(); ++ patchIt) |
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| 331 | { |
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| 332 | unsigned int projectedPixels = 0; |
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| 333 | |
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| 334 | (*projQueryIt)->GetQueryResult(projectedPixels, true); |
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| 335 | |
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| 336 | ++projQueryIt; |
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| 337 | int id = (*patchIt)->getId(); |
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| 338 | |
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| 339 | if ((id > 0) && (id < (int)visiblePatches->size())) |
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| 340 | { |
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| 341 | (*visiblePatches)[id].AddVisibility(0, projectedPixels); |
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| 342 | } |
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| 343 | }
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| 344 | }
|
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| 345 | //----------------------------------------------------------------------- |
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| 346 | void OcclusionQueriesQueryManager::CollectGeometryVisibility( |
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| 347 | GtpVisibility::QueryList::iterator &visQueryIt, |
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| 348 | GtpVisibility::QueryList::iterator &projQueryIt, |
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| 349 | GtpVisibility::GeometryList *geometryList, |
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| 350 | InfoContainer<GtpVisibility::MeshInfo> *visibleGeometry, |
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| 351 | bool relativeVisibility) |
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| 352 | {
|
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| 353 | GtpVisibility::GeometryList::iterator geometryIt;
|
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| 354 |
|
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| 355 | //-- queries for geometry |
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| 356 | for (geometryIt = geometryList->begin(); geometryIt != geometryList->end(); ++ geometryIt) |
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| 357 | { |
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[154] | 358 | unsigned int visiblePixels = 0; |
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| 359 | (*visQueryIt)->GetQueryResult(visiblePixels, true); |
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| 360 | |
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| 361 | unsigned int projectedPixels = 0; |
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| 362 | |
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| 363 | if (relativeVisibility) |
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| 364 | { |
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| 365 | (*projQueryIt)->GetQueryResult(projectedPixels, true); |
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[171] | 366 | ++ projQueryIt; |
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[154] | 367 | } |
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| 368 | |
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[171] | 369 | ++ visQueryIt; |
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[154] | 370 | |
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[155] | 371 | // WARNING: approximate depth ordering during rendering => |
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[154] | 372 | // geometry maybe occluded |
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| 373 | if (visiblePixels > 0) |
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| 374 | {
|
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| 375 | visibleGeometry->push_back(GtpVisibility::MeshInfo(*geometryIt, visiblePixels, |
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| 376 | projectedPixels)); |
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| 377 | } |
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| 378 | }
|
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| 379 | } |
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| 380 | //----------------------------------------------------------------------- |
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[171] | 381 | void OcclusionQueriesQueryManager::CollectPatchVisibility( |
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| 382 | GtpVisibility::QueryList::iterator &visQueryIt, |
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| 383 | GtpVisibility::QueryList::iterator &projQueryIt, |
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| 384 | GtpVisibility::PatchList *patchList, |
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| 385 | InfoContainer<GtpVisibility::PatchInfo> *visiblePatches, |
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| 386 | bool relativeVisibility) |
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| 387 | {
|
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| 388 | GtpVisibility::PatchList::iterator patchIt;
|
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| 389 |
|
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| 390 | //-- queries for patch |
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| 391 | for (patchIt = patchList->begin(); patchIt != patchList->end(); ++ patchIt) |
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| 392 | { |
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| 393 | unsigned int visiblePixels = 0; |
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| 394 | (*visQueryIt)->GetQueryResult(visiblePixels, true); |
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| 395 | |
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| 396 | unsigned int projectedPixels = 0; |
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| 397 | |
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| 398 | if (relativeVisibility) |
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| 399 | { |
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| 400 | (*projQueryIt)->GetQueryResult(projectedPixels, true); |
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| 401 | ++ projQueryIt; |
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| 402 | } |
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| 403 | |
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| 404 | ++ visQueryIt; |
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| 405 | |
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| 406 | // WARNING: approximate depth ordering during rendering => |
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| 407 | // patch maybe occluded |
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| 408 | if (visiblePixels > 0) |
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| 409 | {
|
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| 410 | visiblePatches->push_back(GtpVisibility::PatchInfo(*patchIt, visiblePixels, |
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| 411 | projectedPixels)); |
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| 412 | } |
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| 413 | }
|
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[154] | 414 | } |
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| 415 | //----------------------------------------------------------------------- |
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[171] | 416 | void OcclusionQueriesQueryManager::RemoveDuplicateNodes( |
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| 417 | InfoContainer<GtpVisibility::NodeInfo> *visibleNodes) |
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[154] | 418 | { |
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| 419 | sort(visibleNodes->begin(), visibleNodes->end(), nodeinfo_lower); |
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| 420 | InfoContainer<GtpVisibility::NodeInfo>::iterator visibleNodesIt, |
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| 421 | visibleNodesIt_end = visibleNodes->end(); |
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| 422 | |
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| 423 | GtpVisibility::NodeInfo *nodeInfo = NULL; |
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| 424 | |
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| 425 | for (visibleNodesIt = visibleNodes->begin(); visibleNodesIt != visibleNodesIt_end; |
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| 426 | ++visibleNodesIt) |
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| 427 | { |
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| 428 | if (!nodeInfo || (nodeInfo->GetNode() != (*visibleNodesIt).GetNode())) |
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| 429 | { |
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| 430 | nodeInfo = &(*visibleNodesIt); |
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| 431 | } |
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| 432 | else // add visibility |
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| 433 | { |
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| 434 | nodeInfo->AddVisibility(*visibleNodesIt); |
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| 435 | } |
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| 436 | } |
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| 437 | |
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| 438 | // physically delete duplicates |
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| 439 | visibleNodes->erase( std::unique(visibleNodes->begin(), |
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| 440 | visibleNodes->end(), nodeinfo_eq), visibleNodes->end()); |
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[171] | 441 | } |
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| 442 | //----------------------------------------------------------------------- |
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| 443 | void OcclusionQueriesQueryManager::RemoveDuplicateGeometry( |
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| 444 | InfoContainer<GtpVisibility::MeshInfo> *visibleGeometry) |
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| 445 | { |
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[154] | 446 | sort(visibleGeometry->begin(), visibleGeometry->end(), meshinfo_lower); |
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[171] | 447 | |
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[154] | 448 | InfoContainer<GtpVisibility::MeshInfo>::iterator visibleGeomIt, |
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[171] | 449 | visibleGeomIt_end = visibleGeometry->end(); |
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[154] | 450 | |
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| 451 | GtpVisibility::MeshInfo *geomInfo = NULL; |
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| 452 | |
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| 453 | for (visibleGeomIt = visibleGeometry->begin(); visibleGeomIt != visibleGeomIt_end; |
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| 454 | ++visibleGeomIt) |
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| 455 | { |
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| 456 | if (!geomInfo || (geomInfo->GetMesh() != (*visibleGeomIt).GetMesh())) |
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| 457 | { |
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| 458 | geomInfo = &(*visibleGeomIt); |
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| 459 | } |
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| 460 | else // info points to same mesh, just add visibility |
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| 461 | { |
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| 462 | geomInfo->AddVisibility(*visibleGeomIt); |
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| 463 | } |
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| 464 | } |
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| 465 | |
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| 466 | // physically delete duplicates |
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| 467 | visibleGeometry->erase(std::unique(visibleGeometry->begin(), visibleGeometry->end(), |
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| 468 | meshinfo_eq), visibleGeometry->end()); |
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| 469 | } |
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[173] | 470 | //----------------------------------------------------------------------- |
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| 471 | void OcclusionQueriesQueryManager::RemoveDuplicatePatches( |
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| 472 | InfoContainer<GtpVisibility::PatchInfo> *visiblePatches) |
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| 473 | { |
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| 474 | sort(visiblePatches->begin(), visiblePatches->end(), patchinfo_lower); |
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| 475 | |
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| 476 | InfoContainer<GtpVisibility::PatchInfo>::iterator visiblePatchIt, |
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| 477 | visiblePatchIt_end = visiblePatches->end(); |
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[154] | 478 | |
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[173] | 479 | GtpVisibility::PatchInfo *patchInfo = NULL; |
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| 480 | |
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| 481 | for (visiblePatchIt = visiblePatches->begin(); visiblePatchIt != visiblePatchIt_end; |
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| 482 | ++visiblePatchIt) |
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| 483 | { |
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| 484 | if (!patchInfo || (patchInfo->GetPatch() != (*visiblePatchIt).GetPatch())) |
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| 485 | { |
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| 486 | patchInfo = &(*visiblePatchIt); |
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| 487 | } |
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| 488 | else // info points to same mesh, just add visibility |
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| 489 | { |
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| 490 | patchInfo->AddVisibility(*visiblePatchIt); |
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| 491 | } |
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| 492 | } |
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| 493 | |
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| 494 | // physically delete duplicates |
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| 495 | visiblePatches->erase(std::unique(visiblePatches->begin(), visiblePatches->end(), |
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| 496 | patchinfo_eq), visiblePatches->end()); |
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[174] | 497 | }
|
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| 498 | //----------------------------------------------------------------------- |
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| 499 | void OcclusionQueriesQueryManager::GetNodePatchList(GtpVisibility::HierarchyNode *node,
|
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| 500 | GtpVisibility::PatchList *patchList) |
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| 501 | { |
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| 502 | GtpVisibility::GeometryList geomList; |
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| 503 | mHierarchyInterface->GetNodeGeometryList(node, &geomList, false); |
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| 504 | |
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| 505 | // geometry list iterator |
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| 506 | GtpVisibility::GeometryList::iterator geomIt, geomIt_end = geomList.end(); |
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| 507 | |
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| 508 | for (geomIt = geomList.begin(); geomIt != geomIt_end; ++geomIt) |
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| 509 | { |
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| 510 | for (int i = 0; i < (int)(*geomIt)->getNumSubEntities(); ++i)
|
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| 511 | {
|
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| 512 | patchList->push_back((*geomIt)->getSubEntity(i));
|
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| 513 | } |
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| 514 | } |
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[173] | 515 | } |
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[174] | 516 | |
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[154] | 517 | } // namespace Ogre |
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