Ignore:
Timestamp:
07/06/05 17:52:44 (19 years ago)
Author:
mattausch
Message:

added flags for switching on/off transparents for item buffer and vertex programs for depth pass / item buffer

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/VUT/Ogre/src/OgreOcclusionQueriesQueryManager.cpp

    r155 r159  
    2121                            InfoContainer<GtpVisibility::NodeInfo> *visibleNodes, 
    2222                            InfoContainer<GtpVisibility::MeshInfo> *visibleGeometry, 
     23                                InfoContainer<GtpVisibility::PatchInfo> *visiblePatches, 
    2324                            bool relativeVisibility) 
    2425{ 
     
    188189                               InfoContainer<GtpVisibility::NodeInfo> *visibleNodes, 
    189190                               InfoContainer<GtpVisibility::MeshInfo> *visibleGeometry, 
     191                                   InfoContainer<GtpVisibility::PatchInfo> *visiblePatches, 
    190192                               bool relativeVisibility) 
    191193{ 
    192         PlatformQueryManager::ComputeFromPointVisibility(point, visibleNodes, visibleGeometry, relativeVisibility); 
     194        PlatformQueryManager::ComputeFromPointVisibility(point, visibleNodes,  
     195                visibleGeometry, visiblePatches, relativeVisibility); 
    193196 
    194197        // --- remove duplicates (duplicates occur if an object is on the edge of the viewport) 
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