Revision 54,
1.3 KB
checked in by mattausch, 20 years ago
(diff) |
fixed terrainscenemanager bug
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1 | #ifndef _SolidHalfBoundingBox_H__
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2 | #define _SolidHalfBoundingBox_H__
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3 |
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4 | #include "OgrePrerequisites.h"
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5 |
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6 | #include "OgreWireBoundingBox.h"
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7 |
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8 | namespace Ogre {
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9 |
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10 | /** Allows the rendering of one half of a solid bounding box.
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11 | @remarks
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12 | This class builds a wireframe renderable from a given aabb. A pointer to this class can be
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13 | added to a render queue to display the bounding box of an object.
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14 | */
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15 | class SolidHalfBoundingBox : public WireBoundingBox
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16 | {
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17 | public:
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18 |
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19 | SolidHalfBoundingBox( bool isFirstHalf );
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20 | void setupBoundingBox( const AxisAlignedBox& aabb );
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21 | /** Override this method to prevent parent transforms (rotation,translation,scale)
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22 | and to make it public.
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23 | */
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24 | void getWorldTransforms( Matrix4* xform ) const;
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25 |
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26 | protected:
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27 |
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28 | /** Builds the wireframe line list.
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29 | @param the axis aligned bounding box for setting up the list.
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30 | */
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31 | void setupBoundingBoxVertices( const AxisAlignedBox& aab );
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32 | /**
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33 | Sets the material used for occlusion queries.
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34 | @remarks the material is called "OcclusionQuery" and
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35 | uses no lighting, no depth write, and no colours
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36 | */
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37 | void setOcclusionQueryMaterial( void );
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38 | /** Whether this half box is the first or the second half of the bounding box.
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39 | */
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40 | bool mIsFirstHalf;
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41 | };
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42 |
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43 | }// namespace
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44 |
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45 | #endif
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46 |
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47 |
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