[115] | 1 | #include <OgreNoMemoryMacros.h>
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| 2 | #include <CEGUI/CEGUI.h>
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| 3 | #include <../CEGUIRenderer/include/OgreCEGUIRenderer.h>
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| 4 | #include <../CEGUIRenderer/include/OgreCEGUIResourceProvider.h>
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| 5 | #include <../CEGUIRenderer/include/OgreCEGUITexture.h>
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| 6 | #include <OgreMemoryMacros.h>
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[133] | 7 | #include "TerrainFrameListener.h"
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[130] | 8 | #include "OgrePlatformQueryManager.h"
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| 9 | #include "OgreVisibilityTerrainSceneManager.h"
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| 10 | #include "VisibilityInfo.h"
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[115] | 11 |
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| 12 | // output file for frame info
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| 13 | const char* frames_out_filename = "frame.out";
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| 14 | // output file for object positions / orientations
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| 15 | const char* objects_out_filename = "objects.out";
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| 16 |
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| 17 |
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| 18 | String mCurrentAlgorithmCaptions[GtpVisibility::VisibilityEnvironment::NUM_CULLING_MANAGERS] =
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| 19 | {
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| 20 | "View Frustum Culling",
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| 21 | "Stop and Wait Culling",
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| 22 | "Coherent Hierarchical Culling"
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| 23 | };
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| 24 |
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| 25 |
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| 26 | //-----------------------------------------------------------------------
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[133] | 27 | TerrainFrameListener::TerrainFrameListener(RenderWindow* win, Camera* cam,
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[115] | 28 | SceneManager *sceneManager,
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| 29 | CEGUI::Renderer *renderer,
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| 30 | TerrainContentGenerator *sceneGenerator,
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| 31 | Camera *vizCamera,
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[121] | 32 | SceneNode *camNode,
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| 33 | Light *sunLight):
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[115] | 34 | mCamera(cam),
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| 35 | mWindow(win),
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| 36 | mNumScreenShots(0),
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[120] | 37 | mTimeDelay(0),
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[115] | 38 | mSceneDetailIndex(0),
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| 39 | mMoveScale(0.0f),
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| 40 | mRotScale(0.0f),
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| 41 | mTranslateVector(Vector3::ZERO),
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| 42 | mAniso(1),
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| 43 | mFiltering(TFO_BILINEAR),
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| 44 | mGUIRenderer(renderer),
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| 45 | mSceneMgr(sceneManager),
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| 46 | mCurrentObject(NULL),
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| 47 | mTerrainContentGenerator(sceneGenerator),
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| 48 | mVisibilityThreshold(0),
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[130] | 49 | mCurrentAlgorithm(GtpVisibility::VisibilityEnvironment::COHERENT_HIERARCHICAL_CULLING),
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| 50 | //mCurrentAlgorithm(GtpVisibility::VisibilityEnvironment::FRUSTUM_CULLING),
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[115] | 51 | mNodeVizMode(NODEVIZ_NONE),
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| 52 | mVizCameraHeight(Real(2500.0)),
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| 53 | mCamNode(camNode),
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| 54 | mAppState(WALKTHROUGH),
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| 55 | mCurrentFrame(0),
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| 56 | mTimeElapsed(0),
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| 57 | mRotateSpeed(72),
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[120] | 58 | mMoveSpeed(50),
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| 59 | mVizCamera(vizCamera),
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| 60 | mStatsOn(true),
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| 61 | mShutdownRequested(false),
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| 62 | mLMouseDown(false),
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| 63 | mRMouseDown(false),
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| 64 | mShowOctree(false),
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| 65 | mUseDepthPass(false),
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| 66 | mUseOptimization(true),
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| 67 | mShowVisualization(false),
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| 68 | mCullCamera(false),
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| 69 | mRecord(false),
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| 70 | mUseShadows(false),
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| 71 | mShowHelp(false),
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| 72 | mDisplayCameraDetails(false),
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[121] | 73 | mVisualizeCulledNodes(false),
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[133] | 74 | mSunLight(sunLight),
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| 75 | mShiftPressed(false)
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[115] | 76 | {
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[130] | 77 | //mInputDevice = PlatformManager::getSingleton().createInputReader();
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| 78 |
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| 79 | //mInputDevice->initialise(win, true, true);
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| 80 | mEventProcessor = new EventProcessor();
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| 81 |
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| 82 | mEventProcessor->initialise(win);
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| 83 | mEventProcessor->startProcessingEvents();
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[120] | 84 | mEventProcessor->addMouseListener(this);
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[115] | 85 | mEventProcessor->addMouseMotionListener(this);
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[133] | 86 | mEventProcessor->addKeyListener(this);
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[115] | 87 |
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[130] | 88 | mInputDevice = mEventProcessor->getInputReader();
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| 89 |
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| 90 |
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[115] | 91 | // create ray query executor, used to place objects in terrain
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| 92 | mRayQueryExecutor = new RayQueryExecutor(mSceneMgr);
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| 93 |
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[120] | 94 | mHelpOverlay = OverlayManager::getSingleton().getByName("Example/Visibility/HelpOverlay");
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| 95 | mDebugOverlay = OverlayManager::getSingleton().getByName("Core/DebugOverlay");
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[115] | 96 |
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[120] | 97 |
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| 98 | //-- visibility culling stats overlay
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| 99 | mCullStatsOverlay = OverlayManager::getSingleton().getByName("Example/Visibility/DemoOverlay");
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| 100 |
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[115] | 101 | mAlgorithmInfo = OverlayManager::getSingleton().getOverlayElement("Example/Visibility/AlgorithmInfo");
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| 102 | mThresholdInfo = OverlayManager::getSingleton().getOverlayElement("Example/Visibility/ThresholdInfo");
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| 103 |
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| 104 | mFrustumCulledNodesInfo = OverlayManager::getSingleton().getOverlayElement("Example/Visibility/FrustumCulledNodesInfo");
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| 105 | mQueryCulledNodesInfo = OverlayManager::getSingleton().getOverlayElement("Example/Visibility/QueryCulledNodesInfo");
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| 106 | mTraversedNodesInfo = OverlayManager::getSingleton().getOverlayElement("Example/Visibility/TraversedNodesInfo");
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| 107 | mHierarchyNodesInfo = OverlayManager::getSingleton().getOverlayElement("Example/Visibility/HierarchyNodesInfo");
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| 108 | mRenderedNodesInfo = OverlayManager::getSingleton().getOverlayElement("Example/Visibility/RenderedNodesInfo");
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| 109 | mObjectsInfo = OverlayManager::getSingleton().getOverlayElement("Example/Visibility/ObjectsInfo");
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| 110 | mUseOptimizationInfo = OverlayManager::getSingleton().getOverlayElement("Example/Visibility/UseOptimizationInfo");
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| 111 | mUseDepthPassInfo = OverlayManager::getSingleton().getOverlayElement("Example/Visibility/UseDepthPassInfo");
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| 112 | mQueriesIssuedInfo = OverlayManager::getSingleton().getOverlayElement("Example/Visibility/QueriesIssuedInfo");
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| 113 |
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| 114 | mAlgorithmInfo->setCaption(": " + mCurrentAlgorithmCaptions[mCurrentAlgorithm]);
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| 115 | mThresholdInfo->setCaption(": 0");
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| 116 | mFrustumCulledNodesInfo->setCaption(": 0");
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| 117 | mQueryCulledNodesInfo->setCaption(": 0");
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| 118 | mTraversedNodesInfo->setCaption(": 0");
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| 119 | mHierarchyNodesInfo->setCaption(": 0");
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| 120 | mRenderedNodesInfo->setCaption(": 0");
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| 121 | mObjectsInfo->setCaption(": 0");
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| 122 | mUseOptimizationInfo->setCaption(": true");
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| 123 | mUseDepthPassInfo->setCaption(": false");
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| 124 | mQueriesIssuedInfo->setCaption(": 0");
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| 125 |
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[120] | 126 | // show stats overlays
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| 127 | showStats(true);
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| 128 | //mHelpOverlay->show();
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[115] | 129 |
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| 130 | // set culling algorithm type
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| 131 | setAlgorithm(mCurrentAlgorithm);
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| 132 |
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| 133 | // set scene manager options
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| 134 | mSceneMgr->setOption("UseOptimization", &mUseOptimization);
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[120] | 135 |
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| 136 | // apply delayed rendering (i.e., transparents after hierarchical culling pass)
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| 137 | // only if optimization is not used
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| 138 | bool delayRenderTransparents = !mUseOptimization;
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| 139 |
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| 140 | mSceneMgr->setOption("DelayRenderTransparents", &delayRenderTransparents);
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[115] | 141 | mSceneMgr->setOption("UseDepthPass", &mUseDepthPass);
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[120] | 142 |
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[115] | 143 | mSceneMgr->setOption("ShowOctree", &mShowOctree);
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| 144 | mSceneMgr->setOption("CullCamera", &mCullCamera);
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| 145 | mSceneMgr->setOption("ShowVisualization", &mShowVisualization);
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[130] | 146 |
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[133] | 147 | // TODO: change this
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| 148 | mVisibilityManager = dynamic_cast<VisibilityTerrainSceneManager *>(mSceneMgr)->
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| 149 | GetVisibilityManager();
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[130] | 150 |
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| 151 | dynamic_cast<PlatformQueryManager *>(mVisibilityManager->GetQueryManager())->
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| 152 | SetViewport(mWindow->getViewport(0));
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[115] | 153 | }
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| 154 | //-----------------------------------------------------------------------
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[133] | 155 | TerrainFrameListener::~TerrainFrameListener()
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[115] | 156 | {
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[130] | 157 | //PlatformManager::getSingleton().destroyInputReader(mInputDevice);
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[115] | 158 |
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| 159 | delete mRayQueryExecutor;
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[130] | 160 | delete mEventProcessor;
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[115] | 161 | }
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| 162 | //-----------------------------------------------------------------------
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[133] | 163 | void TerrainFrameListener::mouseMoved(MouseEvent *e)
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[115] | 164 | {
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| 165 | // Update CEGUI with the mouse motion
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| 166 | CEGUI::System::getSingleton().injectMouseMove(e->getRelX() *
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| 167 | mGUIRenderer->getWidth(), e->getRelY() * mGUIRenderer->getHeight());
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| 168 | }
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| 169 | //-----------------------------------------------------------------------
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[133] | 170 | void TerrainFrameListener::mousePressed(MouseEvent* e)
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[115] | 171 | {
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| 172 | // Left mouse button down
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| 173 | if (e->getButtonID() & InputEvent::BUTTON0_MASK)
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| 174 | {
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| 175 | CEGUI::MouseCursor::getSingleton().hide();
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| 176 |
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| 177 | // Setup the ray scene query
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| 178 | Ray mouseRay = mCamera->getCameraToViewportRay(e->getX(), e->getY());
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| 179 |
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[130] | 180 | //Vector3 queryResult; mRayQueryExecutor->executeRayQuery(&queryResult, mouseRay);
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| 181 |
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[115] | 182 | // Get results, create a node/entity on the position
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| 183 | mCurrentObject = mTerrainContentGenerator->GenerateSceneObject(
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[130] | 184 | mouseRay.getOrigin(), Vector3::ZERO, "robot", false);
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[115] | 185 |
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| 186 | mLMouseDown = true;
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| 187 | }
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| 188 | // Right mouse button down
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| 189 | else if (e->getButtonID() & InputEvent::BUTTON1_MASK)
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| 190 | {
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| 191 | CEGUI::MouseCursor::getSingleton().hide();
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| 192 | mRMouseDown = true;
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| 193 | }
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[133] | 194 | }
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[115] | 195 | //-----------------------------------------------------------------------
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[133] | 196 | void TerrainFrameListener::mouseReleased(MouseEvent* e)
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[115] | 197 | {
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| 198 | // Left mouse button up
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| 199 | if (e->getButtonID() & InputEvent::BUTTON0_MASK)
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| 200 | {
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| 201 | CEGUI::MouseCursor::getSingleton().show();
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| 202 | mLMouseDown = false;
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| 203 | }
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| 204 | // Right mouse button up
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| 205 | else if (e->getButtonID() & InputEvent::BUTTON1_MASK)
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| 206 | {
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| 207 | CEGUI::MouseCursor::getSingleton().show();
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| 208 | mRMouseDown = false;
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| 209 | }
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| 210 | }
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| 211 | //-----------------------------------------------------------------------
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[133] | 212 | void TerrainFrameListener::mouseDragged(MouseEvent *e)
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[115] | 213 | {
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| 214 | // If we are dragging the left mouse button.
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| 215 | if (mLMouseDown)
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| 216 | {
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| 217 | Vector3 queryResult;
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| 218 | Ray mouseRay = mCamera->getCameraToViewportRay(e->getX(), e->getY());
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| 219 |
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| 220 | if (mRayQueryExecutor->executeRayQuery(&queryResult, mouseRay))
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| 221 | {
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| 222 | if (mCurrentObject)
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| 223 | {
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| 224 | mCurrentObject->setPosition(queryResult);
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| 225 | }
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| 226 | }
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| 227 | }
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| 228 | // If we are dragging the right mouse button.
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| 229 | if (mRMouseDown)
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| 230 | {
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| 231 | //mCamera->yaw(-e->getRelX() * mRotateSpeed);
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| 232 | //mCamera->pitch(-e->getRelY() * mRotateSpeed);
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| 233 | mCamNode->yaw(-e->getRelX() * mRotateSpeed);
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| 234 | mCamNode->pitch(-e->getRelY() * mRotateSpeed);
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| 235 | }
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| 236 | }
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| 237 | //-----------------------------------------------------------------------
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[133] | 238 | bool TerrainFrameListener::frameStarted(const FrameEvent &evt)
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[115] | 239 | {
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| 240 | if (mWindow->isClosed())
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[130] | 241 | {
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[115] | 242 | return false;
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[130] | 243 | }
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[115] | 244 |
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[130] | 245 | // mInputDevice->capture();
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[122] | 246 |
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[130] | 247 | //-- IMPORTANT: must be set, otherwise terrain is not rendered correctly
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| 248 | int terrainLevelIdx = 0;
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| 249 | mSceneMgr->setOption("TerrainLevelIdx", &terrainLevelIdx);
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[115] | 250 |
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[130] | 251 | //-- setup what is needed for immediate mouse/key movement
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| 252 | if (mTimeDelay >= 0)
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| 253 | {
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| 254 | mTimeDelay -= evt.timeSinceLastFrame;
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| 255 | }
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[115] | 256 |
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[130] | 257 | // If this is the first frame, pick a speed
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| 258 | if (evt.timeSinceLastFrame == 0)
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| 259 | {
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| 260 | mMoveScale = 1;
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| 261 | mRotScale = 0.1;
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| 262 | }
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| 263 | // Otherwise scale movement units by time passed since last frame
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| 264 | else
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| 265 | {
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| 266 | // Move about 100 units per second,
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| 267 | mMoveScale = mMoveSpeed * evt.timeSinceLastFrame;
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| 268 | // Take about 10 seconds for full rotation
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| 269 | mRotScale = mRotateSpeed * evt.timeSinceLastFrame;
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| 270 | }
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[115] | 271 |
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[130] | 272 | mRotX = 0;
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| 273 | mRotY = 0;
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| 274 | mTranslateVector = Vector3::ZERO;
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[115] | 275 |
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[130] | 276 | if (!processUnbufferedKeyInput(evt))
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| 277 | {
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| 278 | return false;
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| 279 | }
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| 280 | /* if (!processUnbufferedMouseInput(evt))
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[133] | 281 | { return false; }*/
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| 282 |
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[130] | 283 | // --- set parameters for visualization
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| 284 | if (mShowVisualization)
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| 285 | {
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[115] | 286 | // important for visualization => draw octree bounding boxes
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| 287 | mSceneMgr->setOption("ShowOctree", &mShowVisualization);
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[130] | 288 |
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| 289 | // ---- setup visualization camera
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[115] | 290 |
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| 291 | mVizCamera->setPosition(0, 0, 0);
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| 292 | mVizCamera->setOrientation(Quaternion::IDENTITY);
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| 293 |
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| 294 | Vector3 camPos = mCamNode->getPosition();
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| 295 | mVizCamera->setPosition(camPos.x, mVizCameraHeight, camPos.z);
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| 296 |
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| 297 | // point down -Z axis
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| 298 | mVizCamera->pitch(Radian(Degree(270.0)));
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[130] | 299 |
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[115] | 300 | // rotation arounnd X axis
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| 301 | mVizCamera->yaw(Math::ATan2(-mCamera->getDerivedDirection().x,
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| 302 | -mCamera->getDerivedDirection().z));
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| 303 |
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| 304 | // move by a constant so view plane is on bottom of viewport
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| 305 | mVizCamera->moveRelative(Vector3(0, 800, 0));
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| 306 | }
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| 307 |
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[130] | 308 | //-- set application state
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[115] | 309 | switch (mAppState)
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| 310 | {
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| 311 | case REPLAY:
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| 312 | setCurrentFrameInfo(evt.timeSinceLastFrame);
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| 313 | break;
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| 314 | case WALKTHROUGH:
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| 315 | //-- if we are recording camera status per frame
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| 316 | if (mRecord)
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| 317 | {
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| 318 | addFrameInfo(mCamNode, evt.timeSinceLastFrame);
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| 319 | // print recording message
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| 320 | mWindow->setDebugText("Recording frame " +
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| 321 | StringConverter::toString(mFrameInfo.size() - 1));
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| 322 | }
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[133] | 323 | // move camera according to input
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[130] | 324 | moveCamera();
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[133] | 325 | // clamp camera so we always walk along the terrain
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[130] | 326 | Clamp2Terrain();
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[133] | 327 | break;
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[130] | 328 |
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[115] | 329 | default:
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| 330 | break;
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| 331 | };
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[130] | 332 |
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[115] | 333 | return true;
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| 334 | }
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| 335 | //-----------------------------------------------------------------------
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[133] | 336 | void TerrainFrameListener::ApplyVisibilityQuery(bool fromPoint, bool relativeVisibility)
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[130] | 337 | {
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| 338 | InfoContainer<GtpVisibility::NodeInfo> visibleNodes;
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| 339 | InfoContainer<GtpVisibility::MeshInfo> visibleGeometry;
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| 340 |
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[133] | 341 | if (fromPoint)
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| 342 | {
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| 343 | }
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| 344 | else
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| 345 | {
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| 346 | mVisibilityManager->GetQueryManager()->ComputeCameraVisibility(*mCamera,
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| 347 | &visibleNodes, &visibleGeometry, relativeVisibility);
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| 348 | }
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[130] | 349 |
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| 350 | for (int i=0; i < visibleGeometry.size(); ++i)
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| 351 | {
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| 352 | std::stringstream d; d << "Geometry visibility: " << visibleGeometry[i].GetVisibiliy();
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| 353 | LogManager::getSingleton().logMessage(d.str());
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| 354 | }
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| 355 | for (int i=0; i < visibleNodes.size(); ++i)
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| 356 | {
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| 357 | std::stringstream d; d << "Node visibility: " << visibleNodes[i].GetVisibiliy();
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| 358 | LogManager::getSingleton().logMessage(d.str());
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| 359 | }
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| 360 |
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| 361 | }
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| 362 | //-----------------------------------------------------------------------
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[133] | 363 | void TerrainFrameListener::Clamp2Terrain()
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[115] | 364 | {
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| 365 | // clamp to terrain
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| 366 | Vector3 camPos = mCamNode->getPosition();
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| 367 | Vector3 queryResult;
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| 368 |
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| 369 | if (mRayQueryExecutor->executeRayQuery(&queryResult,
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| 370 | Vector3(camPos.x, 5000.0f, camPos.z), Vector3::NEGATIVE_UNIT_Y))
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| 371 | {
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| 372 | mCamNode->setPosition(camPos.x, queryResult.y + 10, camPos.z);
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| 373 | }
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| 374 | }
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| 375 | //-----------------------------------------------------------------------
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[133] | 376 | bool TerrainFrameListener::frameEnded(const FrameEvent& evt)
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[115] | 377 | {
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| 378 | if (mShutdownRequested)
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| 379 | return false;
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| 380 |
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[120] | 381 | updateStats();
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[115] | 382 |
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| 383 | return true;
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| 384 | }
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| 385 | //-----------------------------------------------------------------------
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[133] | 386 | void TerrainFrameListener::moveCamera()
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[115] | 387 | {
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| 388 | // move node rather than camera so orientation is right in the visualization
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| 389 | mCamNode->yaw(mRotX);
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| 390 | mCamNode->pitch(mRotY);
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| 391 | mCamNode->translate(mCamNode->getLocalAxes(), mTranslateVector);
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| 392 | }
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| 393 | //-----------------------------------------------------------------------
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[133] | 394 | void TerrainFrameListener::writeFrames()
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[115] | 395 | {
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| 396 | std::ofstream ofstr(frames_out_filename);
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| 397 |
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| 398 | std::vector<frame_info>::const_iterator it, it_end;
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| 399 |
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| 400 | it_end = mFrameInfo.end();
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| 401 | for(it = mFrameInfo.begin(); it < it_end; ++it)
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| 402 | {
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| 403 | ofstr << StringConverter::toString((*it).position) << " "
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[130] | 404 | << StringConverter::toString((*it).orientation) << " "
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| 405 | << StringConverter::toString((*it).timeElapsed) << "\n";
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[115] | 406 | }
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| 407 | ofstr.close();
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| 408 | }
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| 409 | //-----------------------------------------------------------------------
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[133] | 410 | void TerrainFrameListener::loadFrames()
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[115] | 411 | {
|
---|
| 412 | std::ifstream ifstr(frames_out_filename);
|
---|
| 413 | char line[256];
|
---|
| 414 | frame_info info;
|
---|
| 415 |
|
---|
| 416 | // reset current values
|
---|
| 417 | mFrameInfo.clear();
|
---|
| 418 | mCurrentFrame = 0;
|
---|
| 419 |
|
---|
| 420 | while (!ifstr.eof())
|
---|
| 421 | {
|
---|
| 422 | ifstr.getline(line, 256);
|
---|
| 423 | sscanf(line, "%f %f %f %f %f %f %f %f", &info.position.x, &info.position.y, &info.position.z,
|
---|
| 424 | &info.orientation.w, &info.orientation.x, &info.orientation.y, &info.orientation.z,
|
---|
| 425 | &info.timeElapsed);
|
---|
| 426 |
|
---|
| 427 | mFrameInfo.push_back(info);
|
---|
| 428 |
|
---|
[130] | 429 | /* std::stringstream d;
|
---|
[115] | 430 | d << StringConverter::toString(info.position) << " " << StringConverter::toString(info.orientation);
|
---|
[130] | 431 | LogManager::getSingleton().logMessage(d.str()); */
|
---|
[115] | 432 | }
|
---|
| 433 | ifstr.close();
|
---|
| 434 | }
|
---|
| 435 | //-----------------------------------------------------------------------
|
---|
[133] | 436 | void TerrainFrameListener::nextAppState()
|
---|
[115] | 437 | {
|
---|
| 438 | mCurrentFrame = 0;
|
---|
| 439 |
|
---|
| 440 | // if last state was replay state
|
---|
| 441 | if (mAppState == REPLAY)
|
---|
| 442 | {
|
---|
| 443 | // reset debug text and write frame info to file
|
---|
| 444 | mWindow->setDebugText("");
|
---|
| 445 | writeFrames();
|
---|
| 446 |
|
---|
[121] | 447 | //-- write out stats for recorded walkthrough
|
---|
[115] | 448 | std::stringstream d;
|
---|
| 449 | d << "Algorithm: " << mCurrentAlgorithmCaptions[mCurrentAlgorithm] << "\n"
|
---|
| 450 | << "avg. FPS: " << mWindow->getAverageFPS() << "\n"
|
---|
| 451 | << "best FPS: " << mWindow->getBestFPS() << "\n"
|
---|
| 452 | << "worst FPS: " << mWindow->getWorstFPS() << "\n"
|
---|
| 453 | << "best frame time: " << mWindow->getBestFrameTime() << "\n"
|
---|
| 454 | << "worst frame time: " << mWindow->getWorstFrameTime();
|
---|
| 455 |
|
---|
| 456 | LogManager::getSingleton().logMessage(d.str());
|
---|
| 457 | }
|
---|
| 458 |
|
---|
| 459 | //-- set the next státe
|
---|
| 460 | mAppState = (mAppState + 1) % STATE_NUM;
|
---|
| 461 |
|
---|
| 462 | // replay recorded walkthrough
|
---|
| 463 | if (mAppState == REPLAY)
|
---|
| 464 | {
|
---|
| 465 | // no recording during replay
|
---|
| 466 | mRecord = false;
|
---|
| 467 |
|
---|
| 468 | // load recorded walkthrough
|
---|
| 469 | if (mFrameInfo.size() == 0)
|
---|
| 470 | {
|
---|
| 471 | loadFrames();
|
---|
| 472 | }
|
---|
| 473 |
|
---|
| 474 | // if there are no recorded frames => set next state
|
---|
| 475 | if (mFrameInfo.size() == 0)
|
---|
| 476 | {
|
---|
| 477 | nextAppState();
|
---|
| 478 | }
|
---|
| 479 | else
|
---|
| 480 | {
|
---|
| 481 | mWindow->setDebugText("Replay");
|
---|
| 482 |
|
---|
| 483 | // reset, because we measure fps stats during walkthrough
|
---|
| 484 | mWindow->resetStatistics();
|
---|
| 485 |
|
---|
| 486 | //-- initialise frame data
|
---|
| 487 | mTimeElapsed = 0;
|
---|
| 488 |
|
---|
| 489 | mCamNode->setPosition(mFrameInfo[0].position);
|
---|
| 490 | mCamNode->setOrientation(mFrameInfo[0].orientation);
|
---|
| 491 | }
|
---|
| 492 | }
|
---|
| 493 |
|
---|
| 494 | }
|
---|
| 495 | //-----------------------------------------------------------------------
|
---|
[133] | 496 | void TerrainFrameListener::toggleRecord()
|
---|
[115] | 497 | {
|
---|
| 498 | mRecord = !mRecord;
|
---|
| 499 |
|
---|
| 500 | // clear previous camera path
|
---|
| 501 | if (mRecord)
|
---|
| 502 | mFrameInfo.clear();
|
---|
| 503 | else
|
---|
| 504 | mWindow->setDebugText("");
|
---|
| 505 | }
|
---|
| 506 | //-----------------------------------------------------------------------
|
---|
[133] | 507 | void TerrainFrameListener::changeThreshold(int incr)
|
---|
[115] | 508 | {
|
---|
| 509 | mVisibilityThreshold += incr;
|
---|
| 510 | if(mVisibilityThreshold < 0) mVisibilityThreshold = 0;
|
---|
| 511 |
|
---|
| 512 | char str[100]; sprintf(str,": %d", mVisibilityThreshold);
|
---|
| 513 |
|
---|
| 514 | mSceneMgr->setOption("Threshold", &mVisibilityThreshold);
|
---|
| 515 | mThresholdInfo->setCaption(str);
|
---|
| 516 | }
|
---|
| 517 | //-----------------------------------------------------------------------
|
---|
[133] | 518 | void TerrainFrameListener::zoomVizCamera(int zoom)
|
---|
[115] | 519 | {
|
---|
| 520 | mVizCameraHeight += zoom;
|
---|
| 521 | if(mVizCameraHeight < 0) mVizCameraHeight = 0;
|
---|
| 522 | }
|
---|
| 523 | //-----------------------------------------------------------------------
|
---|
[133] | 524 | void TerrainFrameListener::nextAlgorithm()
|
---|
[115] | 525 | {
|
---|
| 526 | mCurrentAlgorithm = (mCurrentAlgorithm + 1) %
|
---|
| 527 | GtpVisibility::VisibilityEnvironment::NUM_CULLING_MANAGERS,
|
---|
| 528 |
|
---|
| 529 | setAlgorithm(mCurrentAlgorithm);
|
---|
| 530 | }
|
---|
| 531 | //-----------------------------------------------------------------------
|
---|
[133] | 532 | void TerrainFrameListener::setAlgorithm(int algorithm)
|
---|
[115] | 533 | {
|
---|
| 534 | mAlgorithmInfo->setCaption(": " + mCurrentAlgorithmCaptions[mCurrentAlgorithm]);
|
---|
| 535 | mSceneMgr->setOption("Algorithm", &mCurrentAlgorithm);
|
---|
| 536 | }
|
---|
| 537 | //-----------------------------------------------------------------------
|
---|
[133] | 538 | void TerrainFrameListener::updateStats()
|
---|
[115] | 539 | {
|
---|
| 540 | unsigned int opt = 0;
|
---|
| 541 | char str[100];
|
---|
| 542 |
|
---|
| 543 | static String currFps = "Current FPS: ";
|
---|
| 544 | static String avgFps = "Average FPS: ";
|
---|
| 545 | static String bestFps = "Best FPS: ";
|
---|
| 546 | static String worstFps = "Worst FPS: ";
|
---|
| 547 | static String tris = "Triangle Count: ";
|
---|
| 548 |
|
---|
| 549 | // update stats when necessary
|
---|
| 550 | try {
|
---|
| 551 | OverlayElement* guiAvg = OverlayManager::getSingleton().getOverlayElement("Core/AverageFps");
|
---|
| 552 | OverlayElement* guiCurr = OverlayManager::getSingleton().getOverlayElement("Core/CurrFps");
|
---|
| 553 | OverlayElement* guiBest = OverlayManager::getSingleton().getOverlayElement("Core/BestFps");
|
---|
| 554 | OverlayElement* guiWorst = OverlayManager::getSingleton().getOverlayElement("Core/WorstFps");
|
---|
| 555 |
|
---|
| 556 | const RenderTarget::FrameStats& stats = mWindow->getStatistics();
|
---|
| 557 |
|
---|
| 558 | guiAvg->setCaption(avgFps + StringConverter::toString(stats.avgFPS));
|
---|
| 559 | guiCurr->setCaption(currFps + StringConverter::toString(stats.lastFPS));
|
---|
| 560 | guiBest->setCaption(bestFps + StringConverter::toString(stats.bestFPS)
|
---|
| 561 | +" "+StringConverter::toString(stats.bestFrameTime)+" ms");
|
---|
| 562 | guiWorst->setCaption(worstFps + StringConverter::toString(stats.worstFPS)
|
---|
| 563 | +" "+StringConverter::toString(stats.worstFrameTime)+" ms");
|
---|
| 564 |
|
---|
| 565 | OverlayElement* guiTris = OverlayManager::getSingleton().getOverlayElement("Core/NumTris");
|
---|
| 566 | guiTris->setCaption(tris + StringConverter::toString(stats.triangleCount));
|
---|
| 567 |
|
---|
| 568 | OverlayElement* guiDbg = OverlayManager::getSingleton().getOverlayElement("Core/DebugText");
|
---|
| 569 | guiDbg->setCaption(mWindow->getDebugText());
|
---|
| 570 |
|
---|
| 571 | //-- culling stats
|
---|
| 572 | mSceneMgr->getOption("NumFrustumCulledNodes", &opt); sprintf(str,": %d", opt);
|
---|
| 573 | mFrustumCulledNodesInfo->setCaption(str);
|
---|
| 574 |
|
---|
| 575 | mSceneMgr->getOption("NumQueriesIssued", &opt); sprintf(str,": %d", opt);
|
---|
| 576 | mQueriesIssuedInfo->setCaption(str);
|
---|
| 577 |
|
---|
| 578 | mSceneMgr->getOption("NumQueryCulledNodes", &opt); sprintf(str,": %d", opt);
|
---|
| 579 | mQueryCulledNodesInfo->setCaption(str);
|
---|
| 580 |
|
---|
| 581 | mSceneMgr->getOption("NumTraversedNodes", &opt); sprintf(str,": %d", opt);
|
---|
| 582 | mTraversedNodesInfo->setCaption(str);
|
---|
| 583 |
|
---|
| 584 | mSceneMgr->getOption("NumHierarchyNodes", &opt); sprintf(str,": %d", opt);
|
---|
| 585 | mHierarchyNodesInfo->setCaption(str);
|
---|
| 586 |
|
---|
| 587 | mSceneMgr->getOption("NumRenderedNodes", &opt); sprintf(str,": %d", opt);
|
---|
| 588 | mRenderedNodesInfo->setCaption(str);
|
---|
| 589 |
|
---|
| 590 | sprintf(str,": %d", mTerrainContentGenerator->GetObjectCount());
|
---|
| 591 | mObjectsInfo->setCaption(str);
|
---|
| 592 | }
|
---|
| 593 | catch(...)
|
---|
| 594 | {
|
---|
| 595 | // ignore
|
---|
| 596 | }
|
---|
| 597 | }
|
---|
| 598 | //-----------------------------------------------------------------------
|
---|
[133] | 599 | void TerrainFrameListener::toggleUseOptimization()
|
---|
[115] | 600 | {
|
---|
| 601 | mUseOptimization = !mUseOptimization;
|
---|
| 602 | mSceneMgr->setOption("UseOptimization", &mUseOptimization);
|
---|
[133] | 603 |
|
---|
| 604 | // disable optimization which tests geometry instead of aabb
|
---|
| 605 | // for delayed rendering (i.e., render transparents after all the solids)
|
---|
| 606 | // because otherwise visible transparents could be skipped
|
---|
[115] | 607 | bool delayedRendering = !mUseOptimization;
|
---|
| 608 | mSceneMgr->setOption("DelayRenderTransparents", &delayedRendering);
|
---|
| 609 |
|
---|
| 610 | if (mUseOptimization)
|
---|
[133] | 611 | {
|
---|
[115] | 612 | mUseOptimizationInfo->setCaption(": true");
|
---|
[133] | 613 | }
|
---|
[115] | 614 | else
|
---|
[133] | 615 | {
|
---|
[115] | 616 | mUseOptimizationInfo->setCaption(": false");
|
---|
[133] | 617 | }
|
---|
[115] | 618 | }
|
---|
| 619 | //-----------------------------------------------------------------------
|
---|
[133] | 620 | void TerrainFrameListener::toggleShowOctree()
|
---|
[115] | 621 | {
|
---|
| 622 | mShowOctree = !mShowOctree;
|
---|
| 623 |
|
---|
| 624 | mSceneMgr->setOption("ShowOctree", &mShowOctree);
|
---|
| 625 | }
|
---|
| 626 | //-----------------------------------------------------------------------
|
---|
[133] | 627 | void TerrainFrameListener::toggleUseDepthPass()
|
---|
[115] | 628 | {
|
---|
| 629 | mUseDepthPass = !mUseDepthPass;
|
---|
| 630 |
|
---|
| 631 | mSceneMgr->setOption("UseDepthPass", &mUseDepthPass);
|
---|
| 632 |
|
---|
| 633 | if (mUseDepthPass)
|
---|
[120] | 634 | {
|
---|
[115] | 635 | mUseDepthPassInfo->setCaption(": true");
|
---|
[120] | 636 | }
|
---|
[115] | 637 | else
|
---|
[120] | 638 | {
|
---|
[115] | 639 | mUseDepthPassInfo->setCaption(": false");
|
---|
[120] | 640 | }
|
---|
[115] | 641 | }
|
---|
| 642 | //-----------------------------------------------------------------------
|
---|
[133] | 643 | void TerrainFrameListener::toggleShowViz()
|
---|
[115] | 644 | {
|
---|
| 645 | mShowVisualization = !mShowVisualization;
|
---|
| 646 | mVisualizeCulledNodes = !mVisualizeCulledNodes;
|
---|
| 647 |
|
---|
| 648 | // create viewport with priority VIZ_VIEWPORT_Z_ORDER:
|
---|
| 649 | // will be rendered over standard viewport
|
---|
| 650 | if (mShowVisualization)
|
---|
| 651 | {
|
---|
| 652 | Viewport *vizvp = mWindow->addViewport(mVizCamera,
|
---|
| 653 | VIZ_VIEWPORT_Z_ORDER, 0.6, 0.6, 0.4, 0.4);
|
---|
| 654 |
|
---|
| 655 | vizvp->setBackgroundColour(ColourValue(0.0, 0.3, 0.2, 1));
|
---|
| 656 |
|
---|
| 657 | vizvp->setOverlaysEnabled(false);
|
---|
| 658 | // Alter the camera aspect ratio to match the viewport
|
---|
| 659 | mVizCamera->setAspectRatio(Real(vizvp->getActualWidth()) /
|
---|
| 660 | Real(vizvp->getActualHeight()));
|
---|
| 661 |
|
---|
| 662 | mSceneMgr->setOption("VisualizeCulledNodes", &mVisualizeCulledNodes);
|
---|
| 663 | //vizvp->setClearEveryFrame(false);
|
---|
| 664 |
|
---|
| 665 | // Create a skyplane (for visualization background)
|
---|
| 666 | /*
|
---|
| 667 | Plane plane;
|
---|
| 668 | plane.d = -1000;
|
---|
| 669 | plane.normal = Vector3::UNIT_Y;
|
---|
| 670 | mSceneMgr->setSkyPlane(true, plane, "Examples/TransparentTest", 4000, 75, false);
|
---|
| 671 | */
|
---|
| 672 |
|
---|
| 673 | }
|
---|
| 674 | else
|
---|
| 675 | {
|
---|
| 676 | mWindow->removeViewport(VIZ_VIEWPORT_Z_ORDER);
|
---|
| 677 | // if octree was enabled for visualization purpose, reset now
|
---|
| 678 | mSceneMgr->setOption("ShowOctree", &mShowOctree);
|
---|
| 679 | }
|
---|
| 680 | }
|
---|
| 681 | //-----------------------------------------------------------------------
|
---|
[133] | 682 | void TerrainFrameListener::toggleUseShadows()
|
---|
[115] | 683 | {
|
---|
| 684 | mUseShadows = !mUseShadows;
|
---|
| 685 |
|
---|
[121] | 686 | mSunLight->setCastShadows(mUseShadows);
|
---|
[115] | 687 |
|
---|
| 688 | if (mUseShadows)
|
---|
| 689 | {
|
---|
| 690 | mSceneMgr->setShadowTechnique(SHADOWTYPE_TEXTURE_MODULATIVE);
|
---|
| 691 | }
|
---|
| 692 | else
|
---|
| 693 | {
|
---|
| 694 | mSceneMgr->setShadowTechnique(SHADOWTYPE_NONE);
|
---|
| 695 | }
|
---|
| 696 |
|
---|
| 697 | }
|
---|
| 698 | //-----------------------------------------------------------------------
|
---|
[133] | 699 | void TerrainFrameListener::nextNodeVizMode()
|
---|
[115] | 700 | {
|
---|
| 701 | mNodeVizMode = (mNodeVizMode + 1) % NODEVIZ_MODES_NUM;
|
---|
| 702 |
|
---|
[120] | 703 | bool renderNodesForViz = (mNodeVizMode == NODEVIZ_RENDER_NODES) ||
|
---|
| 704 | (mNodeVizMode == NODEVIZ_RENDER_NODES_AND_CONTENT);
|
---|
[115] | 705 | bool renderNodesContentForViz = (mNodeVizMode == NODEVIZ_RENDER_NODES_AND_CONTENT);
|
---|
| 706 | //bool renderNodesContentForViz = mNodeVizMode == NODEVIZ_RENDER_GEOMETRY;
|
---|
| 707 |
|
---|
| 708 | mSceneMgr->setOption("RenderNodesForViz", &renderNodesForViz);
|
---|
| 709 | mSceneMgr->setOption("RenderNodesContentForViz", &renderNodesContentForViz);
|
---|
| 710 | }
|
---|
| 711 | //-----------------------------------------------------------------------
|
---|
[133] | 712 | void TerrainFrameListener::keyPressed(KeyEvent* e)
|
---|
[115] | 713 | {
|
---|
[133] | 714 | switch(e->getKey())
|
---|
| 715 | {
|
---|
| 716 | case KC_ESCAPE:
|
---|
[115] | 717 | mShutdownRequested = true;
|
---|
| 718 | e->consume();
|
---|
| 719 | return;
|
---|
[133] | 720 |
|
---|
| 721 | case KC_SPACE:
|
---|
| 722 | nextAlgorithm();
|
---|
| 723 | break;
|
---|
| 724 |
|
---|
| 725 | case KC_F:
|
---|
| 726 | nextFilter();
|
---|
| 727 | break;
|
---|
| 728 | case KC_R:
|
---|
| 729 | nextSceneDetailLevel();
|
---|
| 730 | break;
|
---|
| 731 | case KC_P:
|
---|
| 732 | toggleDisplayCameraDetails();
|
---|
| 733 | break;
|
---|
| 734 | case KC_O:
|
---|
| 735 | toggleUseOptimization();
|
---|
| 736 | break;
|
---|
| 737 | case KC_T:
|
---|
| 738 | toggleShowOctree();
|
---|
| 739 | break;
|
---|
| 740 | case KC_X:
|
---|
| 741 | toggleUseDepthPass();
|
---|
| 742 | break;
|
---|
| 743 | case KC_S:
|
---|
| 744 | toggleUseShadows();
|
---|
| 745 | break;
|
---|
| 746 |
|
---|
| 747 | case KC_SUBTRACT:
|
---|
| 748 | changeThreshold(-10);
|
---|
| 749 | break;
|
---|
| 750 | case KC_ADD:
|
---|
| 751 | changeThreshold(10);
|
---|
| 752 | break;
|
---|
| 753 |
|
---|
| 754 | //-- visualization
|
---|
| 755 | case KC_1:
|
---|
| 756 | toggleShowViz();
|
---|
| 757 | break;
|
---|
| 758 | case KC_2:
|
---|
| 759 | nextNodeVizMode();
|
---|
| 760 | break;
|
---|
| 761 |
|
---|
| 762 | case KC_F1:
|
---|
| 763 | toggleShowHelp();
|
---|
| 764 | break;
|
---|
| 765 | case KC_F2:
|
---|
| 766 | toggleShowStats();
|
---|
| 767 | break;
|
---|
| 768 | case KC_F3:
|
---|
| 769 | nextAppState();
|
---|
| 770 | break;
|
---|
| 771 | case KC_F4:
|
---|
| 772 | toggleRecord();
|
---|
| 773 | break;
|
---|
| 774 | case KC_F5:
|
---|
| 775 | ApplyVisibilityQuery(false, mShiftPressed);
|
---|
| 776 | break;
|
---|
| 777 | case KC_F6:
|
---|
| 778 | ApplyVisibilityQuery(true, mShiftPressed);
|
---|
| 779 | break;
|
---|
| 780 |
|
---|
| 781 | case KC_F11:
|
---|
| 782 | takeScreenShot();
|
---|
| 783 | break;
|
---|
| 784 | case KC_F12:
|
---|
| 785 | mTerrainContentGenerator->WriteObjects(objects_out_filename);
|
---|
| 786 | break;
|
---|
| 787 |
|
---|
| 788 | case KC_LSHIFT:
|
---|
| 789 | mShiftPressed = !mShiftPressed;
|
---|
| 790 | break;
|
---|
| 791 | //KEY_PRESSED(KC_F3, 0.3, writeFrames());
|
---|
| 792 | //KEY_PRESSED(KC_F4, 0.3, loadFrames());
|
---|
| 793 | default:
|
---|
| 794 | break;
|
---|
[115] | 795 | }
|
---|
| 796 |
|
---|
[133] | 797 | if (mDisplayCameraDetails)
|
---|
| 798 | {
|
---|
| 799 | // Print camera details
|
---|
| 800 | mWindow->setDebugText("P: " + StringConverter::toString(mCamera->getDerivedPosition()) + " " +
|
---|
| 801 | "O: " + StringConverter::toString(mCamera->getDerivedOrientation()));
|
---|
| 802 | }
|
---|
| 803 |
|
---|
[115] | 804 | CEGUI::System::getSingleton().injectKeyDown(e->getKey());
|
---|
| 805 | CEGUI::System::getSingleton().injectChar(e->getKeyChar());
|
---|
| 806 | e->consume();
|
---|
| 807 | }
|
---|
| 808 | //-----------------------------------------------------------------------
|
---|
[133] | 809 | void TerrainFrameListener::keyReleased(KeyEvent* e)
|
---|
[115] | 810 | {
|
---|
| 811 | CEGUI::System::getSingleton().injectKeyUp(e->getKey());
|
---|
| 812 | e->consume();
|
---|
| 813 | }
|
---|
| 814 | //-----------------------------------------------------------------------
|
---|
[133] | 815 | void TerrainFrameListener::keyClicked(KeyEvent* e)
|
---|
[115] | 816 | {
|
---|
| 817 | // Do nothing
|
---|
| 818 | e->consume();
|
---|
| 819 | }
|
---|
| 820 | //-----------------------------------------------------------------------
|
---|
[133] | 821 | void TerrainFrameListener::addFrameInfo(SceneNode *camNode, Real timeElapsed)
|
---|
[115] | 822 | {
|
---|
| 823 | frame_info info;
|
---|
| 824 | info.orientation = mCamNode->getOrientation();
|
---|
| 825 | info.position = mCamNode->getPosition();
|
---|
| 826 | info.timeElapsed = timeElapsed;
|
---|
| 827 |
|
---|
| 828 | mFrameInfo.push_back(info);
|
---|
| 829 | }
|
---|
| 830 | //-----------------------------------------------------------------------
|
---|
[133] | 831 | void TerrainFrameListener::setCurrentFrameInfo(Real timeElapsed)
|
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[115] | 832 | {
|
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| 833 | //-- find current frame relative to elapsed frame time
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| 834 | mTimeElapsed -= timeElapsed;
|
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| 835 |
|
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| 836 | while ((mTimeElapsed <= 0) && (mCurrentFrame < (int)mFrameInfo.size() - 1))
|
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| 837 | {
|
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| 838 | mTimeElapsed += mFrameInfo[mCurrentFrame ++].timeElapsed;
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| 839 | }
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| 840 |
|
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| 841 | frame_info new_frame = mFrameInfo[mCurrentFrame];
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| 842 | frame_info old_frame = mFrameInfo[mCurrentFrame - 1];
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| 843 |
|
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| 844 | //-- interpolate frames
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| 845 | Real factor = 1;
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| 846 |
|
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| 847 | if (old_frame.timeElapsed > 0)
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[133] | 848 | {
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[115] | 849 | factor = mTimeElapsed / old_frame.timeElapsed;
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[133] | 850 | }
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[115] | 851 |
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[133] | 852 | Vector3 camPos = old_frame.position + factor
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| 853 | * (new_frame.position - old_frame.position);
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[115] | 854 | Quaternion camOrienation = Quaternion::Slerp(factor, old_frame.orientation,
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| 855 | new_frame.orientation, true);
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| 856 |
|
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| 857 | mCamNode->setPosition(camPos);
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| 858 | mCamNode->setOrientation(camOrienation);
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| 859 |
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| 860 | // stop replay after a full walkthrough
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| 861 | if (mCurrentFrame == (int)mFrameInfo.size() - 1)
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| 862 | {
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| 863 | nextAppState();
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| 864 | }
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| 865 | }
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| 866 | //-----------------------------------------------------------------------
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[133] | 867 | bool TerrainFrameListener::processUnbufferedKeyInput(const FrameEvent& evt)
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[115] | 868 | {
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[133] | 869 | /*if (mInputDevice->isKeyDown(KC_ESCAPE))
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[120] | 870 | {
|
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| 871 | return false;
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[133] | 872 | }*/
|
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[115] | 873 |
|
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[120] | 874 | /* Move camera forward by keypress. */
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| 875 | if (mInputDevice->isKeyDown(KC_UP))
|
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| 876 | {
|
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| 877 | mTranslateVector.z = -mMoveScale;
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| 878 | }
|
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[115] | 879 |
|
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| 880 | /* Move camera backward by keypress. */
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[120] | 881 | if (mInputDevice->isKeyDown(KC_DOWN))
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[115] | 882 | {
|
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[120] | 883 | mTranslateVector.z = mMoveScale;
|
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[115] | 884 | }
|
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| 885 |
|
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| 886 | if (mInputDevice->isKeyDown(KC_RIGHT))
|
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| 887 | {
|
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| 888 | mCamNode->yaw(-mRotScale);
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| 889 | }
|
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| 890 |
|
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| 891 | if (mInputDevice->isKeyDown(KC_LEFT))
|
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| 892 | {
|
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| 893 | mCamNode->yaw(mRotScale);
|
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| 894 | }
|
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[133] | 895 | // visualization camera
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| 896 | if (mInputDevice->isKeyDown(KC_3))
|
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| 897 | {
|
---|
| 898 | zoomVizCamera(50);
|
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| 899 | }
|
---|
| 900 | if (mInputDevice->isKeyDown(KC_4))
|
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| 901 | {
|
---|
| 902 | zoomVizCamera(-50);
|
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| 903 | }
|
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[115] | 904 |
|
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| 905 |
|
---|
| 906 | // Return true to continue rendering
|
---|
| 907 | return true;
|
---|
| 908 | }
|
---|
| 909 | //-----------------------------------------------------------------------
|
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[133] | 910 | void TerrainFrameListener::nextFilter()
|
---|
[120] | 911 | {
|
---|
[133] | 912 | switch (mFiltering)
|
---|
[120] | 913 | {
|
---|
| 914 | case TFO_BILINEAR:
|
---|
| 915 | mFiltering = TFO_TRILINEAR;
|
---|
| 916 | mAniso = 1;
|
---|
| 917 | break;
|
---|
| 918 | case TFO_TRILINEAR:
|
---|
| 919 | mFiltering = TFO_ANISOTROPIC;
|
---|
| 920 | mAniso = 8;
|
---|
| 921 | break;
|
---|
| 922 | case TFO_ANISOTROPIC:
|
---|
| 923 | mFiltering = TFO_BILINEAR;
|
---|
| 924 | mAniso = 1;
|
---|
| 925 | break;
|
---|
| 926 | default:
|
---|
| 927 | break;
|
---|
| 928 | }
|
---|
| 929 |
|
---|
| 930 | MaterialManager::getSingleton().setDefaultTextureFiltering(mFiltering);
|
---|
| 931 | MaterialManager::getSingleton().setDefaultAnisotropy(mAniso);
|
---|
| 932 |
|
---|
[133] | 933 | // reload stats
|
---|
[120] | 934 | showStats(mStatsOn);
|
---|
| 935 | }
|
---|
| 936 | //-----------------------------------------------------------------------
|
---|
[133] | 937 | void TerrainFrameListener::nextSceneDetailLevel()
|
---|
[120] | 938 | {
|
---|
[133] | 939 | mSceneDetailIndex = (mSceneDetailIndex + 1) % 3;
|
---|
| 940 | switch (mSceneDetailIndex)
|
---|
[120] | 941 | {
|
---|
[133] | 942 | case 0:
|
---|
| 943 | mCamera->setDetailLevel(SDL_SOLID);
|
---|
| 944 | break;
|
---|
| 945 | case 1:
|
---|
| 946 | mCamera->setDetailLevel(SDL_WIREFRAME);
|
---|
| 947 | break;
|
---|
| 948 | case 2:
|
---|
| 949 | mCamera->setDetailLevel(SDL_POINTS);
|
---|
| 950 | break;
|
---|
[120] | 951 | }
|
---|
| 952 | }
|
---|
| 953 | //-----------------------------------------------------------------------
|
---|
[133] | 954 | void TerrainFrameListener::takeScreenShot()
|
---|
[120] | 955 | {
|
---|
| 956 | char tmp[20];
|
---|
| 957 | sprintf(tmp, "screenshot_%d.png", ++mNumScreenShots);
|
---|
| 958 | mWindow->writeContentsToFile(tmp);
|
---|
| 959 | mWindow->setDebugText(String("Wrote ") + tmp);
|
---|
| 960 | }
|
---|
| 961 | //-----------------------------------------------------------------------
|
---|
[133] | 962 | void TerrainFrameListener::toggleDisplayCameraDetails()
|
---|
[120] | 963 | {
|
---|
| 964 | mDisplayCameraDetails = !mDisplayCameraDetails;
|
---|
| 965 |
|
---|
| 966 | if (!mDisplayCameraDetails)
|
---|
[133] | 967 | {
|
---|
[120] | 968 | mWindow->setDebugText("");
|
---|
[115] | 969 | }
|
---|
| 970 | }
|
---|
[120] | 971 | //-----------------------------------------------------------------------
|
---|
[133] | 972 | void TerrainFrameListener::showStats(bool show)
|
---|
[115] | 973 | {
|
---|
[120] | 974 | if (mDebugOverlay && mCullStatsOverlay)
|
---|
[115] | 975 | {
|
---|
| 976 | if (show)
|
---|
| 977 | {
|
---|
| 978 | mDebugOverlay->show();
|
---|
[120] | 979 | mCullStatsOverlay->show();
|
---|
[115] | 980 | }
|
---|
| 981 | else
|
---|
| 982 | {
|
---|
| 983 | mDebugOverlay->hide();
|
---|
[120] | 984 | mCullStatsOverlay->hide();
|
---|
[115] | 985 | }
|
---|
| 986 | }
|
---|
| 987 | }
|
---|
[120] | 988 | //-----------------------------------------------------------------------
|
---|
[133] | 989 | void TerrainFrameListener::toggleShowStats()
|
---|
[120] | 990 | {
|
---|
| 991 | mStatsOn = !mStatsOn;
|
---|
[115] | 992 |
|
---|
[120] | 993 | showStats(mStatsOn);
|
---|
| 994 | }
|
---|
| 995 | //-----------------------------------------------------------------------
|
---|
[133] | 996 | void TerrainFrameListener::toggleShowHelp()
|
---|
[120] | 997 | {
|
---|
| 998 | mShowHelp = !mShowHelp;
|
---|
[115] | 999 |
|
---|
[120] | 1000 | if (mShowHelp)
|
---|
| 1001 | {
|
---|
| 1002 | mHelpOverlay->show();
|
---|
| 1003 | }
|
---|
| 1004 | else
|
---|
| 1005 | {
|
---|
| 1006 | mHelpOverlay->hide();
|
---|
| 1007 | }
|
---|
[133] | 1008 | } |
---|