[115] | 1 | #ifndef _TerrainMouseQueryListener_H__
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| 2 | #define _TerrainMouseQueryListener_H__
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| 3 |
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| 4 | #include "CEGUIForwardRefs.h"
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| 5 | #include <Ogre.h>
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| 6 | #include <OgreKeyEvent.h>
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| 7 | #include <OgreEventListeners.h>
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| 8 | #include <OgreStringConverter.h>
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| 9 | #include <OgreException.h>
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| 10 | #include "VisibilityEnvironment.h"
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| 11 | #include "OgreTerrainContentGenerator.h"
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| 12 |
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| 13 | using namespace Ogre;
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| 14 |
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| 15 | // z order index of visualizaion viewport
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| 16 | #define VIZ_VIEWPORT_Z_ORDER 10
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| 17 |
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| 18 |
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| 19 | /** Mouse query listener for terrain
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| 20 | */
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| 21 | class TerrainMouseQueryListener: public FrameListener, public MouseListener, public MouseMotionListener
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| 22 | {
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| 23 | public:
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| 24 |
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| 25 | TerrainMouseQueryListener(RenderWindow* win, Camera* cam, SceneManager *sceneManager,
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| 26 | CEGUI::Renderer *renderer, TerrainContentGenerator *contentGenerator, Camera *vizCamera,
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[121] | 27 | SceneNode *camNode, Light *sunLight);
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[115] | 28 |
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| 29 | ~TerrainMouseQueryListener();
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| 30 |
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| 31 |
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| 32 | bool frameStarted(const FrameEvent& evt);
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| 33 | bool frameEnded(const FrameEvent& evt);
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| 34 | //bool processUnbufferedKeyInput(const FrameEvent& evt);
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| 35 |
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| 36 |
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| 37 | /* MouseListener callbacks. */
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| 38 | virtual void mouseClicked(MouseEvent* e) { }
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| 39 | virtual void mouseEntered(MouseEvent* e) { }
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| 40 | virtual void mouseExited(MouseEvent* e) { }
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| 41 |
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| 42 | // This is when the mouse button goes DOWN.
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| 43 | virtual void mousePressed(MouseEvent* e);
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| 44 |
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| 45 | // This is when the mouse button is let UP.
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| 46 | virtual void mouseReleased(MouseEvent* e);
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| 47 |
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| 48 | /* MouseMotionListener callbacks */
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| 49 | virtual void mouseMoved (MouseEvent *e);
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| 50 |
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| 51 | // This is when the mouse is clicked, held and dragged.
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| 52 | virtual void mouseDragged (MouseEvent *e);
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| 53 |
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| 54 | void keyPressed(KeyEvent* e);
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| 55 |
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| 56 | void keyReleased(KeyEvent* e);
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| 57 | void keyClicked(KeyEvent* e);
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| 58 |
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| 59 | /** The information about camera position and orienation per frame */
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| 60 | typedef struct
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| 61 | {
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| 62 | Vector3 position;
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| 63 | Quaternion orientation;
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| 64 | Real timeElapsed;
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| 65 | } frame_info;
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| 66 |
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| 67 | enum {WALKTHROUGH, REPLAY, STATE_NUM};
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| 68 |
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| 69 | // visualization modes for scene nodes
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| 70 | enum {NODEVIZ_NONE, NODEVIZ_RENDER_NODES, NODEVIZ_RENDER_NODES_AND_CONTENT, NODEVIZ_MODES_NUM};
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| 71 | //enum {NODEVIZ_NONE, NODEVIZ_RENDER_GEOMETRY, NODEVIZ_MODES_NUM};
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| 72 |
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[120] | 73 | void zoomVizCamera(int zoom);
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[115] | 74 |
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| 75 | void addFrameInfo(SceneNode *camNode, Real timeElapsed);
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| 76 | void setCurrentFrameInfo(Real timeElapsed);
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| 77 |
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| 78 | void setAlgorithm(int algorithm);
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| 79 |
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| 80 | void moveCamera();
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| 81 |
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| 82 | void writeFrames();
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| 83 | void loadFrames();
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| 84 |
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| 85 |
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| 86 | // Constructor takes a RenderWindow because it uses that to determine input context
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| 87 | //ExampleFrameListener(RenderWindow* win, Camera* cam, bool useBufferedInputKeys = false, bool useBufferedInputMouse = false)
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| 88 |
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| 89 | bool processUnbufferedKeyInput(const FrameEvent& evt);
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| 90 | bool processUnbufferedMouseInput(const FrameEvent& evt);
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| 91 |
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[120] | 92 | void showStats(bool show);
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[115] | 93 |
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[120] | 94 | void updateStats();
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| 95 |
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| 96 | void toggleShowHelp();
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| 97 | void toggleShowStats();
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| 98 |
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| 99 | void toggleUseShadows();
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| 100 | void toggleDisplayCameraDetails();
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| 101 | void takeScreenShot();
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| 102 | void nextSceneDetailLevel();
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| 103 | void nextFilter();
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| 104 | void nextAlgorithm();
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| 105 | void nextNodeVizMode();
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| 106 | void nextAppState();
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| 107 | void changeThreshold(int incr);
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| 108 |
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| 109 | void toggleUseOptimization();
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| 110 | void toggleShowOctree();
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| 111 | void toggleUseDepthPass();
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| 112 | void toggleShowViz();
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| 113 | void toggleRecord();
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| 114 |
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[115] | 115 | protected:
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| 116 |
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| 117 | /** Clamp camera to terrain.
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| 118 | */
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| 119 | void Clamp2Terrain();
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| 120 |
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[120] | 121 | SceneManager *mSceneMgr; // A pointer to the scene manager
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[115] | 122 |
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| 123 | CEGUI::Renderer *mGUIRenderer; // cegui renderer
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| 124 |
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| 125 | int mCurrentAlgorithm;
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| 126 | int mVisibilityThreshold;
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[120] | 127 | // the current frame number
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| 128 | int mCurrentFrame;
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| 129 | // the current application state
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| 130 | int mAppState;
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| 131 | // The number of objects on the screen
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| 132 | int mObjectCount;
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| 133 | // visualization mode
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| 134 | int mNodeVizMode;
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| 135 |
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| 136 | SceneNode *mCurrentObject; // the newly created object
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| 137 |
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[115] | 138 | OverlayElement *mAlgorithmInfo;
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| 139 | OverlayElement *mThresholdInfo;
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| 140 | OverlayElement *mFrustumCulledNodesInfo;
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| 141 | OverlayElement *mQueryCulledNodesInfo;
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| 142 | OverlayElement *mTraversedNodesInfo;
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| 143 | OverlayElement *mHierarchyNodesInfo;
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| 144 | OverlayElement *mUseOptimizationInfo;
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| 145 | OverlayElement *mUseDepthPassInfo;
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| 146 | OverlayElement *mRenderedNodesInfo;
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| 147 | OverlayElement *mObjectsInfo;
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| 148 | OverlayElement *mQueriesIssuedInfo;
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| 149 |
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| 150 | RayQueryExecutor *mRayQueryExecutor;
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| 151 | TerrainContentGenerator *mTerrainContentGenerator;
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| 152 |
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| 153 | bool mUseOptimization;
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| 154 | bool mShowOctree;
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| 155 | bool mUseDepthPass;
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| 156 | bool mShowVisualization;
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| 157 | bool mCullCamera;
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[120] | 158 | bool mRecord;
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| 159 | bool mUseShadows;
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| 160 | bool mVisualizeCulledNodes;
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| 161 | bool mShowHelp;
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| 162 | bool mStatsOn;
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| 163 | bool mLMouseDown, mRMouseDown; // True if the mouse buttons are down
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| 164 | bool mShutdownRequested;
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| 165 | bool mDisplayCameraDetails;
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[115] | 166 |
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| 167 | Real mVizCameraHeight;
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| 168 |
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| 169 | Camera *mVizCamera;
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| 170 | SceneNode *mCamNode;
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| 171 |
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| 172 | //std::deque<Vector3> mWalkList; // The list of points we are walking to
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| 173 | std::vector<frame_info> mFrameInfo;
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| 174 |
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| 175 | Real mTimeElapsed;
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| 176 | //EventProcessor* mEventProcessor;
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| 177 | InputReader* mInputDevice;
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| 178 | Camera* mCamera;
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| 179 |
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| 180 | Vector3 mTranslateVector;
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| 181 | RenderWindow* mWindow;
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[120] | 182 |
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| 183 | //bool mUseBufferedInputKeys, mUseBufferedInputMouse, mInputTypeSwitchingOn;
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[115] | 184 | unsigned int mNumScreenShots;
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[120] | 185 | int mSceneDetailIndex;
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| 186 | int mAniso;
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| 187 |
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| 188 | float mMoveScale;
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[115] | 189 | Degree mRotScale;
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| 190 | // just to stop toggles flipping too fast
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[120] | 191 | Real mTimeDelay;
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[115] | 192 | Radian mRotX, mRotY;
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| 193 | TextureFilterOptions mFiltering;
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[120] | 194 |
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| 195 | Real mMoveSpeed;
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[115] | 196 | Degree mRotateSpeed;
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[120] | 197 |
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| 198 | Overlay* mDebugOverlay;
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| 199 | Overlay* mHelpOverlay;
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| 200 | Overlay* mCullStatsOverlay;
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[121] | 201 |
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| 202 | Light *mSunLight;
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[115] | 203 | };
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| 204 |
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| 205 |
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| 206 | #endif //_TerrainMouseQueryListener_H__ |
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