[115] | 1 | #ifndef _TestCullingTerrainApplication_H__
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| 2 | #define _TestCullingTerrainApplication_H__
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| 3 |
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[61] | 4 | #include "CEGUIForwardRefs.h"
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[139] | 5 | #include <OgreRenderTargetListener.h>
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[61] | 6 | #include "ExampleApplication.h"
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[139] | 7 |
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[107] | 8 | #include "OgreTerrainContentGenerator.h"
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[133] | 9 | #include "TerrainFrameListener.h"
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[61] | 10 |
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[161] | 11 | #include <OgreEntity.h>
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| 12 |
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[173] | 13 | // z order index of visualizaion viewport
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| 14 | #define VIZ_VIEWPORT_Z_ORDER 10
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| 15 |
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| 16 |
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| 17 | //-- constants for animation
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| 18 | const float walk_duration = 10.0f;
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| 19 | const float wait_duration = 2.0f;
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| 20 | const float rotate_factor = 0.7f;
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| 21 | const float move_factor = 0.03;
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| 22 |
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| 23 |
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| 24 | /** Rendertarget listener which shows a visualization.
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| 25 | */
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[99] | 26 | class VisualizationRenderTargetListener: public RenderTargetListener
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| 27 | {
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| 28 | public:
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| 29 | VisualizationRenderTargetListener(SceneManager *sceneMgr);
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| 30 |
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| 31 | protected:
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| 32 | void preViewportUpdate (const RenderTargetViewportEvent &evt);
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| 33 | void postRenderTargetUpdate (const RenderTargetEvent &evt);
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| 34 |
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| 35 | SceneManager *mSceneMgr;
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[139] | 36 |
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| 37 | ShadowTechnique mSavedShadowTechnique;
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| 38 | ColourValue mSavedAmbientLight;
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[99] | 39 | };
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| 40 |
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[161] | 41 | /** Class storing the current state of an entity.
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| 42 | */
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| 43 | class EntityState
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| 44 | {
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| 45 | public:
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| 46 | enum State {STOP, WAITING, MOVING};
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[61] | 47 |
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[161] | 48 | EntityState(Entity *ent, State entityState, Real speed);
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[164] | 49 | ~EntityState();
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[161] | 50 | /** Update the entity state.
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| 51 | */
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| 52 | void update(Real timeSinceLastFrame);
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| 53 |
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| 54 | /** Returns entity.
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| 55 | */
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| 56 | Entity *GetEntity();
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| 57 |
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| 58 | /** Returns entity state index.
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| 59 | */
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| 60 | EntityState::State GetState();
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| 61 |
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[164] | 62 | static bool OutOfBounds(SceneNode *node);
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| 63 |
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| 64 | static Vector3 msMinPos;
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| 65 | static Vector3 msMaxPos;
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| 66 |
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[161] | 67 | protected:
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| 68 |
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| 69 | void SetAnimationState(String stateStr, bool loop);
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| 70 |
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| 71 | AnimationState *mAnimationState;
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| 72 | Entity *mEntity;
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| 73 |
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| 74 | State mState;
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| 75 | Real mAnimationSpeed;
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| 76 | Real mTimeElapsed;
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| 77 | };
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| 78 |
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| 79 | typedef std::vector<EntityState *> EntityStates;
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| 80 |
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[160] | 81 | class TestCullingTerrainApplication: public ExampleApplication
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[61] | 82 | {
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| 83 | public:
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[145] | 84 | TestCullingTerrainApplication();
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[61] | 85 | ~TestCullingTerrainApplication();
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| 86 |
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[161] | 87 | /** Generates a scene using num entities of a type.
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| 88 | @param num the number of objects
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| 89 | @parma objectType the type of objects
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| 90 | */
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[160] | 91 | void generateScene(int num, int objectType);
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| 92 |
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[161] | 93 | /** Returns the caption of the given id of a scene object type.
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| 94 | */
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[160] | 95 | String getCurrentObjectCaption(int id);
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| 96 |
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[161] | 97 | /** Returns state vector of scene entities.
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| 98 | */
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| 99 | EntityStates &getEntityStates();
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[160] | 100 |
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[161] | 101 | /** Updates all animations according to time elapsed since last frame.
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| 102 | */
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| 103 | void updateAnimations(Real timeSinceLastFrame);
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| 104 |
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| 105 | /** Deletes vector of scene entity states.
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| 106 | */
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| 107 | void deleteEntityStates();
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| 108 |
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| 109 | // object types
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| 110 | enum {ROBOT, ATHENA, NINJA};
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| 111 |
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| 112 |
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| 113 | /** Clamps scene node to terrain.
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| 114 | @param sceneNode the node to be clamped
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| 115 | @param terrainOffs the offset of the node over the terrain
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| 116 | @returns if clamping was successful (i.e., the ray hit the terrain)
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| 117 | */
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| 118 | bool Clamp2Terrain(SceneNode *node, int terrainOffs);
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| 119 |
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[61] | 120 | protected:
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[160] | 121 |
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[99] | 122 | //-- inherited from ExampleApplication
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| 123 | bool setup();
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[85] | 124 | void createScene();
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| 125 | void createFrameListener();
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[99] | 126 | void createCamera();
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| 127 | //void createViewports();
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| 128 |
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| 129 | virtual void createRenderTargetListener();
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| 130 |
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[161] | 131 | std::vector<EntityState *> mEntityStates;
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[160] | 132 |
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[161] | 133 | /** cegui setup
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| 134 | */
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[85] | 135 | void setupGui();
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[61] | 136 |
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| 137 | CEGUI::OgreCEGUIRenderer *mGUIRenderer;
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| 138 | CEGUI::System *mGUISystem;
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| 139 |
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[87] | 140 | Vector3 mMinTranslation;
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| 141 | Vector3 mMaxTranslation;
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| 142 |
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| 143 | Vector3 mMinAngle;
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[61] | 144 | Vector3 mMaxAngle;
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| 145 |
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[82] | 146 | TerrainContentGenerator *mTerrainContentGenerator;
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[99] | 147 |
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[100] | 148 | Camera *mVizCamera;
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| 149 | SceneNode *mCamNode;
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[109] | 150 | Light *mSunLight;
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[75] | 151 |
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[133] | 152 | TerrainFrameListener *mTerrainFrameListener;
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[139] | 153 | ColourValue mAmbientLight;
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[161] | 154 | RayQueryExecutor *mRayQueryExecutor;
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| 155 |
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[164] | 156 | Vector3 mTerrainMinPos;
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| 157 | Vector3 mTerrainMaxPos;
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[183] | 158 |
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| 159 |
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[61] | 160 | private:
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| 161 | void chooseSceneManager(void);
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[115] | 162 | };
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| 163 |
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| 164 | #endif // TestCullingTerrainApplication |
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