Ignore:
Timestamp:
06/20/05 08:13:57 (19 years ago)
Author:
mattausch
Message:

fixed bug with tight octree boxes
added more flexible renderqueue (can delete per flag)
reordered functions in visibility terrain scene manager

File:
1 edited

Legend:

Unmodified
Added
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  • trunk/VUT/work/TestCullingTerrain/TestCullingTerrainApplication.h

    r133 r139  
    33 
    44#include "CEGUIForwardRefs.h" 
     5#include <OgreRenderTargetListener.h> 
    56#include "ExampleApplication.h" 
     7 
    68#include "OgreTerrainContentGenerator.h" 
    7  
    8 #include <OgreRenderTargetListener.h> 
    99#include "TerrainFrameListener.h" 
    1010 
     
    1919 
    2020        SceneManager *mSceneMgr; 
     21         
     22        ShadowTechnique mSavedShadowTechnique; 
     23        ColourValue mSavedAmbientLight; 
    2124}; 
    2225 
     
    5457        SceneNode *mCamNode; 
    5558        Light *mSunLight; 
    56         VisualizationRenderTargetListener *mRenderTargetListener; 
    5759 
    5860        TerrainFrameListener *mTerrainFrameListener; 
     61        ColourValue mAmbientLight; 
     62        //VisualizationRenderTargetListener *mVizRenderTargetListener; 
    5963         
    6064private: 
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