[61] | 1 | /**
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| 2 | \file
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| 3 | TestCullingTerrainApplication.h
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| 4 | */
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| 5 | #include "CEGUIForwardRefs.h"
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| 6 | #include "ExampleApplication.h"
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| 7 | #include "TerrainContentGenerator.h"
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[74] | 8 | #include "VisibilityEnvironment.h"
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[99] | 9 | #include <OgreRenderTargetListener.h>
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[61] | 10 |
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| 11 | Real timeDelay = 0;
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| 12 | #define KEY_PRESSED(_key,_timeDelay, _macro) \
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| 13 | { \
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| 14 | if (mInputDevice->isKeyDown(_key) && timeDelay <= 0) \
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| 15 | { \
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| 16 | timeDelay = _timeDelay; \
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| 17 | _macro ; \
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| 18 | } \
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| 19 | }
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| 20 |
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[74] | 21 | String mCurrentAlgorithmCaptions[GtpVisibility::VisibilityEnvironment::NUM_CULLING_MANAGERS] =
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[61] | 22 | {
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[74] | 23 | "View Frustum Culling",
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| 24 | "Stop and Wait Culling",
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| 25 | "Coherent Hierarchical Culling"
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[61] | 26 | };
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| 27 |
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[99] | 28 | class VisualizationRenderTargetListener: public RenderTargetListener
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| 29 | {
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| 30 | public:
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| 31 | VisualizationRenderTargetListener(SceneManager *sceneMgr);
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| 32 |
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| 33 | protected:
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| 34 | void preViewportUpdate (const RenderTargetViewportEvent &evt);
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| 35 | void postRenderTargetUpdate (const RenderTargetEvent &evt);
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| 36 |
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| 37 | SceneManager *mSceneMgr;
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| 38 | };
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| 39 |
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[61] | 40 | class MouseQueryListener : public ExampleFrameListener, public MouseListener, public MouseMotionListener
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| 41 | {
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| 42 | public:
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| 43 |
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| 44 | MouseQueryListener(RenderWindow* win, Camera* cam, SceneManager *sceneManager,
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[94] | 45 | CEGUI::Renderer *renderer, TerrainContentGenerator *contentGenerator, Camera *vizCamera);
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[61] | 46 |
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[80] | 47 | ~MouseQueryListener();
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[61] | 48 |
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| 49 | bool frameStarted(const FrameEvent& evt);
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| 50 | bool frameEnded(const FrameEvent& evt);
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| 51 |
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| 52 | /* MouseListener callbacks. */
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| 53 | virtual void mouseClicked(MouseEvent* e) { }
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| 54 | virtual void mouseEntered(MouseEvent* e) { }
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| 55 | virtual void mouseExited(MouseEvent* e) { }
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| 56 |
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| 57 | // This is when the mouse button goes DOWN.
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| 58 | virtual void mousePressed(MouseEvent* e);
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| 59 |
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| 60 | // This is when the mouse button is let UP.
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| 61 | virtual void mouseReleased(MouseEvent* e);
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| 62 |
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| 63 | /* MouseMotionListener callbacks */
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| 64 | virtual void mouseMoved (MouseEvent *e);
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| 65 |
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| 66 | // This is when the mouse is clicked, held and dragged.
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| 67 | virtual void mouseDragged (MouseEvent *e);
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| 68 |
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| 69 | void keyPressed(KeyEvent* e);
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| 70 |
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| 71 | void keyReleased(KeyEvent* e);
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| 72 | void keyClicked(KeyEvent* e);
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| 73 |
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[85] | 74 | void nextAlgorithm();
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| 75 | void setAlgorithm(int algorithm);
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[61] | 76 | void changeThreshold(int incr);
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[87] | 77 | void updateStats();
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[86] | 78 | void toggleUseOptimization();
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| 79 | void toggleShowOctree();
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[99] | 80 | void toggleUseVisibilityCulling();
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| 81 | void toggleShowViz();
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[94] | 82 | void FixVizCamera();
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[61] | 83 |
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| 84 | protected:
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[94] | 85 | void clamp2Terrain(Camera *cam);
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| 86 |
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[61] | 87 | bool mLMouseDown, mRMouseDown; // True if the mouse buttons are down
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| 88 | SceneManager *mSceneMgr; // A pointer to the scene manager
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| 89 |
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| 90 | CEGUI::Renderer *mGUIRenderer; // cegui renderer
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| 91 |
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| 92 | bool mShutdownRequested;
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| 93 | int mCurrentAlgorithm;
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[85] | 94 | int mVisibilityThreshold;
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[61] | 95 |
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| 96 | OverlayElement *mAlgorithmInfo;
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| 97 | OverlayElement *mThresholdInfo;
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| 98 | OverlayElement *mFrustumCulledNodesInfo;
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| 99 | OverlayElement *mQueryCulledNodesInfo;
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| 100 | OverlayElement *mTraversedNodesInfo;
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| 101 | OverlayElement *mHierarchyNodesInfo;
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[86] | 102 | OverlayElement *mUseOptimizationInfo;
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[61] | 103 | OverlayElement *mRenderedNodesInfo;
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[87] | 104 | OverlayElement *mObjectsInfo;
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| 105 | OverlayElement *mQueriesIssuedInfo;
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[61] | 106 |
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| 107 | SceneNode *mCurrentObject; // The newly created object
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| 108 | int mCount; // The number of robots on the screen
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| 109 |
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| 110 | RayQueryExecutor *mRayQueryExecutor;
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[82] | 111 | TerrainContentGenerator *mTerrainContentGenerator;
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[86] | 112 |
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| 113 | bool mUseOptimization;
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| 114 | bool mShowOctree;
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[99] | 115 | bool mUseVisibilityCulling;
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| 116 | bool mShowVisualization;
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[93] | 117 |
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[94] | 118 | Camera *mVisualizationCamera;
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[61] | 119 | };
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| 120 |
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| 121 |
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| 122 | class TestCullingTerrainApplication : public ExampleApplication
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| 123 | {
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| 124 | public:
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| 125 | ~TestCullingTerrainApplication();
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| 126 |
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| 127 | protected:
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[99] | 128 | //-- inherited from ExampleApplication
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| 129 | bool setup();
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[85] | 130 | void createScene();
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| 131 | void createFrameListener();
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[99] | 132 | void createCamera();
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| 133 | //void createViewports();
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| 134 |
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| 135 | virtual void createRenderTargetListener();
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| 136 |
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| 137 | /** cegui setup */
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[85] | 138 | void setupGui();
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[61] | 139 |
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| 140 | CEGUI::OgreCEGUIRenderer *mGUIRenderer;
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| 141 | CEGUI::System *mGUISystem;
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| 142 |
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[87] | 143 | Vector3 mMinTranslation;
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| 144 | Vector3 mMaxTranslation;
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| 145 |
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| 146 | Vector3 mMinAngle;
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[61] | 147 | Vector3 mMaxAngle;
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| 148 |
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[82] | 149 | TerrainContentGenerator *mTerrainContentGenerator;
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[99] | 150 |
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| 151 | Camera *mVisualizationCamera;
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| 152 | VisualizationRenderTargetListener *mRenderTargetListener;
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[75] | 153 |
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[61] | 154 | private:
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| 155 | void chooseSceneManager(void);
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[99] | 156 | }; |
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