Ignore:
Timestamp:
05/01/05 23:29:27 (19 years ago)
Author:
mattausch
Message:

added support for release mode

File:
1 edited

Legend:

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  • trunk/VUT/work/TestCullingTerrain/TestCullingTerrainApplication.h

    r61 r74  
    66#include "ExampleApplication.h" 
    77#include "TerrainContentGenerator.h" 
     8#include "VisibilityEnvironment.h" 
    89 
    910Real timeDelay = 0; 
     
    1718} 
    1819 
    19 String mCurrentAlgorithmCaptions[3/*VisibilitySceneTraverser::NUM_RENDERMODES*/] =  
     20String mCurrentAlgorithmCaptions[GtpVisibility::VisibilityEnvironment::NUM_CULLING_MANAGERS] =  
    2021{ 
    21     "Cull Frustum",  
    22         "Stop and Wait",  
    23         "Coherent Occlusion Culling" 
     22    "View Frustum Culling",  
     23        "Stop and Wait Culling",  
     24        "Coherent Hierarchical Culling" 
    2425}; 
    2526 
     
    8384 
    8485        SceneNode *mCurrentObject;         // The newly created object 
    85         RaySceneQuery *mRaySceneQuery;     // The ray scene query pointer 
    8686        int mCount;                        // The number of robots on the screen 
    8787 
     
    101101        virtual void createCamera(void); 
    102102 
    103         /**  
    104                 generates a new scene object  
    105                 @param tranlationRatio ratio between minimal and maximal possible translation 
    106                 @param rotationRatio ratio between minimal and maximal possible rotation 
    107                 @idx the index of the new object 
    108                 @entName the name of the object entity 
    109         */ 
    110         void generateSceneObject(const Vector3 &translationRatio, const Vector3 &rotationRatio,  
    111                                                          const int idx, const String &entName); 
    112  
    113103        CEGUI::OgreCEGUIRenderer *mGUIRenderer; 
    114104        CEGUI::System *mGUISystem; 
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