- Timestamp:
- 05/01/05 23:29:27 (19 years ago)
- File:
-
- 1 edited
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trunk/VUT/work/TestCullingTerrain/TestCullingTerrainApplication.h
r61 r74 6 6 #include "ExampleApplication.h" 7 7 #include "TerrainContentGenerator.h" 8 #include "VisibilityEnvironment.h" 8 9 9 10 Real timeDelay = 0; … … 17 18 } 18 19 19 String mCurrentAlgorithmCaptions[ 3/*VisibilitySceneTraverser::NUM_RENDERMODES*/] =20 String mCurrentAlgorithmCaptions[GtpVisibility::VisibilityEnvironment::NUM_CULLING_MANAGERS] = 20 21 { 21 " Cull Frustum",22 "Stop and Wait ",23 "Coherent OcclusionCulling"22 "View Frustum Culling", 23 "Stop and Wait Culling", 24 "Coherent Hierarchical Culling" 24 25 }; 25 26 … … 83 84 84 85 SceneNode *mCurrentObject; // The newly created object 85 RaySceneQuery *mRaySceneQuery; // The ray scene query pointer86 86 int mCount; // The number of robots on the screen 87 87 … … 101 101 virtual void createCamera(void); 102 102 103 /**104 generates a new scene object105 @param tranlationRatio ratio between minimal and maximal possible translation106 @param rotationRatio ratio between minimal and maximal possible rotation107 @idx the index of the new object108 @entName the name of the object entity109 */110 void generateSceneObject(const Vector3 &translationRatio, const Vector3 &rotationRatio,111 const int idx, const String &entName);112 113 103 CEGUI::OgreCEGUIRenderer *mGUIRenderer; 114 104 CEGUI::System *mGUISystem;
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