Ignore:
Timestamp:
05/20/05 20:28:30 (19 years ago)
Author:
mattausch
Message:
 
File:
1 edited

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  • trunk/VUT/work/TestCullingTerrain/TerrainContentGenerator.h

    r104 r106  
    2222}; 
    2323 
    24 /** Class which fills a terrain with content in a random fashion  
     24/**  
     25        Class which randomly fills a terrain with objects. 
    2526*/ 
    2627class TerrainContentGenerator: public SceneContentGenerator 
     
    3031        ~TerrainContentGenerator(); 
    3132 
     33        /**  
     34                Generates objects and places it on the terrain 
     35        */ 
    3236        SceneNode *GenerateSceneObject(const Vector3 &position,  
    3337                const Vector3 &rotation, const String &objName); 
    34  
     38         
     39        /** maximum height where objects can be put into the terrain */ 
    3540        void SetMaxHeight(Real maxHeight); 
    3641         
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