- Timestamp:
- 05/20/05 20:28:30 (19 years ago)
- File:
-
- 1 edited
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trunk/VUT/work/TestCullingTerrain/TerrainContentGenerator.h
r104 r106 22 22 }; 23 23 24 /** Class which fills a terrain with content in a random fashion 24 /** 25 Class which randomly fills a terrain with objects. 25 26 */ 26 27 class TerrainContentGenerator: public SceneContentGenerator … … 30 31 ~TerrainContentGenerator(); 31 32 33 /** 34 Generates objects and places it on the terrain 35 */ 32 36 SceneNode *GenerateSceneObject(const Vector3 &position, 33 37 const Vector3 &rotation, const String &objName); 34 38 39 /** maximum height where objects can be put into the terrain */ 35 40 void SetMaxHeight(Real maxHeight); 36 41
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