- Timestamp:
- 06/27/06 10:17:56 (19 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
GTP/trunk/App/Demos/Illum/Ogre/Media/materials/scripts/GameTools.material
r847 r1060 1 2 3 material GameTools/HPS 4 { 5 6 technique 7 { 8 pass 9 { 10 IllumTechniques 11 { 12 RenderTechnique HPS 13 { 14 particle_script GameTools/Little 15 } 16 } 17 18 scene_blend add 19 20 lighting off 21 depth_check off 22 23 texture_unit 24 { 25 texture 26 } 27 28 29 } 30 } 31 } 32 33 34 material Flare 35 { 36 technique 37 { 38 pass 39 { 40 //cull_hardware none 41 lighting off 42 //scene_blend add 43 //scene_blend_op add 44 //scene_blend_op_alpha add 45 //scene_blend_alpha add 46 depth_write off 47 48 ambient 1 0 0 1 49 diffuse 1 0 0 1 50 //texture_unit 51 //{ 52 // texture flare.png 53 //} 54 } 55 } 56 } 57 1 58 material Examples/MorningSkyBox 2 59 { … … 626 683 pass 627 684 { 685 686 IllumTechniques 687 { 688 RenderTechnique ReducedColorCubeMap 689 { 690 update_interval 3 691 distance_calc false 692 face_angle_calc false 693 update_all_face false 694 } 695 } 696 697 628 698 vertex_program_ref GameTools/DiffuseVS 629 699 { … … 735 805 param_named_auto worldViewProj worldviewproj_matrix 736 806 param_named_auto world world_matrix 807 param_named_auto worldIT inverse_transpose_world_matrix 737 808 } 738 809 fragment_program_ref GameTools/PhotonMapCausticPS … … 892 963 pass 893 964 { 894 895 cull_hardware none896 cull_software none897 lighting off898 scene_blend add899 depth_write off900 901 902 903 904 905 param_named_auto Proj projection_matrix906 907 908 909 910 911 912 913 914 915 965 966 cull_hardware none 967 cull_software none 968 lighting off 969 scene_blend add 970 depth_write off 971 972 vertex_program_ref GameTools/SpriteVS 973 { 974 param_named_auto worldViewProj worldviewproj_matrix 975 param_named_auto worldView worldview_matrix 976 param_named_auto Proj projection_matrix 977 } 978 fragment_program_ref GameTools/SpritePS 979 { 980 981 } 982 983 texture_unit 984 { 985 texture flare.png 986 } 916 987 917 988 }
Note: See TracChangeset
for help on using the changeset viewer.