- Timestamp:
- 06/28/06 03:03:39 (18 years ago)
- File:
-
- 1 edited
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GTP-Internal/trunk/Webpage/NOF/gtp_webpage/Preview/body_videos___images.html
r741 r1065 12 12 </STYLE> 13 13 </HEAD> 14 <BODY NOF="(MB=(DefaultMasterBorder, 121, 49, 171, 0), L=(VideosImagesLayout, 727, 1910))" TOPMARGIN=0 LEFTMARGIN=0 MARGINWIDTH=0 MARGINHEIGHT=0>14 <BODY NOF="(MB=(DefaultMasterBorder, 121, 49, 171, 0), L=(VideosImagesLayout, 727, 2254))" TOPMARGIN=0 LEFTMARGIN=0 MARGINWIDTH=0 MARGINHEIGHT=0> 15 15 <TABLE CELLPADDING=0 CELLSPACING=0 BORDER=0 WIDTH=654 NOF=LY> 16 16 <TR VALIGN=TOP ALIGN=LEFT> … … 18 18 <TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 WIDTH=44 NOF=LY> 19 19 <TR VALIGN=TOP ALIGN=LEFT> 20 <TD WIDTH=19 HEIGHT= 1910><IMG SRC="../assets/images/autogen/clearpixel.gif" WIDTH=19 HEIGHT=1 BORDER=0 ALT=""></TD>20 <TD WIDTH=19 HEIGHT=2254><IMG SRC="../assets/images/autogen/clearpixel.gif" WIDTH=19 HEIGHT=1 BORDER=0 ALT=""></TD> 21 21 <TD WIDTH=25><IMG SRC="../assets/images/autogen/clearpixel.gif" WIDTH=25 HEIGHT=1 BORDER=0 ALT=""></TD> 22 22 </TR> … … 53 53 <TABLE ID="Tabelle3" BORDER=0 CELLSPACING=2 CELLPADDING=2 WIDTH="100%"> 54 54 <TR> 55 <TD COLSPAN=2 STYLE="background-color: rgb(166,179,224);">56 <P STYLE="text-align: center;"><B>September 2005</B></P>57 </TD>58 </TR>59 <TR>60 55 <TD WIDTH=102> 56 <P> </P> 57 </TD> 58 <TD> 59 <P> </P> 60 </TD> 61 </TR> 62 <TR> 63 <TD> 64 <P><A HREF="http://www.gametools.org/videos/trees.avi"><IMG ID="Picture456" HEIGHT=100 WIDTH=100 SRC="../assets/images/trees.jpg" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=0 ALT="trees" TITLE="trees"></A></P> 65 </TD> 66 <TD VALIGN=TOP> 67 <P><SPAN STYLE="font-size: 8pt;">Level of Detail for Trees, running at a constant high framrate (thats a lot of leaves in there)</SPAN></P> 68 </TD> 69 </TR> 70 <TR> 71 <TD> 72 <P><A HREF="http://www.gametools.org/videos/lodstrips.avi"><IMG ID="Picture22" HEIGHT=100 WIDTH=100 SRC="../assets/images/lodstrips.jpg" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=0 ALT="lodstrips" TITLE="lodstrips"></A></P> 73 </TD> 74 <TD VALIGN=TOP> 75 <P><SPAN STYLE="font-size: 8pt;">GPU Friendly Smooth Level of Detail without the need for Restripification</SPAN></P> 76 </TD> 77 </TR> 78 <TR> 79 <TD> 80 <P><A HREF="http://www.gametools.org/videos/chc.avi"><IMG ID="Picture454" HEIGHT=97 WIDTH=100 SRC="../assets/images/chc.jpg" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=0 ALT="chc" TITLE="chc"></A></P> 81 </TD> 82 <TD VALIGN=TOP> 83 <P><SPAN STYLE="font-size: 8pt;">Ont-the-fly Visibility Culling, without the need for preprocessing. Uses Coherent Hierarchical Culling (CHC) algorithm to avoid the framerate drops of the simple Stop-and-wait approach (Viewfrustrum Culling on the left, CHC on the right)</SPAN></P> 84 </TD> 85 </TR> 86 <TR> 87 <TD> 61 88 <P><A HREF="http://www.gametools.org/videos/Explosion.avi"><IMG ID="Bild21" HEIGHT=100 WIDTH=100 SRC="../assets/images/Explosion_1_v0.gif" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=0 ALT="Watch DivX video" TITLE="Watch DivX video"></A></P> 62 89 </TD> 63 90 <TD VALIGN=TOP> 64 91 <P><SPAN STYLE="font-size: 8pt;">Fire in the Hole !</SPAN></P> 65 </TD>66 </TR>67 <TR>68 <TD>69 <P> </P>70 </TD>71 <TD>72 <P> </P>73 </TD>74 </TR>75 <TR>76 <TD COLSPAN=2 STYLE="background-color: rgb(166,179,224);">77 <P STYLE="text-align: center;"><B>June 2005</B></P>78 92 </TD> 79 93 </TR>
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