- Timestamp:
- 07/12/06 15:44:23 (18 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Illum/Ogre/Media/materials/programs/GameTools_Focusing.hlsl
r1102 r1126 11 11 { 12 12 VS_OUT OUT; 13 OUT.hPosition = mul(worldViewProj, position); 13 OUT.hPosition = mul(worldViewProj, position); 14 14 OUT.Position = mul(lightTransform, position); 15 15 return OUT; … … 18 18 float4 FocusingPS(VS_OUT IN ):COLOR 19 19 { 20 20 21 return float4(IN.Position.xyz / IN.Position.w, 1); 21 22 }
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