Ignore:
Timestamp:
05/30/05 03:20:23 (19 years ago)
Author:
mattausch
Message:

added depth pass algorithm + delayed transparent object rendering (so depth ordering is right)

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/VUT/Ogre/src/OgreSceneNodeHierarchyInterface.cpp

    r112 r115  
    4242                mNumRenderedNodes ++; 
    4343 
    44                 mSceneManager->_renderSceneNode(mCamera, sceneNode); 
     44                mSceneManager->_renderSceneNode(mCamera, sceneNode, mLeaveTransparentsInQueue); 
    4545        } 
    4646#endif 
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