- Timestamp:
- 06/06/05 18:55:02 (19 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/VUT/work/TestCullingTerrain/TestCullingTerrainApplication.cpp
r115 r120 163 163 164 164 // the objects are generated on the whole terrain 165 mTerrainContentGenerator->GenerateScene(1500, "robot"); 165 166 //mTerrainContentGenerator->GenerateScene(1500, "athene"); 166 mTerrainContentGenerator->GenerateScene(1500, "robot"); 167 // mTerrainContentGenerator->GenerateScene(500, "ninja"); 167 //mTerrainContentGenerator->GenerateScene(500, "ninja"); 168 168 } 169 169 … … 192 192 mTerrainFrameListener = new TerrainMouseQueryListener(mWindow, mCamera, mSceneMgr, 193 193 mGUIRenderer, mTerrainContentGenerator, mVizCamera, mCamNode); 194 mTerrainFrameListener->showDebugOverlay(true);194 195 195 mRoot->addFrameListener(mTerrainFrameListener); 196 196 }
Note: See TracChangeset
for help on using the changeset viewer.