Changeset 1285 for GTP/trunk/App/Demos/Vis/KdTreeDemo/README.txt
- Timestamp:
- 08/25/06 17:44:02 (18 years ago)
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GTP/trunk/App/Demos/Vis/KdTreeDemo/README.txt
r1274 r1285 48 48 Append a comment to the logfile. Requires --logfile to have any effect. 49 49 (see DEMOS). 50 51 --savesceneto <filename> 52 Specifies file name (with .txt extension) to which the positions of all 53 entities in the scene will be saved. If the filename is appended to 54 the scene parameter in the config file, the entities are loaded at 55 startup 50 56 51 57 The following options apply only to the KDT and KTE scene managers. They have … … 88 94 scene: Select the scene which shall be loaded. 89 95 If the parameter is empty or missing, the simple test scene is 90 loaded (spaceships & robots). 91 If the parameter is "terrain", the application attempts to load 92 the terrain world geometry, which only works with scene managers 93 supporting this kind of geometry (KTE, OCM, TER). Also a file 94 named "terrain.cfg" and holding all the necessary options for 95 the terrain must be in the same directory. 96 All other values are interpreted as a semicolon-separated list of 97 scene files to load. For now, only the .iv format is supported. 96 loaded (spaceships & robots on a plane). 97 Otherwise the parameter is interpreted as a semicolon-separated 98 list of scene files to load. So far the application supports the 99 following formats: 100 .iv, .wrl: Mesh files like the vienna scene. 101 .cfg: Config files for terrain creation. You need to specify 102 an appropriate scene manager which supports terrain 103 world geometry rendering (KTE, OCM, TER). 104 .txt: Text file created by the application which store 105 positions of entites (small movable objects) 98 106 movespeed, rotatespeed: 99 107 Set the speed of movement and rotation for the player camera. … … 174 182 P Show/Hide player cam position 175 183 PRINT Save sceen shot 184 F7 Save Entities in the scene to file 176 185 177 186 DEMOS
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