Ignore:
Timestamp:
06/16/05 18:58:29 (19 years ago)
Author:
mattausch
Message:

fixed from camera visibility queries.
deletion of (previously) rendered queue items now before rendering the node (more intuitive)
improved octree implementation (tighter boxes)
added boxes for visibility queries

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/VUT/work/TestCullingTerrain/TerrainFrameListener.cpp

    r135 r137  
    196196                 // Get results, create a node/entity on the position 
    197197                 mCurrentObject = mTerrainContentGenerator->GenerateSceneObject( 
    198                          mouseRay.getOrigin(), Vector3::ZERO, "robot"); 
     198                         mouseRay.getOrigin()/*queryResult*/, Vector3::ZERO, "robot"); 
    199199                 
    200200         mLMouseDown = true;  
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