- Timestamp:
- 06/16/05 18:58:29 (19 years ago)
- File:
-
- 1 edited
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trunk/VUT/work/TestCullingTerrain/TerrainFrameListener.cpp
r135 r137 196 196 // Get results, create a node/entity on the position 197 197 mCurrentObject = mTerrainContentGenerator->GenerateSceneObject( 198 mouseRay.getOrigin() , Vector3::ZERO, "robot");198 mouseRay.getOrigin()/*queryResult*/, Vector3::ZERO, "robot"); 199 199 200 200 mLMouseDown = true;
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