Changeset 1386


Ignore:
Timestamp:
09/16/06 04:47:54 (18 years ago)
Author:
giegl
Message:

GTPD - Jungle Rumble - improved readme.txt (advertising)

Location:
GTP/trunk/App/Games/Jungle_Rumble
Files:
1 added
2 deleted
6 edited

Legend:

Unmodified
Added
Removed
  • GTP/trunk/App/Games/Jungle_Rumble/bin/config.xml

    r1384 r1386  
    66        <cubemapsize>512</cubemapsize> <!-- 512, 1024, 2048, ... - current ATI cards have problems with size above 512 --> 
    77        <physxdebug>0</physxdebug>   <!-- 1 = TRUE, 0 = FALSE --> 
    8         <challenge><name>Alien Planet</name><location>./media/challenges/moon.xml</location><loadingScreen>./media/textures/moonLoading.jpg</loadingScreen></challenge> 
    98        <challenge><name>Volcano</name><location>./media/challenges/volcano.xml</location><loadingScreen>./media/textures/vulkanLoading2.jpg</loadingScreen></challenge>         
    109        <challenge><name>Surprise!</name><location>./media/challenges/challenge3.xml</location><loadingScreen>./media/textures/surpiseLoading.jpg</loadingScreen></challenge> 
    11         <challenge><name>Helix Hazard</name><location>./media/challenges/noweapons.xml</location><loadingScreen>./media/textures/spiralsLoading.jpg</loadingScreen></challenge> 
    1210        <challenge><name>Raining...</name><location>./media/challenges/challenge0.xml</location><loadingScreen>./media/textures/rainingLoading.jpg</loadingScreen></challenge> 
     11        <challenge><name>(Helix Hazard)</name><location>./media/challenges/noweapons.xml</location><loadingScreen>./media/textures/spiralsLoading.jpg</loadingScreen></challenge> 
     12        <challenge><name>(Alien Planet)</name><location>./media/challenges/moon.xml</location><loadingScreen>./media/textures/moonLoading.jpg</loadingScreen></challenge> 
    1313</config> 
  • GTP/trunk/App/Games/Jungle_Rumble/bin/readme.txt

    r1378 r1386  
     1The European Union GameTools Project (www.gametools.org) presents: 
    12 
    23Jungle Rumble 
    34============= 
    45 
    5 Choose a level and shoot your opponents to blast them skyhigh. 
    6 Have fun!! :-) 
     6"Keep your wheels on the ground - and blast your opponents sky high" ;-) 
    77 
    8 Keys: 
    9 ===== 
     8 
     9About the Game 
     10============== 
     11JungleRumble is GameTools demogame that was created by a small team (2 programmers and 1 artist)  
     12of talented students at Vienna University of Technology, to showcase GameTools  
     13Depth Imposters and Raytrace Effects. 
     14 
     15Depth Imposter solve the problem of conventional flat, semitransparent  
     16decals intersecting with opaque scene geometry, which normally shatters their volumetric illusion;  
     17 
     18Raytrace Effects employ actual raytracing on the GPU to give much improved quality for reflection  
     19and refraction effects apllied to arbitrarily shaped geometry, especially if the  
     20reflected/refracted objects are near the reflector/refractor.  
     21 
     22Raytrace Effects are used for several (see "Raining..." level) - in some levels ("Surprise!") moving - objects.  
     23Depth Imposter are used for explosions, lava-fire (see "Volcano" level) and for the  
     24partcicle effects of the Flame- and Icethrower (press "4" and "5" to activate these),  
     25combined with a heat blur. 
     26 
     27Jungle Rumble was started in the early phase of the GameTools Project,  
     28and therefore uses its own Direct3D 9 engine (and not OGRE or Shark3D). 
     29 
     30The game starts in 800x600 window mode, using 512x512 textures for the Raytrace Effects cubemap.  
     31You can easily change these settings in the "config.xml" file, residing in the same directory as this file. 
     32 
     33During the game, you can toggle Depth Imposters with conventional decal particle rendering with F9;  
     34F10 toggles between Raytrace Effects reflection & refraction and conventional environment maps. 
     35 
     36Pressing F1 displays a help screen, where you can also see  
     37whether Depth Imposters and Raytrace Effects are currently [ON] or [OFF], respectively. 
     38 
     39 
     40About the GameTools Project 
     41=========================== 
     42The European Union GameTools Project is funded by the EU and produces 3D libaries  
     43based on leading edge computer graphics research.  
     44It makes these libraries available to European developers (or companies developing software within the EU) 
     45for free (including support) ! 
     46All the companies have to do is joing the GTP Special Interest Group. 
     47To learn more about the GameTools Project and how to join, go to our webpage at http://www.gametools.org,  
     48or contact the GTP Community Manager, Markus Giegl, at cm@gametools.org. 
     49 
     50 
     51Keys 
     52==== 
     53(Press F1 during the game, to get the same information) 
    1054 
    1155w-a-s-d         Navigate your vehicle 
     
    2367F9              Depthimposters on/off 
    2468F10             Raytracer on/off 
    25 F11             Enable/Disable fire of the opponents (Not for cheating! ;-) 
     69F11             Enable/Disable fire of the opponents (For looking at the GameTools effects undisturbed - no cheating! ;-) 
     70 
     71 
     72Enjoy, 
     73Markus Giegl 
     74 
     75Community Manager 
     76GameTools Project 
     77www.gametools.org 
     78 
     79 
     80 
     81 
  • GTP/trunk/App/Games/Jungle_Rumble/src/WuermerDX9.rc

    r1378 r1386  
    99// 
    1010#define IDC_STATIC -1 
    11 #include <WinResRc.h> 
     11#include <winresrc.h> 
    1212 
    1313 
  • GTP/trunk/App/Games/Jungle_Rumble/src/WuermerDX9_2003.vcproj

    r1380 r1386  
    212212                                WarningLevel="3" 
    213213                                Detect64BitPortabilityProblems="TRUE" 
    214                                 DebugInformationFormat="3" 
     214                                DebugInformationFormat="0" 
    215215                                DisableSpecificWarnings="4995; 4512"/> 
    216216                        <Tool 
     
    221221                                AdditionalDependencies="dxerr9.lib dxguid.lib d3dx9d.lib d3d9.lib winmm.lib comctl32.lib dsound.lib dinput8.lib " 
    222222                                OutputFile="..\bin\JungleRumble.exe" 
    223                                 LinkIncremental="2" 
    224                                 GenerateDebugInformation="TRUE" 
    225                                 ProgramDatabaseFile="$(OutDir)/WuermerDX9.pdb" 
    226                                 GenerateMapFile="TRUE" 
    227                                 MapExports="TRUE" 
    228                                 MapLines="TRUE" 
     223                                LinkIncremental="1" 
     224                                GenerateDebugInformation="FALSE" 
     225                                ProgramDatabaseFile="" 
     226                                GenerateMapFile="FALSE" 
     227                                MapExports="FALSE" 
     228                                MapLines="FALSE" 
    229229                                SubSystem="2" 
    230230                                TargetMachine="1"/> 
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