Changeset 1386 for GTP/trunk/App/Games/Jungle_Rumble/bin/readme.txt
- Timestamp:
- 09/16/06 04:47:54 (18 years ago)
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GTP/trunk/App/Games/Jungle_Rumble/bin/readme.txt
r1378 r1386 1 The European Union GameTools Project (www.gametools.org) presents: 1 2 2 3 Jungle Rumble 3 4 ============= 4 5 5 Choose a level and shoot your opponents to blast them skyhigh. 6 Have fun!! :-) 6 "Keep your wheels on the ground - and blast your opponents sky high" ;-) 7 7 8 Keys: 9 ===== 8 9 About the Game 10 ============== 11 JungleRumble is GameTools demogame that was created by a small team (2 programmers and 1 artist) 12 of talented students at Vienna University of Technology, to showcase GameTools 13 Depth Imposters and Raytrace Effects. 14 15 Depth Imposter solve the problem of conventional flat, semitransparent 16 decals intersecting with opaque scene geometry, which normally shatters their volumetric illusion; 17 18 Raytrace Effects employ actual raytracing on the GPU to give much improved quality for reflection 19 and refraction effects apllied to arbitrarily shaped geometry, especially if the 20 reflected/refracted objects are near the reflector/refractor. 21 22 Raytrace Effects are used for several (see "Raining..." level) - in some levels ("Surprise!") moving - objects. 23 Depth Imposter are used for explosions, lava-fire (see "Volcano" level) and for the 24 partcicle effects of the Flame- and Icethrower (press "4" and "5" to activate these), 25 combined with a heat blur. 26 27 Jungle Rumble was started in the early phase of the GameTools Project, 28 and therefore uses its own Direct3D 9 engine (and not OGRE or Shark3D). 29 30 The game starts in 800x600 window mode, using 512x512 textures for the Raytrace Effects cubemap. 31 You can easily change these settings in the "config.xml" file, residing in the same directory as this file. 32 33 During the game, you can toggle Depth Imposters with conventional decal particle rendering with F9; 34 F10 toggles between Raytrace Effects reflection & refraction and conventional environment maps. 35 36 Pressing F1 displays a help screen, where you can also see 37 whether Depth Imposters and Raytrace Effects are currently [ON] or [OFF], respectively. 38 39 40 About the GameTools Project 41 =========================== 42 The European Union GameTools Project is funded by the EU and produces 3D libaries 43 based on leading edge computer graphics research. 44 It makes these libraries available to European developers (or companies developing software within the EU) 45 for free (including support) ! 46 All the companies have to do is joing the GTP Special Interest Group. 47 To learn more about the GameTools Project and how to join, go to our webpage at http://www.gametools.org, 48 or contact the GTP Community Manager, Markus Giegl, at cm@gametools.org. 49 50 51 Keys 52 ==== 53 (Press F1 during the game, to get the same information) 10 54 11 55 w-a-s-d Navigate your vehicle … … 23 67 F9 Depthimposters on/off 24 68 F10 Raytracer on/off 25 F11 Enable/Disable fire of the opponents (Not for cheating! ;-) 69 F11 Enable/Disable fire of the opponents (For looking at the GameTools effects undisturbed - no cheating! ;-) 70 71 72 Enjoy, 73 Markus Giegl 74 75 Community Manager 76 GameTools Project 77 www.gametools.org 78 79 80 81
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