Ignore:
Timestamp:
06/20/05 08:13:57 (19 years ago)
Author:
mattausch
Message:

fixed bug with tight octree boxes
added more flexible renderqueue (can delete per flag)
reordered functions in visibility terrain scene manager

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/VUT/work/TestCulling/TestCullingApplication.cpp

    r133 r139  
    9494 
    9595/***********************************************/ 
    96 /* TerrainFrameListener implementation           */ 
     96/* TerrainFrameListener implementation         */ 
    9797/***********************************************/ 
    9898//----------------------------------------------------------------------- 
     
    294294        mShowVisualization = !mShowVisualization; 
    295295 
    296         mSceneMgr->setOption("ShowVisualization", &mShowVisualization); 
     296        mSceneMgr->setOption("PrepareVisualization", &mShowVisualization); 
    297297        mSceneMgr->setOption("VisualizeCulledNodes", &mVisualizeCulledNodes); 
    298298} 
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