Ignore:
Timestamp:
06/20/05 08:13:57 (19 years ago)
Author:
mattausch
Message:

fixed bug with tight octree boxes
added more flexible renderqueue (can delete per flag)
reordered functions in visibility terrain scene manager

File:
1 edited

Legend:

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  • trunk/VUT/work/ogre_changes/Plugins/OctreeSceneManager/src/OgreOctreeSceneManager.cpp

    r135 r139  
    11761176//----------------------------------------------------------------------- 
    11771177void OctreeSceneManager::_renderOctant(Camera *cam, Octree *octant, bool onlyShadowCasters,  
    1178                                                                            bool leaveTransparentsInQueue)//, bool useZPassQueue) 
     1178                                                                           const int leavePassesInQueue) 
    11791179{ 
    11801180        // delete previously rendered objects from the render queue 
    1181         _deleteRenderedQueueGroups(leaveTransparentsInQueue); 
     1181        _deleteRenderedQueueGroups(leavePassesInQueue); 
    11821182 
    11831183        //Add stuff to be rendered; 
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