- Timestamp:
- 09/17/06 22:05:58 (18 years ago)
- Location:
- GTP/trunk/App/Games/Jungle_Rumble
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
GTP/trunk/App/Games/Jungle_Rumble/bin/config.xml
r1396 r1398 1 1 <?xml version="1.0"?> 2 2 <config> 3 <width> 800</width>4 <height> 600</height>3 <width>1024</width> 4 <height>768</height> 5 5 <fullscreen>1</fullscreen> <!-- 1 = TRUE, 0 = FALSE --> 6 6 <cubemapsize>512</cubemapsize> <!-- 512, 1024, 2048, ... - current ATI cards have problems with size above 512 --> -
GTP/trunk/App/Games/Jungle_Rumble/src/GameManager.cpp
r1390 r1398 70 70 { 71 71 std::wstring s; 72 s += L"HELP:\n drive: w-a-s-d\n shoot: left mouse\n F2: show FPS\n F3: PhysX Debugger\n F4: Music On/Off"; 73 74 s += L"\n F9: Depth Imposters On/Off "; 72 //s += L"HELP:\n drive: w-a-s-d\n shoot: left mouse\n F2: show FPS\n F3: PhysX Debugger\n F4: Music On/Off"; 73 s += L"HELP:\n drive: w-a-s-d\n shoot: left mouse\n F3: PhysX Debugger\n F4: Music On/Off"; 74 75 s += L"\n"; 76 s += L"\n F9: DEPTH IMPOSTERS On/Off "; 75 77 if(this->gs.useDepthImposter) { s+= L"[ON]"; } else { s+= L"[OFF]"; } 76 78 77 s += L"\n F10: R aytracerOn/Off ";79 s += L"\n F10: RAYTRACE EFFECTS On/Off "; 78 80 if(this->gs.useRaytracer) { s+= L"[ON]"; } else { s+= L"[OFF]"; } 81 s += L"\n"; 79 82 80 83 s += L"\n F11 Opponent Fire On/Off\n Pause: Pause Game\n 1 Standard weapon\n 2 Bombs - explode late, but do cause lots of damage!\n 3 Alien weapon - just shoot!\n 4 Firethrower - Toast your opponent\n 5 Icethrower - Slow down your opponent"; … … 123 126 break; 124 127 case VK_F2: 125 this->gs.showFPS = !this->gs.showFPS;128 //this->gs.showFPS = !this->gs.showFPS; 126 129 break; 127 130 case VK_F3: -
GTP/trunk/App/Games/Jungle_Rumble/src/MenueScene.cpp
r1397 r1398 221 221 222 222 // Buttons 223 this->GUI->AddButton( IDC_LOADGAME, L"Load Challenge...", 0, 0, 120, 35, L'8' ); 224 this->GUI->AddButton( IDC_EXIT, L"Exit Game...", 30, 430, 120, 35, L'X' ); 223 //this->GUI->AddButton( IDC_LOADGAME, L"Load Challenge...", 0, 0, 120, 35, L'8' ); 224 this->GUI->AddButton( IDC_LOADGAME, L"Start Level", 0, 0, 120, 35, L'8' ); 225 //this->GUI->AddButton( IDC_EXIT, L"Exit Game...", 30, 430, 120, 35, L'X' ); 226 this->GUI->AddButton( IDC_EXIT, L"Exit Game", 30, 430, 120, 35, L'X' ); 225 227 226 228 // List box
Note: See TracChangeset
for help on using the changeset viewer.