Ignore:
Timestamp:
09/17/06 22:05:58 (18 years ago)
Author:
giegl
Message:

GTPD - Jungle Rumble - "Start Level" etc

Location:
GTP/trunk/App/Games/Jungle_Rumble/src
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • GTP/trunk/App/Games/Jungle_Rumble/src/GameManager.cpp

    r1390 r1398  
    7070{ 
    7171        std::wstring s; 
    72         s += L"HELP:\n drive: w-a-s-d\n shoot: left mouse\n F2: show FPS\n F3: PhysX Debugger\n F4: Music On/Off"; 
    73          
    74         s += L"\n F9: Depth Imposters On/Off "; 
     72        //s += L"HELP:\n drive: w-a-s-d\n shoot: left mouse\n F2: show FPS\n F3: PhysX Debugger\n F4: Music On/Off"; 
     73        s += L"HELP:\n drive: w-a-s-d\n shoot: left mouse\n F3: PhysX Debugger\n F4: Music On/Off"; 
     74         
     75        s += L"\n"; 
     76        s += L"\n F9: DEPTH IMPOSTERS On/Off "; 
    7577        if(this->gs.useDepthImposter) { s+= L"[ON]"; } else { s+= L"[OFF]"; } 
    7678         
    77         s += L"\n F10: Raytracer On/Off "; 
     79        s += L"\n F10: RAYTRACE EFFECTS On/Off "; 
    7880        if(this->gs.useRaytracer) { s+= L"[ON]"; } else { s+= L"[OFF]"; } 
     81        s += L"\n"; 
    7982         
    8083        s += L"\n F11 Opponent Fire On/Off\n Pause: Pause Game\n 1 Standard weapon\n 2 Bombs - explode late, but do cause lots of damage!\n 3 Alien weapon - just shoot!\n 4 Firethrower - Toast your opponent\n 5 Icethrower - Slow down your opponent"; 
     
    123126                                        break; 
    124127                                case VK_F2: 
    125                                         this->gs.showFPS = !this->gs.showFPS; 
     128                                        //this->gs.showFPS = !this->gs.showFPS; 
    126129                                        break; 
    127130                                case VK_F3: 
  • GTP/trunk/App/Games/Jungle_Rumble/src/MenueScene.cpp

    r1397 r1398  
    221221 
    222222        // Buttons 
    223         this->GUI->AddButton( IDC_LOADGAME, L"Load Challenge...", 0, 0, 120, 35, L'8' ); 
    224         this->GUI->AddButton( IDC_EXIT, L"Exit Game...", 30, 430, 120, 35, L'X' ); 
     223        //this->GUI->AddButton( IDC_LOADGAME, L"Load Challenge...", 0, 0, 120, 35, L'8' ); 
     224        this->GUI->AddButton( IDC_LOADGAME, L"Start Level", 0, 0, 120, 35, L'8' ); 
     225        //this->GUI->AddButton( IDC_EXIT, L"Exit Game...", 30, 430, 120, 35, L'X' ); 
     226        this->GUI->AddButton( IDC_EXIT, L"Exit Game", 30, 430, 120, 35, L'X' ); 
    225227 
    226228        // List box 
Note: See TracChangeset for help on using the changeset viewer.