Changeset 14
- Timestamp:
- 03/14/05 21:04:30 (20 years ago)
- Location:
- trunk/VUT/OcclusionCullingSceneManager/scripts
- Files:
-
- 1 added
- 1 deleted
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/VUT/OcclusionCullingSceneManager/scripts/Plugin_OcclusionCullingSceneManager.dsp
r12 r14 1 # Microsoft Developer Studio Project File - Name="Plugin_ BSPSceneManager" - Package Owner=<4>1 # Microsoft Developer Studio Project File - Name="Plugin_OcclusionCullingSceneManager" - Package Owner=<4> 2 2 # Microsoft Developer Studio Generated Build File, Format Version 6.00 3 3 # ** DO NOT EDIT ** … … 5 5 # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 6 6 7 CFG=Plugin_ BSPSceneManager - Win32 Debug7 CFG=Plugin_OcclusionCullingSceneManager - Win32 Debug 8 8 !MESSAGE This is not a valid makefile. To build this project using NMAKE, 9 9 !MESSAGE use the Export Makefile command and run 10 10 !MESSAGE 11 !MESSAGE NMAKE /f "Plugin_ BSPSceneManager.mak".11 !MESSAGE NMAKE /f "Plugin_OcclusionCullingSceneManager.mak". 12 12 !MESSAGE 13 13 !MESSAGE You can specify a configuration when running NMAKE 14 14 !MESSAGE by defining the macro CFG on the command line. For example: 15 15 !MESSAGE 16 !MESSAGE NMAKE /f "Plugin_ BSPSceneManager.mak" CFG="Plugin_BSPSceneManager - Win32 Debug"16 !MESSAGE NMAKE /f "Plugin_OcclusionCullingSceneManager.mak" CFG="Plugin_OcclusionCullingSceneManager - Win32 Debug" 17 17 !MESSAGE 18 18 !MESSAGE Possible choices for configuration are: 19 19 !MESSAGE 20 !MESSAGE "Plugin_ BSPSceneManager - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")21 !MESSAGE "Plugin_ BSPSceneManager - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")20 !MESSAGE "Plugin_OcclusionCullingSceneManager - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") 21 !MESSAGE "Plugin_OcclusionCullingSceneManager - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") 22 22 !MESSAGE 23 23 … … 30 30 RSC=rc.exe 31 31 32 !IF "$(CFG)" == "Plugin_ BSPSceneManager - Win32 Release"32 !IF "$(CFG)" == "Plugin_OcclusionCullingSceneManager - Win32 Release" 33 33 34 34 # PROP BASE Use_MFC 0 … … 43 43 # PROP Ignore_Export_Lib 0 44 44 # PROP Target_Dir "" 45 # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLUGIN_ BSPSCENEMANAGER_EXPORTS" /YX /FD /c46 # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\include" /I "..\..\..\ OgreMain\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLUGIN_BSPSCENEMANAGER_EXPORTS" /YX /FD /c45 # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLUGIN_OCCLUSIONCULLINGSCENEMANAGER_EXPORTS" /YX /FD /c 46 # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\include" /I "..\..\..\..\..\ogrenew\OgreMain\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLUGIN_OCCLUSIONCULLINGSCENEMANAGER_EXPORTS" /YX /FD /c 47 47 # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 48 48 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 … … 54 54 LINK32=link.exe 55 55 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 56 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib OgreMain.lib /nologo /dll /machine:I386 /libpath:"..\..\..\OgreMain\lib\Release" 56 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib OgreMain.lib /nologo /dll /machine:I386 /libpath:"..\..\..\..\..\ogrenew\OgreMain\lib\Release" 57 # SUBTRACT LINK32 /pdb:none 57 58 # Begin Special Build Tool 58 59 SOURCE="$(InputPath)" 59 PostBuild_Cmds=copy ..\bin\Release\*.dll ..\..\..\ Samples\Common\bin\Release60 PostBuild_Cmds=copy ..\bin\Release\*.dll ..\..\..\..\..\ogrenew\Samples\Common\bin\Release 60 61 # End Special Build Tool 61 62 62 !ELSEIF "$(CFG)" == "Plugin_ BSPSceneManager - Win32 Debug"63 !ELSEIF "$(CFG)" == "Plugin_OcclusionCullingSceneManager - Win32 Debug" 63 64 64 65 # PROP BASE Use_MFC 0 … … 73 74 # PROP Ignore_Export_Lib 0 74 75 # PROP Target_Dir "" 75 # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLUGIN_ BSPSCENEMANAGER_EXPORTS" /YX /FD /GZ /c76 # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\include" /I "..\..\..\ OgreMain\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLUGIN_BSPSCENEMANAGER_EXPORTS" /YX /FD /GZ /Zm200 /c76 # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLUGIN_OCCLUSIONCULLINGSCENEMANAGER_EXPORTS" /YX /FD /GZ /c 77 # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\include" /I "..\..\..\..\..\ogrenew\OgreMain\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLUGIN_OCCLUSIONCULLINGSCENEMANAGER_EXPORTS" /YX /FD /GZ /Zm200 /c 77 78 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 78 79 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 … … 84 85 LINK32=link.exe 85 86 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept 86 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib OgreMain_d.lib /nologo /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\OgreMain\lib\Debug" 87 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib OgreMain_d.lib /nologo /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\..\ogrenew\OgreMain\lib\Debug" 88 # SUBTRACT LINK32 /pdb:none 87 89 # Begin Special Build Tool 88 90 SOURCE="$(InputPath)" 89 PostBuild_Cmds=copy ..\bin\Debug\*.dll ..\..\..\ Samples\Common\bin\Debug91 PostBuild_Cmds=copy ..\bin\Debug\*.dll ..\..\..\..\..\ogrenew\Samples\Common\bin\Debug 90 92 # End Special Build Tool 91 93 … … 94 96 # Begin Target 95 97 96 # Name "Plugin_ BSPSceneManager - Win32 Release"97 # Name "Plugin_ BSPSceneManager - Win32 Debug"98 # Name "Plugin_OcclusionCullingSceneManager - Win32 Release" 99 # Name "Plugin_OcclusionCullingSceneManager - Win32 Debug" 98 100 # Begin Group "Source Files" 99 101 … … 101 103 # Begin Source File 102 104 103 SOURCE=..\src\Ogre BspLevel.cpp105 SOURCE=..\src\OgreOcclusionCullingResourceManager.cpp 104 106 # End Source File 105 107 # Begin Source File 106 108 107 SOURCE=..\src\Ogre BspNode.cpp109 SOURCE=..\src\OgreOcclusionCullingSceneManager.cpp 108 110 # End Source File 109 111 # Begin Source File 110 112 111 SOURCE=..\ src\OgreBspResourceManager.cpp113 SOURCE=..\misc\OgreOcclusionCullingSceneManager.def 112 114 # End Source File 113 115 # Begin Source File 114 116 115 SOURCE=..\src\OgreBspSceneManager.cpp 116 # End Source File 117 # Begin Source File 118 119 SOURCE=..\misc\OgreBspSceneManager.def 120 # End Source File 121 # Begin Source File 122 123 SOURCE=..\src\OgreBspSceneManagerDll.cpp 124 # End Source File 125 # Begin Source File 126 127 SOURCE=..\src\OgreBspSceneNode.cpp 128 # End Source File 129 # Begin Source File 130 131 SOURCE=..\src\OgreQuake3Level.cpp 132 # End Source File 133 # Begin Source File 134 135 SOURCE=..\src\OgreQuake3Shader.cpp 136 # End Source File 137 # Begin Source File 138 139 SOURCE=..\src\OgreQuake3ShaderManager.cpp 117 SOURCE=..\src\OgreOcclusionCullingSceneManagerDll.cpp 140 118 # End Source File 141 119 # End Group … … 145 123 # Begin Source File 146 124 147 SOURCE=..\include\Ogre BspLevel.h125 SOURCE=..\include\OgreOcclusionCullingResourceManager.h 148 126 # End Source File 149 127 # Begin Source File 150 128 151 SOURCE=..\include\OgreBspNode.h 152 # End Source File 153 # Begin Source File 154 155 SOURCE=..\include\OgreBspPrerequisites.h 156 # End Source File 157 # Begin Source File 158 159 SOURCE=..\include\OgreBspResourceManager.h 160 # End Source File 161 # Begin Source File 162 163 SOURCE=..\include\OgreBspSceneManager.h 164 # End Source File 165 # Begin Source File 166 167 SOURCE=..\include\OgreBspSceneNode.h 168 # End Source File 169 # Begin Source File 170 171 SOURCE=..\include\OgreQuake3Level.h 172 # End Source File 173 # Begin Source File 174 175 SOURCE=..\include\OgreQuake3Shader.h 176 # End Source File 177 # Begin Source File 178 179 SOURCE=..\include\OgreQuake3ShaderManager.h 180 # End Source File 181 # Begin Source File 182 183 SOURCE=..\include\OgreQuake3Types.h 129 SOURCE=..\include\OgreOcclusionCullingSceneManager.h 184 130 # End Source File 185 131 # End Group
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