Changeset 14


Ignore:
Timestamp:
03/14/05 21:04:30 (19 years ago)
Author:
gametools
Message:

JB: Added VC6.0 dsp + dsw, removed .ncb file. Assumes ogre is at the directory 'ogrenew' at the same level as the 'gametools' svn repos

Location:
trunk/VUT/OcclusionCullingSceneManager/scripts
Files:
1 added
1 deleted
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/VUT/OcclusionCullingSceneManager/scripts/Plugin_OcclusionCullingSceneManager.dsp

    r12 r14  
    1 # Microsoft Developer Studio Project File - Name="Plugin_BSPSceneManager" - Package Owner=<4> 
     1# Microsoft Developer Studio Project File - Name="Plugin_OcclusionCullingSceneManager" - Package Owner=<4> 
    22# Microsoft Developer Studio Generated Build File, Format Version 6.00 
    33# ** DO NOT EDIT ** 
     
    55# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 
    66 
    7 CFG=Plugin_BSPSceneManager - Win32 Debug 
     7CFG=Plugin_OcclusionCullingSceneManager - Win32 Debug 
    88!MESSAGE This is not a valid makefile. To build this project using NMAKE, 
    99!MESSAGE use the Export Makefile command and run 
    1010!MESSAGE  
    11 !MESSAGE NMAKE /f "Plugin_BSPSceneManager.mak". 
     11!MESSAGE NMAKE /f "Plugin_OcclusionCullingSceneManager.mak". 
    1212!MESSAGE  
    1313!MESSAGE You can specify a configuration when running NMAKE 
    1414!MESSAGE by defining the macro CFG on the command line. For example: 
    1515!MESSAGE  
    16 !MESSAGE NMAKE /f "Plugin_BSPSceneManager.mak" CFG="Plugin_BSPSceneManager - Win32 Debug" 
     16!MESSAGE NMAKE /f "Plugin_OcclusionCullingSceneManager.mak" CFG="Plugin_OcclusionCullingSceneManager - Win32 Debug" 
    1717!MESSAGE  
    1818!MESSAGE Possible choices for configuration are: 
    1919!MESSAGE  
    20 !MESSAGE "Plugin_BSPSceneManager - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") 
    21 !MESSAGE "Plugin_BSPSceneManager - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") 
     20!MESSAGE "Plugin_OcclusionCullingSceneManager - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") 
     21!MESSAGE "Plugin_OcclusionCullingSceneManager - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") 
    2222!MESSAGE  
    2323 
     
    3030RSC=rc.exe 
    3131 
    32 !IF  "$(CFG)" == "Plugin_BSPSceneManager - Win32 Release" 
     32!IF  "$(CFG)" == "Plugin_OcclusionCullingSceneManager - Win32 Release" 
    3333 
    3434# PROP BASE Use_MFC 0 
     
    4343# PROP Ignore_Export_Lib 0 
    4444# PROP Target_Dir "" 
    45 # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLUGIN_BSPSCENEMANAGER_EXPORTS" /YX /FD /c 
    46 # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\include" /I "..\..\..\OgreMain\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLUGIN_BSPSCENEMANAGER_EXPORTS" /YX /FD /c 
     45# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLUGIN_OCCLUSIONCULLINGSCENEMANAGER_EXPORTS" /YX /FD /c 
     46# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\include" /I "..\..\..\..\..\ogrenew\OgreMain\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLUGIN_OCCLUSIONCULLINGSCENEMANAGER_EXPORTS" /YX /FD /c 
    4747# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 
    4848# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 
     
    5454LINK32=link.exe 
    5555# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 
    56 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib OgreMain.lib /nologo /dll /machine:I386 /libpath:"..\..\..\OgreMain\lib\Release" 
     56# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib OgreMain.lib /nologo /dll /machine:I386 /libpath:"..\..\..\..\..\ogrenew\OgreMain\lib\Release" 
     57# SUBTRACT LINK32 /pdb:none 
    5758# Begin Special Build Tool 
    5859SOURCE="$(InputPath)" 
    59 PostBuild_Cmds=copy ..\bin\Release\*.dll ..\..\..\Samples\Common\bin\Release 
     60PostBuild_Cmds=copy ..\bin\Release\*.dll ..\..\..\..\..\ogrenew\Samples\Common\bin\Release 
    6061# End Special Build Tool 
    6162 
    62 !ELSEIF  "$(CFG)" == "Plugin_BSPSceneManager - Win32 Debug" 
     63!ELSEIF  "$(CFG)" == "Plugin_OcclusionCullingSceneManager - Win32 Debug" 
    6364 
    6465# PROP BASE Use_MFC 0 
     
    7374# PROP Ignore_Export_Lib 0 
    7475# PROP Target_Dir "" 
    75 # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLUGIN_BSPSCENEMANAGER_EXPORTS" /YX /FD /GZ /c 
    76 # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\include" /I "..\..\..\OgreMain\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLUGIN_BSPSCENEMANAGER_EXPORTS" /YX /FD /GZ /Zm200 /c 
     76# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLUGIN_OCCLUSIONCULLINGSCENEMANAGER_EXPORTS" /YX /FD /GZ /c 
     77# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\include" /I "..\..\..\..\..\ogrenew\OgreMain\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLUGIN_OCCLUSIONCULLINGSCENEMANAGER_EXPORTS" /YX /FD /GZ /Zm200 /c 
    7778# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 
    7879# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 
     
    8485LINK32=link.exe 
    8586# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept 
    86 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib OgreMain_d.lib /nologo /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\OgreMain\lib\Debug" 
     87# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib OgreMain_d.lib /nologo /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\..\ogrenew\OgreMain\lib\Debug" 
     88# SUBTRACT LINK32 /pdb:none 
    8789# Begin Special Build Tool 
    8890SOURCE="$(InputPath)" 
    89 PostBuild_Cmds=copy ..\bin\Debug\*.dll ..\..\..\Samples\Common\bin\Debug 
     91PostBuild_Cmds=copy ..\bin\Debug\*.dll ..\..\..\..\..\ogrenew\Samples\Common\bin\Debug 
    9092# End Special Build Tool 
    9193 
     
    9496# Begin Target 
    9597 
    96 # Name "Plugin_BSPSceneManager - Win32 Release" 
    97 # Name "Plugin_BSPSceneManager - Win32 Debug" 
     98# Name "Plugin_OcclusionCullingSceneManager - Win32 Release" 
     99# Name "Plugin_OcclusionCullingSceneManager - Win32 Debug" 
    98100# Begin Group "Source Files" 
    99101 
     
    101103# Begin Source File 
    102104 
    103 SOURCE=..\src\OgreBspLevel.cpp 
     105SOURCE=..\src\OgreOcclusionCullingResourceManager.cpp 
    104106# End Source File 
    105107# Begin Source File 
    106108 
    107 SOURCE=..\src\OgreBspNode.cpp 
     109SOURCE=..\src\OgreOcclusionCullingSceneManager.cpp 
    108110# End Source File 
    109111# Begin Source File 
    110112 
    111 SOURCE=..\src\OgreBspResourceManager.cpp 
     113SOURCE=..\misc\OgreOcclusionCullingSceneManager.def 
    112114# End Source File 
    113115# Begin Source File 
    114116 
    115 SOURCE=..\src\OgreBspSceneManager.cpp 
    116 # End Source File 
    117 # Begin Source File 
    118  
    119 SOURCE=..\misc\OgreBspSceneManager.def 
    120 # End Source File 
    121 # Begin Source File 
    122  
    123 SOURCE=..\src\OgreBspSceneManagerDll.cpp 
    124 # End Source File 
    125 # Begin Source File 
    126  
    127 SOURCE=..\src\OgreBspSceneNode.cpp 
    128 # End Source File 
    129 # Begin Source File 
    130  
    131 SOURCE=..\src\OgreQuake3Level.cpp 
    132 # End Source File 
    133 # Begin Source File 
    134  
    135 SOURCE=..\src\OgreQuake3Shader.cpp 
    136 # End Source File 
    137 # Begin Source File 
    138  
    139 SOURCE=..\src\OgreQuake3ShaderManager.cpp 
     117SOURCE=..\src\OgreOcclusionCullingSceneManagerDll.cpp 
    140118# End Source File 
    141119# End Group 
     
    145123# Begin Source File 
    146124 
    147 SOURCE=..\include\OgreBspLevel.h 
     125SOURCE=..\include\OgreOcclusionCullingResourceManager.h 
    148126# End Source File 
    149127# Begin Source File 
    150128 
    151 SOURCE=..\include\OgreBspNode.h 
    152 # End Source File 
    153 # Begin Source File 
    154  
    155 SOURCE=..\include\OgreBspPrerequisites.h 
    156 # End Source File 
    157 # Begin Source File 
    158  
    159 SOURCE=..\include\OgreBspResourceManager.h 
    160 # End Source File 
    161 # Begin Source File 
    162  
    163 SOURCE=..\include\OgreBspSceneManager.h 
    164 # End Source File 
    165 # Begin Source File 
    166  
    167 SOURCE=..\include\OgreBspSceneNode.h 
    168 # End Source File 
    169 # Begin Source File 
    170  
    171 SOURCE=..\include\OgreQuake3Level.h 
    172 # End Source File 
    173 # Begin Source File 
    174  
    175 SOURCE=..\include\OgreQuake3Shader.h 
    176 # End Source File 
    177 # Begin Source File 
    178  
    179 SOURCE=..\include\OgreQuake3ShaderManager.h 
    180 # End Source File 
    181 # Begin Source File 
    182  
    183 SOURCE=..\include\OgreQuake3Types.h 
     129SOURCE=..\include\OgreOcclusionCullingSceneManager.h 
    184130# End Source File 
    185131# End Group 
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