Ignore:
Timestamp:
09/18/06 02:23:47 (18 years ago)
Author:
mattausch
Message:

debugging after merge

File:
1 edited

Legend:

Unmodified
Added
Removed
  • GTP/trunk/Lib/Vis/Preprocessing/src/BvHierarchy.cpp

    r1379 r1404  
    16161616} 
    16171617 
     1618/* 
     1619Mesh *BvHierarchy::MergeLeafToMesh() 
     1620void BvHierarchy::MergeLeavesToMeshes() 
     1621{ 
     1622        vector<BvhLeaf *> leaves; 
     1623        CollectLeaves(leaves); 
     1624 
     1625        vector<BvhLeaf *>::const_iterator lit, lit_end = leaves.end(); 
     1626 
     1627        for (lit = leaves.begin(); lit != lit_end; ++ lit) 
     1628        { 
     1629                Mesh *mesh = MergeLeafToMesh(*lit); 
     1630        } 
     1631}*/ 
     1632 
    16181633 
    16191634SubdivisionCandidate *BvHierarchy::PrepareConstruction(const VssRayContainer &sampleRays, 
     
    16211636{ 
    16221637        /////////////////////////////////////////////////////////////// 
    1623         // note matt: we assume that we have objects sorted by their id 
     1638        //-- note matt: we assume that we have objects sorted by their id =>  
     1639        //-- we don't have to sort them here and an binary search  
     1640        //-- for identifying if a object is in a leaf. 
    16241641 
    16251642        mBvhStats.Reset(); 
Note: See TracChangeset for help on using the changeset viewer.