Changeset 141 for trunk/VUT/Ogre/src/OgreVisibilityTerrainSceneManager.cpp
- Timestamp:
- 06/21/05 11:18:09 (19 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/VUT/Ogre/src/OgreVisibilityTerrainSceneManager.cpp
r139 r141 609 609 mLeavePassesInQueue = 0; 610 610 611 /*if (mShadowTechnique == SHADOWTYPE_STENCIL_ADDITIVE)611 if (mShadowTechnique == SHADOWTYPE_STENCIL_ADDITIVE) 612 612 { 613 613 mShadowTechnique = SHADOWTYPE_NONE; … … 615 615 if (!mUseDepthPass) 616 616 { 617 // TODO: remove this 617 // TODO: remove this because should be processed in first pass 618 618 mLeavePassesInQueue |= RenderPriorityGroup::SOLID_PASSES_NOSHADOW; 619 619 … … 633 633 } 634 634 } 635 */635 636 636 if (mDelayRenderTransparents && (!mUseDepthPass)) 637 637 { 638 638 mLeavePassesInQueue |= RenderPriorityGroup::TRANSPARENT_PASSES; 639 639 } 640 std::stringstream d; d << "leave passes in queue: " << mLeavePassesInQueue; 641 LogManager::getSingleton().logMessage(d.str()); 640 //std::stringstream d; d << "leave passes in queue: " << mLeavePassesInQueue;LogManager::getSingleton().logMessage(d.str()); 642 641 643 642 // possible two cameras (one for culling, one for rendering)
Note: See TracChangeset
for help on using the changeset viewer.