- Timestamp:
- 09/18/06 04:23:46 (18 years ago)
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-
- 1 edited
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GTP-Internal/trunk/Webpage/NOF/gtp_webpage/Preview/body_aaa.html
r1393 r1412 15 15 <TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 WIDTH=788 NOF=LY> 16 16 <TR VALIGN=TOP ALIGN=LEFT> 17 <TD WIDTH=19 HEIGHT=30><IMG SRC="../assets/images/autogen/clearpixel.gif" WIDTH=19 HEIGHT=1 BORDER=0 ALT=""></TD> 18 <TD WIDTH=15><IMG SRC="../assets/images/autogen/clearpixel.gif" WIDTH=15 HEIGHT=1 BORDER=0 ALT=""></TD> 19 <TD WIDTH=10><IMG SRC="../assets/images/autogen/clearpixel.gif" WIDTH=10 HEIGHT=1 BORDER=0 ALT=""></TD> 20 <TD WIDTH=744><IMG SRC="../assets/images/autogen/clearpixel.gif" WIDTH=744 HEIGHT=1 BORDER=0 ALT=""></TD> 17 <TD WIDTH=34 HEIGHT=30><IMG SRC="../assets/images/autogen/clearpixel.gif" WIDTH=34 HEIGHT=1 BORDER=0 ALT=""></TD> 18 <TD WIDTH=754><IMG SRC="../assets/images/autogen/clearpixel.gif" WIDTH=754 HEIGHT=1 BORDER=0 ALT=""></TD> 21 19 </TR> 22 20 <TR VALIGN=TOP ALIGN=LEFT> 23 <TD COLSPAN=2></TD>24 <TD COLSPAN=2WIDTH=754 CLASS="TextObject">21 <TD></TD> 22 <TD WIDTH=754 CLASS="TextObject"> 25 23 <UL> 26 24 <LI>Michael Wimmer, Jiri Bittner: <A HREF="http://developer.nvidia.com/object/gpu_gems_2_home.html" TARGET="_blank"><B>Hardware Occlusion Queries Made Useful,</B></A> GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation, pages 91-108. </LI> … … 51 49 </TD> 52 50 </TR> 53 <TR VALIGN=TOP ALIGN=LEFT>54 <TD></TD>55 <TD COLSPAN=2 WIDTH=25 CLASS="TextObject">56 <P><BR> </P>57 <P> </P>58 </TD>59 <TD></TD>60 </TR>61 51 </TABLE> 62 52 </BODY>
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