- Timestamp:
- 09/18/06 04:23:46 (18 years ago)
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-
- 1 edited
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GTP-Internal/trunk/Webpage/NOF/gtp_webpage/Preview/body_visibility.html
r1393 r1412 15 15 <TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 WIDTH=860 NOF=LY> 16 16 <TR VALIGN=TOP ALIGN=LEFT> 17 <TD WIDTH=19 HEIGHT=54><IMG SRC="../assets/images/autogen/clearpixel.gif" WIDTH=19 HEIGHT=1 BORDER=0 ALT=""></TD> 18 <TD WIDTH=7><IMG SRC="../assets/images/autogen/clearpixel.gif" WIDTH=7 HEIGHT=1 BORDER=0 ALT=""></TD> 19 <TD WIDTH=18><IMG SRC="../assets/images/autogen/clearpixel.gif" WIDTH=18 HEIGHT=1 BORDER=0 ALT=""></TD> 20 <TD WIDTH=816><IMG SRC="../assets/images/autogen/clearpixel.gif" WIDTH=816 HEIGHT=1 BORDER=0 ALT=""></TD> 17 <TD WIDTH=26 HEIGHT=54><IMG SRC="../assets/images/autogen/clearpixel.gif" WIDTH=26 HEIGHT=1 BORDER=0 ALT=""></TD> 18 <TD WIDTH=834><IMG SRC="../assets/images/autogen/clearpixel.gif" WIDTH=834 HEIGHT=1 BORDER=0 ALT=""></TD> 21 19 </TR> 22 20 <TR VALIGN=TOP ALIGN=LEFT> 23 <TD COLSPAN=2></TD>24 <TD COLSPAN=2WIDTH=834 CLASS="TextObject" STYLE="background-color: rgb(255,255,255);">21 <TD></TD> 22 <TD WIDTH=834 CLASS="TextObject" STYLE="background-color: rgb(255,255,255);"> 25 23 <P>In computer graphics, <B>Visibility</B> deals with the problem of rendering faster by rendering only the objects of the scene that can be seen.<BR>Existing solutions along that line employed in modern day 3D/game-engines are mostly based either on <B>Portals</B> or on <B>Quake style PVS</B> (potentially visible set). While these approaches have been successfully employed in commercial products for years, they nonetheless have considerable drawbacks: </P> 26 24 <OL> … … 63 61 </TD> 64 62 </TR> 65 <TR VALIGN=TOP ALIGN=LEFT>66 <TD COLSPAN=4 HEIGHT=31></TD>67 </TR>68 <TR VALIGN=TOP ALIGN=LEFT>69 <TD></TD>70 <TD COLSPAN=2 WIDTH=25 CLASS="TextObject">71 <P><BR> </P>72 <P> </P>73 </TD>74 <TD></TD>75 </TR>76 63 </TABLE> 77 64 </BODY>
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