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Timestamp:
09/22/06 11:10:38 (18 years ago)
Author:
denisa
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  • GTP-Internal/trunk/Webpage/NOF/gtp_webpage/gtp_webpage_html/html/body_news.html

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    27                             <P>2005 02 25 - 2nd GTP meeting in Valencia</P> 
     27                            <P><I>8 / SEP /2006</I> - <B>GAMETOOLS</B> at <A HREF="http://www.cg.tuwien.ac.at/events/EG06/index.php">Eurographics 2006</A> in Vienna</P> 
     28                            <P>Tutorial T4 - <A HREF="http://www.cgg.cvut.cz/~havran/eg2006tut/"><I>Efficient Sorting and Searching in Rendering Algorithms</I></A>, presented examples from the <B>GTP</B>. <A HREF="http://www.gametools.org/archives/publications/tut4eg06.pdf">Here you can find the slides presented</A>. Next follows the abstract:</P> 
     29                            <BLOCKQUOTE>In the proposed tutorial we would like to highlight the connection between rendering algorithms and sorting and searching as classical problems studied in computer science. We will provide both theoretical and empirical evidence that for many rendering techniques most time is spent by sorting and searching. In particular we will discuss problems and solutions for visibility computation, density estimation, and importance sampling. For each problem we mention its specific issues such as dimensionality of the search domain or online versus offline searching. We will present the underlying data structures and their enhancements in the context of specific rendering algorithms such as ray shooting, photon mapping, and hidden surface removal. </BLOCKQUOTE> 
     30                            <P>Some pictures of the different events:</P> 
     31                            <P><A HREF="../game.jpg"><IMG ID="Picture2" HEIGHT=142 WIDTH=200 SRC="../assets/images/game_th.jpg" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=0 ALT="game_th" TITLE="game_th"></A>&nbsp;<A HREF="../tshirts.jpg"><IMG ID="Picture4" HEIGHT=125 WIDTH=200 SRC="../assets/images/tshirts_th.jpg" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=0 ALT="tshirts_th" TITLE="tshirts_th"></A> <A HREF="../presentation.jpg"><IMG ID="Picture5" HEIGHT=150 WIDTH=200 SRC="../assets/images/presentation_th.jpg" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=0 ALT="presentation_th" TITLE="presentation_th"></A></P> 
     32                            <P>The poster:</P> 
     33                            <P><A HREF="../EG06poster.png"><IMG ID="Picture6" HEIGHT=211 WIDTH=300 SRC="../assets/images/EG06poster_th.png" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=0 ALT="EG06poster_th" TITLE="EG06poster_th"></A></P> 
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    32                             <P>&nbsp;</P> 
     50                        <TD WIDTH=732 CLASS="News"> 
     51                            <P><I>8 / SEP /2006</I> - <B>GAMETOOLS</B> sponsored the <A HREF="http://www.cg.tuwien.ac.at/events/EG06/graphicsmeetsgames.php"><B><I>Graphics meets Games</I></B></A> competition at <A HREF="http://www.cg.tuwien.ac.at/events/EG06/index.php">Eurographics 2006</A> in Vienna.</P> 
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    37                             <P>&nbsp;</P> 
     68                        <TD CLASS="News"> 
     69                            <P><I>22 / AGO /2006</I> - Dr. Michael Wimmer presented the <B>GAMETOOLS</B> project at <A HREF="http://www.gcdc.de/">GCDC in Leipzig</A>, the biggest event for game developers in Europe, in a panel discussion that had collaboration between academia and industry as a topic.</P> 
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