Ignore:
Timestamp:
09/26/06 21:37:54 (18 years ago)
Author:
giegl
Message:

GTP webpage - Updated FAQ, more links

File:
1 edited

Legend:

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  • GTP-Internal/trunk/Webpage/NOF/gtp_webpage/gtp_webpage_html/html/body_faq.html

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    14 <BODY NOF="(MB=(DefaultMasterBorder, 121, 61, 171, 0), L=(FAQLayout, 700, 1895))" TOPMARGIN=0 LEFTMARGIN=0 MARGINWIDTH=0 MARGINHEIGHT=0> 
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    55                         <TD STYLE="border: 1pt dotted rgb(0,0,0); padding: 6pt;"> 
    56                             <P><B>Can I join the GameTools Project ? How do I get access to the technology being developed ?</B></P> 
    57                             <P>The core members of the GTP are fixed, but any company which develops software within the EU, can apply to become a member in the GameTools Special Interest Group .</P> 
    58                         </TD> 
    59                     </TR> 
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    7973                        <TD STYLE="border: 1pt dotted rgb(0,0,0); padding: 6pt;"> 
    80                             <P><B>Can I join the GameTools Project ?</B></P> 
     74                            <P><B>Can I join the GameTools Project ? How do I get access to the technology being developed ?</B></P> 
    8175                            <P>The core members of the GTP are fixed, but any company which develops software within the EU, can apply to become a member in the <A HREF="#FAQ-GTP-SIG">GameTools Special Interest Group</A> .</P> 
     76                        </TD> 
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     78                    <TR HEIGHT=149> 
     79                        <TD STYLE="border: 1pt solid rgb(0,0,0); padding: 6pt;"> 
     80                            <P><B>I read you have to sign a <A HREF="../html/sig_membership_agreement.html">SIG Membership Agreement</A> to <A HREF="../html/join_the_gtp__.html">join</A> the GameTools Project - what is that all about ?</B></P> 
     81                            <P>The GTP SIG Membership Agreement has been written to be as concise and lenient as possible, while preserving some basic rights of GameTools core members and protect the interests of the European Union. In practice, if your company is developing computer/video games or 3D software&nbsp;within the EU, it should not hinder you in any way in your use of GTP technology. To learn more about the GTP SIG Membership Agreement, go <A HREF="../html/sig_membership_agreement.html">here</A>.</P> 
    8282                        </TD> 
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    9191                        <TD STYLE="border: 1pt dotted rgb(0,0,0); padding: 6pt;"> 
    9292                            <P><B>&nbsp;So is the GTP supplying a game engine or only a 3D engine ?</B></P> 
    93                             <P>Neither. The GTP is supplying 3D libraries, to be easily&nbsp;integrated into the game or 3D engines a company uses.</P> 
     93                            <P>Neither. The GTP is supplying 3D libraries/effects, to be easily&nbsp;integrated into the game or 3D engines a company uses.</P> 
    9494                        </TD> 
    9595                    </TR> 
     
    109109                        <TD STYLE="border: 1pt dotted rgb(0,0,0); padding: 6pt;"> 
    110110                            <P><B>What is the Shark3D game engine ?</B></P> 
    111                             <P>Shark3D is a powerful C++ multiplatform game engine, with a very modular design. It runs on the PC, PS2, XBox &amp; XBox 360 (PS3 in development). It has many state of the art features, such as dynamic resource update, which allows developers/artist to change level geometry, models, shaders etc in their 3D editor of choice (e.g. 3DSMax) and update the content in the running game.<BR>To find out more about Shark3D, go <A HREF="http://www.shark3d.com" target="_blank">here</A>.</P> 
     111                            <P>Shark3D is a powerful C++ multiplatform middleware solution, with a very modular design. It runs on the PC, PS2, XBox &amp; XBox 360 (PS3 in development). It has many state of the art features, such as dynamic resource update, which allows developers/artist to change level geometry, models, shaders etc in their 3D editor of choice (e.g. 3DSMax) and update the content in the running game.<BR>To find out more about Shark3D, go <A HREF="http://www.shark3d.com" target="_blank">here</A>.</P> 
    112112                        </TD> 
    113113                    </TR> 
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