- Timestamp:
- 09/27/06 02:46:39 (18 years ago)
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GTP-Internal/trunk/Webpage/NOF/gtp_webpage/gtp_webpage_html/html/body_aaa.html
r1476 r1515 12 12 </STYLE> 13 13 </HEAD> 14 <BODY NOF="(MB=(DefaultMasterBorder, 121, 61, 171, 0), L=(PublicationsLayout, 875, 2074))" TOPMARGIN=0 LEFTMARGIN=0 MARGINWIDTH=0 MARGINHEIGHT=0>14 <BODY NOF="(MB=(DefaultMasterBorder, 121, 127, 171, 0), L=(PublicationsLayout, 875, 2074))" TOPMARGIN=0 LEFTMARGIN=0 MARGINWIDTH=0 MARGINHEIGHT=0> 15 15 <TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 WIDTH=788 NOF=LY> 16 16 <TR VALIGN=TOP ALIGN=LEFT> … … 43 43 <LI>Tamás Umenhoffer, László Szirmay-Kalos, Gábor Szijártó: <B><A HREF="http://www.iit.bme.hu/~szirmay/firesmoke_link.htm">Spherical Billboards and their Application to Rendering Explosions</A></B>, Graphics Interface 2006. </LI> 44 44 <LI>Alex Méndez, Mateu Sbert, Jordi Catà, Nico Sunyer, Sergi Funtane: <A HREF="http://www.shaderx4.com/" TARGET="_blank"><B>Real-time Obscurances with Color Bleeding,</B></A> ShaderX4: Advanced Rendering Techniques, Edited by Wolfgang Engel, Charles River Media, 2006. </LI> 45 <UL>46 <UL>47 </UL>48 </UL>49 45 <H3>2005</H3> 50 46 <LI>Michael Wimmer, Jiri Bittner: <A HREF="http://developer.nvidia.com/object/gpu_gems_2_home.html" TARGET="_blank"><B>Hardware Occlusion Queries Made Useful,</B></A> GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation, pages 91-108. </LI>
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