Ignore:
Timestamp:
09/27/06 02:46:39 (18 years ago)
Author:
giegl
Message:

GTP webpage - UPLOADED

File:
1 edited

Legend:

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  • GTP-Internal/trunk/Webpage/NOF/gtp_webpage/gtp_webpage_html/html/body_aaa.html

    r1476 r1515  
    1212</STYLE> 
    1313</HEAD> 
    14 <BODY NOF="(MB=(DefaultMasterBorder, 121, 61, 171, 0), L=(PublicationsLayout, 875, 2074))" TOPMARGIN=0 LEFTMARGIN=0 MARGINWIDTH=0 MARGINHEIGHT=0> 
     14<BODY NOF="(MB=(DefaultMasterBorder, 121, 127, 171, 0), L=(PublicationsLayout, 875, 2074))" TOPMARGIN=0 LEFTMARGIN=0 MARGINWIDTH=0 MARGINHEIGHT=0> 
    1515    <TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 WIDTH=788 NOF=LY> 
    1616        <TR VALIGN=TOP ALIGN=LEFT> 
     
    4343                    <LI>Tamás Umenhoffer, László Szirmay-Kalos, Gábor Szijártó: <B><A HREF="http://www.iit.bme.hu/~szirmay/firesmoke_link.htm">Spherical Billboards and their Application to Rendering Explosions</A></B>, Graphics Interface 2006. </LI> 
    4444                    <LI>Alex Méndez, Mateu Sbert, Jordi Catà, Nico Sunyer, Sergi Funtane: <A HREF="http://www.shaderx4.com/" TARGET="_blank"><B>Real-time Obscurances with Color Bleeding,</B></A> ShaderX4: Advanced Rendering Techniques, Edited by Wolfgang Engel, Charles River Media, 2006. </LI> 
    45                     <UL> 
    46                         <UL> 
    47                         </UL> 
    48                     </UL> 
    4945                    <H3>2005</H3> 
    5046                    <LI>Michael Wimmer, Jiri Bittner: <A HREF="http://developer.nvidia.com/object/gpu_gems_2_home.html" TARGET="_blank"><B>Hardware Occlusion Queries Made Useful,</B></A> GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation, pages 91-108. </LI> 
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