Ignore:
Timestamp:
09/27/06 17:20:00 (18 years ago)
Author:
mattausch
Message:
 
File:
1 edited

Legend:

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Removed
  • GTP/trunk/Lib/Vis/Preprocessing/src/Preprocessor.h

    r1520 r1521  
    4242    viewcell loading/generation and the visibility computation itself. 
    4343*/ 
    44 // matt: remove qt dependencies 
    45 class Preprocessor// : public QObject  
     44class Preprocessor 
    4645{ 
    47   //Q_OBJECT 
    4846        friend class RayCaster; 
    4947        friend class IntelRayCaster; 
     
    6462   
    6563  /** Export all preprocessed data in a XML format understandable by the 
    66       PreprocessingInterface of the GtpVisibilityPreprocessor Module. The file can be compressed depending 
    67       on the environement settings. 
     64      PreprocessingInterface of the GtpVisibilityPreprocessor Module.  
     65          The file can be compressed depending on the environement settings. 
    6866      @return true on successful export 
    6967  */ 
     
    10098  SamplingStrategy *GenerateSamplingStrategy(const int strategyId) const; 
    10199 
    102   bool 
    103   Export( const string filename, 
    104           const bool scene, 
    105           const bool kdtree, 
    106           const bool bsptree 
    107           ); 
    108    
     100  bool Export( 
     101                const string filename,  
     102                const bool scene,  
     103                const bool kdtree,  
     104                const bool bsptree);   
    109105   
    110106  virtual void KdTreeStatistics(ostream &s); 
     
    151147  HierarchyManager *CreateHierarchyManager(const char *name); 
    152148    
    153   GlRendererBuffer *GetRenderer() { return renderer;} 
     149  GlRendererBuffer *GetRenderer(); 
    154150 
    155151  bool InitRayCast(const string externKdTree, const string internKdTree); 
    156152 
    157   int CastRay( 
    158           const Vector3 &viewPoint, 
    159           const Vector3 &direction, 
    160           const float probability, 
    161           VssRayContainer &vssRays, 
    162           const AxisAlignedBox3 &box 
    163           ); 
    164  
    165    
     153    
    166154  //////////////////////////////////////////////// 
    167155 
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